Forged Alliance Forever Forged Alliance Forever Forums 2011-09-21T20:30:41+02:00 /feed.php?f=2&t=122 2011-09-21T20:30:41+02:00 2011-09-21T20:30:41+02:00 /viewtopic.php?t=122&p=1336#p1336 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> This will give new players an easier starting point, and IMHO its important to have some approved mods.

Im personally using GAZ UI(templates, strategic icons in buildmenu, keybinds, SCU Manager), lazyshare and Autogive. I consider all three pretty mandatory.

Statistics: Posted by Unconsumeable — 21 Sep 2011, 20:30


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2011-09-21T10:34:42+02:00 2011-09-21T10:34:42+02:00 /viewtopic.php?t=122&p=1309#p1309 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> http://forums.gaspowered.com/viewtopic.php?f=7&t=28817
http://forums.gaspowered.com/viewtopic.php?t=40825
http://forums.gaspowered.com/viewtopic.php?f=7&t=47419

Cant find AZUI in gpg forums.. have they deleted a lot of old posts? or is search not working so good? it should be in vault I assume.

Statistics: Posted by AdmiralZeech — 21 Sep 2011, 10:34


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2011-09-21T00:46:36+02:00 2011-09-21T00:46:36+02:00 /viewtopic.php?t=122&p=1282#p1282 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> Statistics: Posted by FunkOff — 21 Sep 2011, 00:46


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2011-09-20T17:35:55+02:00 2011-09-20T17:35:55+02:00 /viewtopic.php?t=122&p=1248#p1248 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]>
Several components of GAZ_UI. Especially bindable hotkeys, template rotation, crossfaction templates, idle indicator, selected unit info.
Also, not in GAZUI but lost in SCom > SCFA transition: Nonpersistent Build Mode.
Also draggable UI elements.
I havent tried AZUI myself, but removing latency in the UI cant be bad.
Resized Strategic Icons would also make my list, but sadly that's an asset replacement and not a mod.

These are things that the UI should have had in the first place.

Statistics: Posted by AdmiralZeech — 20 Sep 2011, 17:35


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2011-09-20T10:32:23+02:00 2011-09-20T10:32:23+02:00 /viewtopic.php?t=122&p=1186#p1186 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> Some people dont want to use these mods.
Other people use different mods and hence dont want to use these mods.
They could maybe be installed but made to run by default, I disagree with that.

+1 Leave it as it is

Statistics: Posted by ToejamS — 20 Sep 2011, 10:32


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2011-09-19T21:53:19+02:00 2011-09-19T21:53:19+02:00 /viewtopic.php?t=122&p=1136#p1136 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]>
At present, however, only the over-kill reduction mod has been linked, so it's the only one I have access to and the only one that *may* be implemented into FAF.

Of course, overkill reduction does have balance implications... large ones even, so I doubt it will be implemented ever. So... don't worry Kryo. the next faf version will not come for a long time. The list of things to fix/add is simply too short. The current version of FAF is really good.

Statistics: Posted by FunkOff — 19 Sep 2011, 21:53


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2011-09-19T21:20:01+02:00 2011-09-19T21:20:01+02:00 /viewtopic.php?t=122&p=1122#p1122 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> Statistics: Posted by Kryo — 19 Sep 2011, 21:20


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2011-09-19T21:16:26+02:00 2011-09-19T21:16:26+02:00 /viewtopic.php?t=122&p=1120#p1120 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> Statistics: Posted by noobymcnoobcake — 19 Sep 2011, 21:16


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2011-09-19T14:27:47+02:00 2011-09-19T14:27:47+02:00 /viewtopic.php?t=122&p=1061#p1061 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> Statistics: Posted by FunkOff — 19 Sep 2011, 14:27


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2011-09-19T13:31:26+02:00 2011-09-19T13:31:26+02:00 /viewtopic.php?t=122&p=1049#p1049 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]> Statistics: Posted by Ze_PilOt — 19 Sep 2011, 13:31


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2011-09-19T13:20:26+02:00 2011-09-19T13:20:26+02:00 /viewtopic.php?t=122&p=1048#p1048 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]>
-Mandatory-
GAZ-UI
Hotstat
Lazyshare
Range Tester
Zep Minimapzoom
V2 FA Sequentially Upgrading Extractors

-Problematic
Supreme economy (it's eating some CPU and there are two version of it)
AZUI (remove the "click-lag" but its incompatible with other mods)
Core Maximiser and other mods of this kind (example). There is always a tradeof...there is no magic when you try to maximise the Sim-speed.
Sorian AI (not compatible with the lobby)

Not mandatory
TA music mod
Economy Panel
Console ++
Hotbuild
Multi splitscreen
Opaque UI

And of course the possibility to merge mods or rewrite some others

Statistics: Posted by Kekouse — 19 Sep 2011, 13:20


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2011-09-19T13:06:54+02:00 2011-09-19T13:06:54+02:00 /viewtopic.php?t=122&p=1047#p1047 <![CDATA[Re: Adding UI and Sim-mods to enhance FA]]>
GAZUI has accumulated a lot of optional features which should probably be stripped out. The unified mod should be as minimal and fast as possible whilst still having as many important features as possible.

Statistics: Posted by AdmiralZeech — 19 Sep 2011, 13:06


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2011-09-19T12:39:31+02:00 2011-09-19T12:39:31+02:00 /viewtopic.php?t=122&p=1044#p1044 <![CDATA[Adding UI and Sim-mods to enhance FA]]> We are all using numerous mods. Supreme Economy - GAZ-UI - One Key Donation etc...
We could (and should) install it by default with FaF.

The thing is:
What mod?
Because some of them are incompatible and others are taking some CPU-cycles.

Discuss :)

Statistics: Posted by Kekouse — 19 Sep 2011, 12:39


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