Forged Alliance Forever Forged Alliance Forever Forums 2016-01-10T17:14:15+02:00 /feed.php?f=2&t=11446 2016-01-10T17:14:15+02:00 2016-01-10T17:14:15+02:00 /viewtopic.php?t=11446&p=117400#p117400 <![CDATA[Re: Naval units leaving full mass]]>
DukeOfEarl wrote:
Here is a fix: https://github.com/FAForever/fa/pull/1082

This fix should be released in 3652, 3653, or 3654.


Make that 3652.

Statistics: Posted by Sheeo — 10 Jan 2016, 17:14


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2016-01-10T17:09:58+02:00 2016-01-10T17:09:58+02:00 /viewtopic.php?t=11446&p=117398#p117398 <![CDATA[Re: Naval units leaving full mass]]> https://github.com/FAForever/fa/pull/1082

This fix should be released in 3652, 3653, or 3654.

Statistics: Posted by DukeOfEarl — 10 Jan 2016, 17:09


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2016-01-10T14:18:03+02:00 2016-01-10T14:18:03+02:00 /viewtopic.php?t=11446&p=117369#p117369 <![CDATA[Re: Naval units leaving full mass]]> Statistics: Posted by tatsu — 10 Jan 2016, 14:18


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2016-01-10T07:49:36+02:00 2016-01-10T07:49:36+02:00 /viewtopic.php?t=11446&p=117344#p117344 <![CDATA[Naval units leaving full mass]]>
Seems that submersible units that start on the surface and are subsequently killed when submerged leave full mass but do not leave full mass if killed on surface. E.g tempest, sera t2 destro and atlantis leave full mass when killed submerged. This has been the case for quite some time. Test replay attached.

Statistics: Posted by Mel_Gibson — 10 Jan 2016, 07:49


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