The Plasma Battery (BOT) needs to be nerfed or removed completely, I watched them fire 1/2 across a map, and absolutely steamroll a shielded base, about 6 of them... Now I know what you think, but they fired from extreme long range and in a matter of 15 seconds leveled a (7) shielded base WITH base defense, they out ranged everything I had... I don't build much tech 3 artillery ever, as I see it as a shorcut to skill, also the AEON have a tech 3 Tactical Missile emplacement that needs to be nerfed, "AND" a tech 3 heavy base defense (Air) that destroys (ground) experimentals in seconds.. I liked 1.15 alot, but after going through the units in 1.16 I really see a lot of problems...
"On a side note"... Maybe something got messed up mixing Total Mayhem 1.16 with Black Ops Unleashed, but I doubt it, I didn't have any of these issues with 1.15... I really like the 1.16 units, but the AEON are a steamrolling machine, if I use the AEON, it's over for anything on the map...PERIOD.. Some of the Mechs aren't great, but at this point with 1.16 I don't need any. I have played F.A. and I wouldn't say any of this "UNLESS" I was absolutely correct in my assumptions... All of this confirmed by friend, as he was the one who steam rolled me saying and I quote "WOW, something is really wrong, those plasma battery units are cheap"... Need I say more..?? I know i'm new to F.A.F, but i'm in no way new to F.A., and mods.Statistics: Posted by ODIN — 10 May 2012, 03:07
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