Statistics: Posted by Mephi — 10 Jan 2016, 16:22
Statistics: Posted by keyser — 10 Jan 2016, 16:08
JaggedAppliance wrote:
When he sees the bomber he should build 4aas like he did and then a land scout so that he can see the bomber and dodge with his engineers.
Statistics: Posted by Mephi — 10 Jan 2016, 11:52
Statistics: Posted by JaggedAppliance — 10 Jan 2016, 11:36
Statistics: Posted by Sovietpride — 10 Jan 2016, 10:24
Statistics: Posted by Valki — 10 Jan 2016, 10:11
Statistics: Posted by Valki — 10 Jan 2016, 03:19
Statistics: Posted by -_V_- — 09 Jan 2016, 16:43
Statistics: Posted by tatsu — 09 Jan 2016, 15:47
Statistics: Posted by briang — 09 Jan 2016, 12:45
Statistics: Posted by -_V_- — 09 Jan 2016, 12:25
Statistics: Posted by Wakke — 08 Jan 2016, 22:00
If neither you nor the air player have an air factory, you're playing the game wrong. This is like complaining that you got killed by spam when you made no tanks.
My personal opinion on hoverbombing is that the ability to micro things adds to the game, and options are always good. The reward needs to stay in line with the cost
And yes hoverbombing does make your AA miss more shots than normal, so you may drop 2 bombs and die, while only dropping 1 and die in straight lines.
Does that mean all team players must go first air and first intie ?
Or maybe just the air player, first air and first intie, killing his eco for the 3 first minutes just in case ?
If neither you nor the air player have an air factory, you're playing the game wrong. This is like complaining that you got killed by spam when you made no tanks.
Now, I play air a lot. Like I said, the fastest bomber I can put out is 2:20 and at that time, it's still at my air factory. On say, wonder, it takes 20-30 seconds to get across the map. 2:40. That's not "fast" intie at all.That's the normal intie time. On top of that, intie is faster than bomber, and it can catch the bomber very easily. You arguement is literally based on the air player not playing...air.
Statistics: Posted by TheKoopa — 08 Jan 2016, 21:18
My personal opinion on hoverbombing is that the ability to micro things adds to the game, and options are always good. The reward needs to stay in line with the cost
Statistics: Posted by Mechsangoku — 08 Jan 2016, 20:12