Forged Alliance Forever Forged Alliance Forever Forums 2016-02-23T16:04:27+02:00 /feed.php?f=2&t=11815 2016-02-23T16:04:27+02:00 2016-02-23T16:04:27+02:00 /viewtopic.php?t=11815&p=120832#p120832 <![CDATA[Re: shield and nuke]]> just to be sure 100% of shield will absorb part of the explosion, if nuke land outside of the shield radius.


to "catch" the nuke in them
that's not how it work.
if nuke land inside shield, shield does not absorb explosion of nuke at all.

Statistics: Posted by keyser — 23 Feb 2016, 16:04


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2016-02-23T14:12:13+02:00 2016-02-23T14:12:13+02:00 /viewtopic.php?t=11815&p=120824#p120824 <![CDATA[Re: shield and nuke]]>
Exotic_Retard wrote:
sacus might be able to "catch" the nuke in them - they both die but nothing outside their radius gets hurt!


Oh i can hear them as they say "i do it, i love you guys too much, i Will save you, say mé wife i love her too, i will do it i will do it.." cabooom

Sad story of sucrifacing hero sacus! R.I.P.

Statistics: Posted by Ithilis_Quo — 23 Feb 2016, 14:12


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2016-02-23T13:36:51+02:00 2016-02-23T13:36:51+02:00 /viewtopic.php?t=11815&p=120823#p120823 <![CDATA[Re: shield and nuke]]>

but as mentioned earlier by me and confirmed by icedreamer, this is already how its supposed to work. when shields do affect nukes its a bug. so really the reason you dont see it happen now (much) is because its not supposed to happen :D

its just a bug fixing exercise, nothing major so dont worry.
Spoiler: show
about the 60%/100% - 2 bubble sacus have enough hp to stop a nuke - and anything that's under them is safe. unless the nuke lands inside the shield in which case they both die, along with everything in there. so 60% of the time nothing under them gets hurt, and 40% of the time everything dies. not very consistent. whats more if they are under static bubble shields then it gets even more difficult to predict. also im not sure but if you have explosions collide with nukes 2 sacus might be able to "catch" the nuke in them - they both die but nothing outside their radius gets hurt!

for naval nuke just one shield sacu is enough - and naval nukes btw would do mostly 0 damage to bases, or even uef navy for that matter - just one sera t3 shield reduces damage from 30k to 9k so you can survive with t3 arty under just one shield, or smd under 1 t3 and t t2

hope i explained it a little better this time, i kinda assumed this was obvious :|

Statistics: Posted by Exotic_Retard — 23 Feb 2016, 13:36


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2016-02-23T13:15:53+02:00 2016-02-23T13:15:53+02:00 /viewtopic.php?t=11815&p=120822#p120822 <![CDATA[Re: shield and nuke]]> and i kinda find it cool to have an acu surviving a nuke explosion
(i didn't get your 60% / 100%)
but if you want to remove it idc, it's not like it happen in game anyway

Statistics: Posted by keyser — 23 Feb 2016, 13:15


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2016-02-23T12:18:16+02:00 2016-02-23T12:18:16+02:00 /viewtopic.php?t=11815&p=120820#p120820 <![CDATA[Re: shield and nuke]]> nuke explosion is blocked by shields. nuke missile is not.

in enemy base there is smd and t3 arty, close to each other,
you know smd is not loaded so you are very happy and launch nuke in between smd and arty

smd dies arty doesnt.

wtf?

this is because the guy places shittons of shields around the arty and it blocked your nuke.
good luck predicting range of intersecting bubble shields without seeing their range circles.

if you look at sentons replays you can see this shield blocking used against tele snipes and what-not when 3+ shields intersect to block damage in much smaller area.
(when someone builds para for example)

this would work against nukes and it means that with well placed shields your nuke would be very inconsistent in its damage. now replace the above example t3 arty with shield acu - bscly now unless you hit him on the head he will not die to nuke. great. and shield sacu is now a mini smd in 60% of cases but not 100%?

