Forged Alliance Forever Forged Alliance Forever Forums 2016-12-29T17:52:02+02:00 /feed.php?f=2&t=11634 2016-12-29T17:52:02+02:00 2016-12-29T17:52:02+02:00 /viewtopic.php?t=11634&p=141376#p141376 <![CDATA[Re: automatch/ladder map pool]]> viewtopic.php?f=2&t=13742

Statistics: Posted by speed2 — 29 Dec 2016, 17:52


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2016-12-18T07:41:21+02:00 2016-12-18T07:41:21+02:00 /viewtopic.php?t=11634&p=140790#p140790 <![CDATA[Re: automatch/ladder map pool]]>
i had a few runs of africa last night, 3 in a row actually
while im normally "ok" with playing team maps, im not sure africa is quite ready to be considered a good (ladder) map, on the basis that some of the ramps up and down the main area are hard to recognise and lead to confuse players trying to defend/circumvent said defences

also, lets not talk about how many t2 mexes you can spam if you drop mid first...

Statistics: Posted by biass — 18 Dec 2016, 07:41


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2016-12-17T20:34:35+02:00 2016-12-17T20:34:35+02:00 /viewtopic.php?t=11634&p=140742#p140742 <![CDATA[Re: automatch/ladder map pool]]> Statistics: Posted by Lieutenant Lich — 17 Dec 2016, 20:34


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2016-12-15T09:29:18+02:00 2016-12-15T09:29:18+02:00 /viewtopic.php?t=11634&p=140571#p140571 <![CDATA[map pool beg thread]]> Statistics: Posted by biass — 15 Dec 2016, 09:29


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2016-12-14T21:14:22+02:00 2016-12-14T21:14:22+02:00 /viewtopic.php?t=11634&p=140558#p140558 <![CDATA[Re: automatch/ladder map pool]]> Statistics: Posted by Mad`Mozart — 14 Dec 2016, 21:14


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2016-12-03T18:16:46+02:00 2016-12-03T18:16:46+02:00 /viewtopic.php?t=11634&p=139928#p139928 <![CDATA[Re: automatch/ladder map pool]]>
Gorton wrote:
Hehe, I have one - it's called delete post

Statistics: Posted by Lieutenant Lich — 03 Dec 2016, 18:16


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2016-12-02T19:46:08+02:00 2016-12-02T19:46:08+02:00 /viewtopic.php?t=11634&p=139888#p139888 <![CDATA[Re: automatch/ladder map pool]]> Statistics: Posted by Petricpwnz — 02 Dec 2016, 19:46


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2016-12-02T18:17:38+02:00 2016-12-02T18:17:38+02:00 /viewtopic.php?t=11634&p=139884#p139884 <![CDATA[Re: automatch/ladder map pool]]> Statistics: Posted by Zock — 02 Dec 2016, 18:17


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2016-12-02T17:52:13+02:00 2016-12-02T17:52:13+02:00 /viewtopic.php?t=11634&p=139883#p139883 <![CDATA[Re: automatch/ladder map pool]]> Statistics: Posted by CookieNoob — 02 Dec 2016, 17:52


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2016-12-02T17:08:01+02:00 2016-12-02T17:08:01+02:00 /viewtopic.php?t=11634&p=139882#p139882 <![CDATA[Re: automatch/ladder map pool]]>

Statistics: Posted by Morax — 02 Dec 2016, 17:08


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2016-12-02T02:02:16+02:00 2016-12-02T02:02:16+02:00 /viewtopic.php?t=11634&p=139868#p139868 <![CDATA[Re: automatch/ladder map pool]]>
Mad`Mozart wrote:
Hmm i played Africa 1v1 couple times before and it seemed like a not very good map for this type of games cause way too much reclaim :|


Could use a little update indeed... making the reclaim nicer and in less numbers

Statistics: Posted by Tokyto — 02 Dec 2016, 02:02


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2016-12-01T16:24:59+02:00 2016-12-01T16:24:59+02:00 /viewtopic.php?t=11634&p=139858#p139858 <![CDATA[Re: automatch/ladder map pool]]>
I say one team game map per cycle is kind of cool, actually.

Statistics: Posted by Morax — 01 Dec 2016, 16:24


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2016-12-01T11:49:47+02:00 2016-12-01T11:49:47+02:00 /viewtopic.php?t=11634&p=139855#p139855 <![CDATA[Re: automatch/ladder map pool]]>

Statistics: Posted by Mad`Mozart — 01 Dec 2016, 11:49


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2016-12-01T02:58:59+02:00 2016-12-01T02:58:59+02:00 /viewtopic.php?t=11634&p=139845#p139845 <![CDATA[Re: automatch/ladder map pool]]> viewtopic.php?f=42&t=13019) underappreciated thread...

Statistics: Posted by Lieutenant Lich — 01 Dec 2016, 02:58


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2016-11-30T19:56:04+02:00 2016-11-30T19:56:04+02:00 /viewtopic.php?t=11634&p=139821#p139821 <![CDATA[automatch/ladder map pool]]>

Statistics: Posted by Stups — 30 Nov 2016, 19:56


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