Col_Walter_Kurtz wrote:Skill does have the tendency to level off the higher you get, though. So even though skill is not a constant you have to assume that large jumps are not warranted, the more games are on record. But I guess this is obvious already. Are there better systems out there, that correct for large jumps but allow for a more fluid skill development?
Statistics: Posted by Col_Walter_Kurtz — 02 Feb 2016, 17:37
Statistics: Posted by Aulex — 30 Jan 2016, 19:21
Statistics: Posted by Deafening Milk — 30 Jan 2016, 17:52
Statistics: Posted by Ithilis_Quo — 30 Jan 2016, 12:55
Statistics: Posted by ZLO_RD — 30 Jan 2016, 09:49
Voodoo wrote:The Elo-system is the best one in my eyes. It's easy to understand and you know before the game starts how much points you will lose\win.
Statistics: Posted by Sheeo — 30 Jan 2016, 03:42
Statistics: Posted by tatsu — 30 Jan 2016, 01:21
Morax wrote:I think I said this before but when this all goes down can there be an "all-time" leader board where ratings never decay and then an "active board" where it results at a fixed period of time that ties into the ladder match-making system?
Statistics: Posted by Morax — 29 Jan 2016, 23:13
Statistics: Posted by Blodir — 29 Jan 2016, 20:46
Statistics: Posted by Sheeo — 29 Jan 2016, 20:44
Statistics: Posted by Sheeo — 29 Jan 2016, 20:38
Statistics: Posted by Sir Prize — 29 Jan 2016, 18:01
Sheeo wrote:...This could be a simple factor of the amount of days since last ranked game.
Statistics: Posted by Sheeo — 29 Jan 2016, 17:23
Statistics: Posted by Sir Prize — 29 Jan 2016, 16:46