FunkOff wrote:
Team control is possible, I think.... but the game isn't designed for it, so it might be a little clunky if it's implemented.
Nice. I figured that it might be weird given that you can't normally select units that don't belong to you. Perhaps an FA version of shared control could work -- not sure if this makes sense but, it would be similar to StarCraft 2 in that you check a box with the specific players you want to hand over control to. However, and here's where it gets tricky, instead of treating the units like they are treated in StarCraft 2, you would essentially merge your economy/unit control/everything (or just what you choose) with the players that you decide to share with. It could be called Strategic Share .
The whole idea is to optimize the tedious process that is sharing/team control in FA. So in this regard you could essentially share EVERYTHING (without going back and forth with the share mechanic). The benefits are pretty obvious, but the negatives are that if the player you're sharing economy with crashes it would affect you too (unless you then turned off sharing). I'm guessing that to do this right then your overlay/economy panels would have to show the combined economy of you and whoever is sharing with you, rather than just you (whether you add another panel(s) for 'shared economy/ies' or just simply add the number of resources/storage another player has to yours would be a matter of discretion/difficult to code). Not sure how easily that could be done but it would be a cool 'SupCom' version of team control. And of course you wouldn't start digging into your allies' coffers until yours are cleaned out leaving you at +0 resources until they either stop sharing or run out as well. This could speed up the pace of team games too.
Then again just letting you move units around as if they're yours and letting you build with their units would be nice (and probably easier).
Edit: Off the top of my head, criticisms of this could include the fact that it would give noobs another disadvantage in games (in that it's another advantage to those who know how to use it), although keeping it as a game option could prevent that. Also the former idea for a 'strategic share' would probably require some pretty skillful coding/modding - given that FAF isn't a gaming company and all of their support is volunteer i'm not sure how viable that really is. If it's not hard to do the latter StarCraft 2 version of sharing would be an awesome optimization for the game. Not super-pertinent but nice nonetheless, so it could go on the longlist of to-dos. I'd also love to see FAF be able to monetize (and thus be better able to support, spread and market itself)... although that's a different thread entirely.Statistics: Posted by Veta — 06 May 2012, 19:37
]]>