Forged Alliance Forever Forged Alliance Forever Forums 2016-02-17T04:08:30+02:00 /feed.php?f=2&t=11785 2016-02-17T04:08:30+02:00 2016-02-17T04:08:30+02:00 /viewtopic.php?t=11785&p=120435#p120435 <![CDATA[Re: Nothing works]]> Statistics: Posted by Gorton — 17 Feb 2016, 04:08


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2016-02-17T03:22:19+02:00 2016-02-17T03:22:19+02:00 /viewtopic.php?t=11785&p=120433#p120433 <![CDATA[Re: Nothing works]]> https://www.youtube.com/watch?v=evDp5uwV-IA

Statistics: Posted by SeraphimLeftNut — 17 Feb 2016, 03:22


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2016-02-17T03:10:02+02:00 2016-02-17T03:10:02+02:00 /viewtopic.php?t=11785&p=120432#p120432 <![CDATA[Re: Nothing works]]> Statistics: Posted by briang — 17 Feb 2016, 03:10


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2016-02-17T02:49:50+02:00 2016-02-17T02:49:50+02:00 /viewtopic.php?t=11785&p=120430#p120430 <![CDATA[Re: Nothing works]]>
SeraphimLeftNut wrote:
IceDreamer wrote:Zep left it non-existent. He made significant, dedicated attempts to deliberately destroy the community.

I must have really been disconnected from the community at that point to have no recollection of this


End of discussion, please. That man was power-hungry and was enjoying watching ants under a microscope burn.

Statistics: Posted by Morax — 17 Feb 2016, 02:49


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2016-02-17T02:50:06+02:00 2016-02-17T02:49:48+02:00 /viewtopic.php?t=11785&p=120429#p120429 <![CDATA[Re: Nothing works]]>
SeraphimLeftNut wrote:
IceDreamer wrote:Zep left it non-existent. He made significant, dedicated attempts to deliberately destroy the community.

I must have really been disconnected from the community at that point to have no recollection of this


End of discussion, please. That man was power-hungry and was enjoying watching ants under a magnifying glass burn.

Statistics: Posted by Morax — 17 Feb 2016, 02:49


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2016-02-17T02:32:31+02:00 2016-02-17T02:32:31+02:00 /viewtopic.php?t=11785&p=120428#p120428 <![CDATA[Re: Nothing works]]>
IceDreamer wrote:
Zep left it non-existent. He made significant, dedicated attempts to deliberately destroy the community.

I must have really been disconnected from the community at that point to have no recollection of this

Statistics: Posted by SeraphimLeftNut — 17 Feb 2016, 02:32


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2016-02-17T02:09:24+02:00 2016-02-17T02:09:24+02:00 /viewtopic.php?t=11785&p=120427#p120427 <![CDATA[Re: Nothing works]]>
SeraphimLeftNut wrote:
The battle for how things work was lost or won when zep transferred control.(I personally would have preferred for FAF to be frozen in the state that Zep left it, however that may not be technically feasible). At this point the community has no choice but to embrace the methods used by the current team and to support the current team in their efforts. It should be stated that they have done an excellent job given the resources at their disposal. We can only hope that they succeed in their efforts and that their vision is not that of arrogant noobs and that their long term strategy is not critically flawed, because if it is, then the war was lost when zep left.

PS it is pointless to attack the team and to claim that nothing works because the team will not understand


Zep left it non-existent. He made significant, dedicated attempts to deliberately destroy the community.

I'll also assume you meant FAF itself (Server/Client) be left, not game, as that's definitely improved bug/exploit wise. But thank you, it's been tough. Sheeo in particular, I think, deserves a hearty pat on the back and at least one beer from each FAF user.

Statistics: Posted by IceDreamer — 17 Feb 2016, 02:09


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2016-02-17T01:36:41+02:00 2016-02-17T01:36:41+02:00 /viewtopic.php?t=11785&p=120425#p120425 <![CDATA[Re: Nothing works]]> Statistics: Posted by briang — 17 Feb 2016, 01:36


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2016-02-17T01:32:37+02:00 2016-02-17T01:32:37+02:00 /viewtopic.php?t=11785&p=120424#p120424 <![CDATA[Re: Nothing works]]>
PS it is pointless to attack the team and to claim that nothing works because the team will not understand

Statistics: Posted by SeraphimLeftNut — 17 Feb 2016, 01:32


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2016-02-17T01:14:53+02:00 2016-02-17T01:14:53+02:00 /viewtopic.php?t=11785&p=120423#p120423 <![CDATA[Re: Nothing works]]> should have been presented, and trust me that thread would have received a very different response. If, however, you choose to present a sensationalist title, and directly accuse the people working to do exactly what you want as you're typing of being selfish and not caring, you have lost sight of what matters. Speaking personally, I shall deal with such posts as they deserve...

In the interests of further constructive posting, I'll put this up again: http://faf.statuspage.io/
Any announcements of progress will be put there.

I'll also say that as Crotalus has provided a way to have the Auto-OC button toggle-able when greyed out, and I'm free of urgent university work, I have been carrying out more testing on 3652 to make sure everything is working. So once the server is properly stable, deploying that shouldn't be an issue.

