Forged Alliance Forever Forged Alliance Forever Forums 2016-02-27T18:30:58+02:00 /feed.php?f=2&t=11818 2016-02-27T18:10:48+02:00 2016-02-27T18:10:48+02:00 /viewtopic.php?t=11818&p=121168#p121168 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]> Statistics: Posted by briang — 27 Feb 2016, 18:10


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2016-02-27T18:30:58+02:00 2016-02-27T18:04:17+02:00 /viewtopic.php?t=11818&p=121166#p121166 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
selen deselect is a ridiculously easy script which you could never "ban" or whatever because you could even create this script at the desktop level making it undetectable to the game or to anyone at all.

Statistics: Posted by tatsu — 27 Feb 2016, 18:04


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2016-02-27T17:42:51+02:00 2016-02-27T17:42:51+02:00 /viewtopic.php?t=11818&p=121164#p121164 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]> Statistics: Posted by Comrade_Shamrock — 27 Feb 2016, 17:42


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2016-02-27T04:35:06+02:00 2016-02-27T04:35:06+02:00 /viewtopic.php?t=11818&p=121135#p121135 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]> Statistics: Posted by briang — 27 Feb 2016, 04:35


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2016-02-27T04:14:21+02:00 2016-02-27T04:14:21+02:00 /viewtopic.php?t=11818&p=121134#p121134 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]> Statistics: Posted by Sprouto — 27 Feb 2016, 04:14


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2016-02-27T02:17:10+02:00 2016-02-27T02:17:10+02:00 /viewtopic.php?t=11818&p=121130#p121130 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
briang wrote:
So we're going to dumb the game down so that newbies don't have to learn anything? How many times do we need to shoot shit like this down before people understand this sort of thing isn't a balance problem.

Balancing a game based on people not understanding something is such a ridiculous concept.


It's not a balance problem (imo), having an engineer stay idle because his build spot is occupied is just not a really interesting feature. At least we could have it proceed to the next queued order.

I was starting to think you became able to have a normal civil discussion, glad to see you're back to your old self.

Btw knowing or not knowing which gimmick to execute to reclaim a selen you know is there has nothing to do with understanding.

Statistics: Posted by Zoram — 27 Feb 2016, 02:17


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2016-02-26T16:22:30+02:00 2016-02-26T16:22:30+02:00 /viewtopic.php?t=11818&p=121085#p121085 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
Balancing a game based on people not understanding something is such a ridiculous concept.

Statistics: Posted by briang — 26 Feb 2016, 16:22


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2016-02-26T15:28:37+02:00 2016-02-26T15:28:37+02:00 /viewtopic.php?t=11818&p=121080#p121080 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
JaggedAppliance wrote:
I don't understand how attack move or manual reclaim didn't work for you.

I remember being confused the same way when I started facing that.
Like I knew a Selene was there but I could not reclaim it.

I found out eventually. However it's been a while now and not sure what I did exactly ;)
But I remember that using the reclaim toggle did not work, maybe I was 2mm off...

In any case it is indeed very confusing and unnatural to new players, EVEN if you clearly know a Selen is there.

Statistics: Posted by Zoram — 26 Feb 2016, 15:28


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2016-02-26T13:07:41+02:00 2016-02-26T13:07:41+02:00 /viewtopic.php?t=11818&p=121071#p121071 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]> Statistics: Posted by JaggedAppliance — 26 Feb 2016, 13:07


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2016-02-25T22:02:59+02:00 2016-02-25T22:02:59+02:00 /viewtopic.php?t=11818&p=121019#p121019 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
The reality is this happens infrequently enough that many people don't know, those who do don't always know what to do about it, and what to do doesn't always work. I one time spent a good three minutes trying various combinations of manual reclaim, attack-move, etc, and nothing worked. Was I doing it "the wrong way?" Doesn't matter. It should not take me three minutes to figure out what to do (beyond sensible things like putting a reclaim order on the spot) and I should not have to read documentation to know. At five seconds it's, "Okay, you did something conniving, congratulations." At three minutes it's an exploit. That's a lot of mass lost when the player *knows* what's going on. Not paying attention? Ok. Not clicking the mouse in the right way in the right place at the right time? The game is no longer about the skill of the players.

Also, "it's not an exploit if it's documented" is simply not true. Then there are no exploits, because as soon as you report one, it's documented, so it's not an exploit.

In any case, I really think auto-reclaiming the unit makes the most sense. This could be universal... try and build somewhere where any enemy unit is, the engie tries to reclaim the unit. It will reclaim other things in the way... why not enemy units?

Statistics: Posted by codepants — 25 Feb 2016, 22:02


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2016-02-24T20:48:30+02:00 2016-02-24T20:48:30+02:00 /viewtopic.php?t=11818&p=120943#p120943 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
- new players will only miss out on 1 mex, not the whole queue
- experienced players can spot the skipped order and correct things (while now the waiting looks just like building when zoomed out)
- everyone can still enjoy stealth-blocking mex spots

In my opinion, creative play like this is very appealing about SupCom. Exploits should be things that break balance, which can be demonstrated with replays. Any strategy can cause frustration, but in this case I'm only bothered by the stupid engineer :D

Can this be implemented to begin with?

Statistics: Posted by Zappa — 24 Feb 2016, 20:48


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2016-02-24T19:49:10+02:00 2016-02-24T19:49:10+02:00 /viewtopic.php?t=11818&p=120930#p120930 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]> Next off-topic post will be terminated by lextoc. And the ones after that!

Statistics: Posted by lextoc — 24 Feb 2016, 19:49


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2016-02-24T18:23:20+02:00 2016-02-24T18:23:20+02:00 /viewtopic.php?t=11818&p=120924#p120924 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
keyser wrote:
Notifications v5.2 v5.2 (usefull, i like especially queuing upgrade on com, and timer on upgrade is cool)
Notify v3.7 v3 (barely usefull to me)

I think you might have this backwards. Notify adds things like queueing com up grades and such. Notifications is the one that tells you things like "scout more!".

I have to agree with others in this thread that hotbuild is basically essential for me at this point. I'm still pretty newby, but the only reason I'm not too lazy to maintain my base and rebuild things as necessary is because of hotbuild. Having to click everything made expansion and rebuilding things a chore.


For the actual topic, I don't think I would classify the selen sitting on a mass spot as an exploit, but I like the idea of having it be reclaimed like a tree if it's in the way of building.

Statistics: Posted by CodingSquirrel — 24 Feb 2016, 18:23


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2016-02-24T16:26:40+02:00 2016-02-24T16:26:40+02:00 /viewtopic.php?t=11818&p=120906#p120906 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
Mr-Smith wrote:
not using hotbuild would insta cost me 500 rating


Maybe this explain why i have relatively not hight rating, i was all time too lazy to setup hot build so I never use it :-D

Statistics: Posted by Ithilis_Quo — 24 Feb 2016, 16:26


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2016-02-24T15:59:07+02:00 2016-02-24T15:59:07+02:00 /viewtopic.php?t=11818&p=120905#p120905 <![CDATA[Re: Why is selen over a mass spot not considered an exploit?]]>
and to stay on the topic, i think selen are fine to block buildings, and i never ever play anthing else than cybran.
selens are just juseffull early game, and at that time you have your expanding engis protected by Labs or tanks anyway so selen are not a problem, just ground atack them

Statistics: Posted by Mr-Smith — 24 Feb 2016, 15:59


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