reason that nuke explosion should go through shield is not because of logic but because alternative is way more random and annoying. for both players in fact - because you cant tell what will die and what wont either (shield stacking is also hard to calculate in game) oh and also cybran will always be weaker to nuke than sera for example because of shield stacking

Statistics: Posted by Exotic_Retard — 23 Feb 2016, 12:18


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2016-02-23T08:43:53+02:00 2016-02-23T08:43:53+02:00 /viewtopic.php?t=11815&p=120817#p120817 <![CDATA[Re: shield and nuke]]> Statistics: Posted by keyser — 23 Feb 2016, 08:43


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2016-02-23T01:14:27+02:00 2016-02-23T01:14:27+02:00 /viewtopic.php?t=11815&p=120804#p120804 <![CDATA[Re: shield and nuke]]> Statistics: Posted by briang — 23 Feb 2016, 01:14


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2016-02-23T01:11:45+02:00 2016-02-23T01:11:45+02:00 /viewtopic.php?t=11815&p=120803#p120803 <![CDATA[Re: shield and nuke]]> Statistics: Posted by IceDreamer — 23 Feb 2016, 01:11


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2016-02-22T23:21:44+02:00 2016-02-22T23:21:44+02:00 /viewtopic.php?t=11815&p=120799#p120799 <![CDATA[Re: shield and nuke]]> and why personal shield would work but not normal shield ?

Statistics: Posted by keyser — 22 Feb 2016, 23:21


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2016-02-22T22:46:18+02:00 2016-02-22T22:46:18+02:00 /viewtopic.php?t=11815&p=120798#p120798 <![CDATA[Re: shield and nuke]]> Statistics: Posted by briang — 22 Feb 2016, 22:46


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2016-02-22T22:07:08+02:00 2016-02-22T22:07:08+02:00 /viewtopic.php?t=11815&p=120793#p120793 <![CDATA[Re: shield and nuke]]>
briang wrote:
I agree except in the case of personal shields.


The total HP would have to be greater than the damage of the blast, but yes, in that case it would survive. Acceptable to you?

Statistics: Posted by IceDreamer — 22 Feb 2016, 22:07


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2016-02-22T21:14:13+02:00 2016-02-22T21:14:13+02:00 /viewtopic.php?t=11815&p=120791#p120791 <![CDATA[Re: shield and nuke]]> Statistics: Posted by briang — 22 Feb 2016, 21:14


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2016-02-22T21:06:14+02:00 2016-02-22T21:06:14+02:00 /viewtopic.php?t=11815&p=120788#p120788 <![CDATA[Re: shield and nuke]]>
I have a solution which makes nukes bypass shielding completely. We just have to decide if we want it. Personally, I do: A nuke should be stopped by SMD, and nothing else.

Statistics: Posted by IceDreamer — 22 Feb 2016, 21:06


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2016-02-22T14:58:34+02:00 2016-02-22T14:58:34+02:00 /viewtopic.php?t=11815&p=120766#p120766 <![CDATA[Re: shield and nuke]]>
ZLO_RD wrote:
but sera t3 shield also dies for some reason and shield scu takes double damage to it hp (if shield falls)

this sounds like the shield source overkill bug i reported a while back. should be fixed in 3652. so dont worry about it, or you can test with the dev version of faf to check if it still works.

Statistics: Posted by Exotic_Retard — 22 Feb 2016, 14:58


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2016-02-22T11:25:59+02:00 2016-02-22T11:25:59+02:00 /viewtopic.php?t=11815&p=120747#p120747 <![CDATA[Re: shield and nuke]]>
keyser wrote:
ZLO_RD wrote:3 t3 sera shields and 1 t2 sera shield is enought to defend antinuke from nuke if nuke landed outside of shield coverage (even if it basicly landed very very close to it)

Yes but you still can't stop a nuke from killing an anti-nuke by landing nuke on it. Or just fire little inside of shield range.

Also it is more like everything under shield will only take 502 damage, but sera t3 shield also dies for some reason and shield scu takes double damage to it hp (if shield falls)

Statistics: Posted by ZLO_RD — 22 Feb 2016, 11:25


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