Statistics: Posted by IceDreamer — 17 Feb 2016, 01:14


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2016-02-17T00:22:27+02:00 2016-02-17T00:22:27+02:00 /viewtopic.php?t=11785&p=120418#p120418 <![CDATA[Re: Nothing works]]> Statistics: Posted by briang — 17 Feb 2016, 00:22


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2016-02-16T23:16:54+02:00 2016-02-16T23:16:54+02:00 /viewtopic.php?t=11785&p=120415#p120415 <![CDATA[Re: Nothing works]]>
briang wrote:
Aulex wrote:You guys both need to chill. There was already a thread about poor communication which is something mozart is indirectly addressing, so this thread is redundant. IceDreamer, learn to not be an asshole when talking to people who are out of the loop.


It is difficult to empathize with someone who is out of the loop when it is so easy to put yourself in it...

IMO that's not true, but regardless, that doesn't justify him being an asshole. His behavior just emphasizes the already existing split between developers and the rest of the community.

Statistics: Posted by Aulex — 16 Feb 2016, 23:16


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2016-02-16T22:50:28+02:00 2016-02-16T22:50:28+02:00 /viewtopic.php?t=11785&p=120413#p120413 <![CDATA[Re: Nothing works]]>
Aulex wrote:
You guys both need to chill. There was already a thread about poor communication which is something mozart is indirectly addressing, so this thread is redundant. IceDreamer, learn to not be an asshole when talking to people who are out of the loop.


It is difficult to empathize with someone who is out of the loop when it is so easy to put yourself in it...

Statistics: Posted by briang — 16 Feb 2016, 22:50


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2016-02-16T22:22:17+02:00 2016-02-16T22:22:17+02:00 /viewtopic.php?t=11785&p=120410#p120410 <![CDATA[Re: Nothing works]]>
IceDreamer wrote:
Aeolus works. Your title is invalid.

There's noticeably better connection stability once people are ingame for the majority of users.
TA4Life has hesitantly said the update may have helped with his UI lag
Navigating the client is faster
Connections over the proxy have been drastically reduced in occurrence
Proxy connections that are needed have reduced latency
Code is now in place to allow about 30,472,371 new features that have been requested since the time of Cleopatra

So I suggest you visit an optician if you can '...only see changes for the worse'. Or you could stop being inflammatory and sensationalist. A more accurate title would have been "Replay and Map vaults are still not working", with a request for a progress update on those issues.

Really though, patience seems alien to a handful of people here. Have you any idea how complex this stuff is? No. Or you'd be helping to fix it. It's coming. Bug reports are coming in. Sheeo's working on this stuff. No, more testing wouldn't have helped, much of this was working fine in the dev environment. It only appeared on stable.


The UI Lag seemed to have improved somewhat, but that underlying problem is still there, I do not plan to play until it is fixed, since 6k+ games of bs is enough for me.

Statistics: Posted by SeraphimLeftNut — 16 Feb 2016, 22:22


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2016-02-16T22:14:54+02:00 2016-02-16T22:14:54+02:00 /viewtopic.php?t=11785&p=120408#p120408 <![CDATA[Re: Nothing works]]>
"I'm not criticizing you for not understanding the technicalities. I understand that it can't be possible to simultaneously grasp the level of complexity and not actually understand the code. It's hard to put in layman's terms what this will bring.... to do so I'm very tempted to say "everything" to you.... which I understand would be just as abstract and not helpfull as the current response. SO lets give it a more in-depth look but avoid as much as humanly possible any technicalities. The code from FAF was written originally by basically one man. And the man was very sloppy with his work. Now the funny thing about code is that there's potentially near-infinite ways to 'code' one thing. And it could still "work". Depending on your appreciation of "work". For example: FAF used to "work". not everyone could connect to each other. sometimes there were crashes.... all those things were considered by a certain quantity of people to qualify as "working". What we did is decide to turn the sludge that was the patchwork of patched up basically taped together lump of a code we had. And write it in another one of the acceptable "working" ways. Now... this leaves us with something that's less "working" overall.... why do this then? well lets metaphor this. imagine your basement dweller of a kid has a tidiness/organisation problem and that organisation problem is beyond the realms of what you could imagine at very worst. like junk is staked into pillars and shit you can't see the walls floor or ceiling they've been replaced with this cathedral of junk and if you touch one damn sock or one damn book the whole thing collapses and he rages at you and he just starts pilling it up again and it's not even his junk, most of it is yours!
Problem is (if that wasn't already a problem) that the basement is supposed to be shared half and half with you as it is also the garage and you're an automobile hobbyist and it's been years since that kid's been getting in the way of your hobby (you marveling at your antique car is the equivalent of you playing FAF and the junk cathedral is the equivalent of FAF server code .....and yeah I'll let you have that the basement dweller is ZEP ..whatever.... not the topic). So rewriting the server code is basically the equivalent to organizing the mess once and for all.... after having thrown out your kid.
And now you can finally fit in the great spark plug you wanted to throw onto that engine because you can finally find/access your wrench again. and it had been ages since you'd gotten a chance to tinker her up."

...is what IceDreamer said but without the aid of my translation.

Statistics: Posted by tatsu — 16 Feb 2016, 22:14


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