Forged Alliance Forever Forged Alliance Forever Forums 2019-07-31T20:40:57+02:00 /feed.php?f=2&t=12078 2019-07-31T20:40:57+02:00 2019-07-31T20:40:57+02:00 /viewtopic.php?t=12078&p=177007#p177007 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by UnorthodoxBox — 31 Jul 2019, 20:40


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2019-07-23T08:29:33+02:00 2019-07-23T08:29:33+02:00 /viewtopic.php?t=12078&p=176549#p176549 <![CDATA[Re: UI mods you use and why]]>
since notify has been made stock that brings the list down a little more.

Statistics: Posted by tatsu — 23 Jul 2019, 08:29


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2019-07-23T06:26:28+02:00 2019-07-23T06:26:28+02:00 /viewtopic.php?t=12078&p=176546#p176546 <![CDATA[Re: UI mods you use and why]]> 2019?

Statistics: Posted by Durabys — 23 Jul 2019, 06:26


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2019-07-22T23:00:07+02:00 2019-07-22T23:00:07+02:00 /viewtopic.php?t=12078&p=176543#p176543 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by tatsu — 22 Jul 2019, 23:00


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2019-07-22T19:19:05+02:00 2019-07-22T19:19:05+02:00 /viewtopic.php?t=12078&p=176542#p176542 <![CDATA[Re: UI mods you use and why]]>
PhilipJFry wrote:
can you name a single ui mod that we have banned someone for?

Well. Notifications and the economy manager mods.

Statistics: Posted by Durabys — 22 Jul 2019, 19:19


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2019-07-22T18:53:11+02:00 2019-07-22T18:53:11+02:00 /viewtopic.php?t=12078&p=176541#p176541 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by PhilipJFry — 22 Jul 2019, 18:53


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2019-07-22T18:40:56+02:00 2019-07-22T18:40:56+02:00 /viewtopic.php?t=12078&p=176540#p176540 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by Durabys — 22 Jul 2019, 18:40


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2018-02-23T17:27:39+02:00 2018-02-23T17:27:39+02:00 /viewtopic.php?t=12078&p=161178#p161178 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by iiNNeX — 23 Feb 2018, 17:27


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2017-12-09T15:40:34+02:00 2017-12-09T15:40:34+02:00 /viewtopic.php?t=12078&p=157814#p157814 <![CDATA[Re: UI mods you use and why]]> It's very usefull if you don't use hotkeys to build things.

Statistics: Posted by PsychoBoB — 09 Dec 2017, 15:40


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2017-12-09T14:20:13+02:00 2017-12-09T14:20:13+02:00 /viewtopic.php?t=12078&p=157812#p157812 <![CDATA[Re: UI mods you use and why]]>

Additional camera stuff:
- Show build range
- Additional location camera hotkeys
- Locking the minimap

Better Hotkeys:
- Select all naval without sonar
- Select all bombers without torps
- Select all torps
- Select nearest idle airscout(actually functional one)
- Select all engineers(no acu)
- Select all engineers on screen(no acu)
- Select all idle engineers on screen(no acu)

Common mod tools:
- Dependency for other mods

Control group zoom mod:
- Disables camera zoom height change when fast moving to a control group

EcoManager:
- Amazingly useful mex overlay
- One-click mex upgrade
- Absolutely brilliant anti-nuke/nuke progress overlay

GoodHotbuild:
- More logical hotbuild chains

Idle Engineers:
- Highlights idle engineers on screen

Notifications:
- Highlights important lost structures
- More visible ACU under attack warning

Spread Move:
- Enables a second spread move command for easy splitting of movement orders

Supreme Economy EM-Edition:
- Overlay for breakdown of your mass and energy usage
- UI overlay for quickly selecting your specific projects

Supreme Score Board:
- One-click send mass
- One-click send energy
- One-click send units
- Better replay information overlay

UI-Party:
- Split screen start and customization options
- Unit lock feature
- Red idle factories icon
- Double click to select similar assisters
- Auto hide menus

ZeP_MiniMapZoom
- Disables minimap when fully zoomed out

Statistics: Posted by JoonasTo — 09 Dec 2017, 14:20


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2017-12-08T20:24:58+02:00 2017-12-08T20:24:58+02:00 /viewtopic.php?t=12078&p=157778#p157778 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by Feather — 08 Dec 2017, 20:24


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2017-12-08T20:21:11+02:00 2017-12-08T20:21:11+02:00 /viewtopic.php?t=12078&p=157777#p157777 <![CDATA[Re: UI mods you use and why]]>
noshake v2
auto chat reply

Statistics: Posted by Blackheart — 08 Dec 2017, 20:21


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2017-12-08T19:34:59+02:00 2017-12-08T19:34:59+02:00 /viewtopic.php?t=12078&p=157775#p157775 <![CDATA[Re: UI mods you use and why]]> Statistics: Posted by tatsu — 08 Dec 2017, 19:34


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2017-10-08T17:52:36+02:00 2017-10-08T17:52:36+02:00 /viewtopic.php?t=12078&p=155031#p155031 <![CDATA[Re: UI mods you use and why]]> https://drive.google.com/open?id=0BzN9w ... TI3cFVTVTg

my updated modpack edited to fit together and up to speed with made-native-to-faf mods

Personal preference : I don't like the mass point UI overlay with black square and number (mainly because it glitches out and covers the whole screen ALL THE TIME) so I removed it entirely.

Statistics: Posted by tatsu — 08 Oct 2017, 17:52


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2017-07-28T12:47:38+02:00 2017-07-28T12:47:38+02:00 /viewtopic.php?t=12078&p=152610#p152610 <![CDATA[Re: UI mods you use and why]]>
Anihilnine wrote:
i mean, regarding this:

hopefully in the future UI party, notify, supreme economy em, and Economy manager all get combined to have less conflicts.


if you explain the conflicts I will do what i can. I know about the black screen one already.

the only conflicts those have is that both supreme economy em and Economy manager try to manage upgrade and factory and mass fab pause. one of the two should do it not both.
and also Economy Manager does a better version of notify's com upgrades text overlay

Statistics: Posted by tatsu — 28 Jul 2017, 12:47


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