Forged Alliance Forever Forged Alliance Forever Forums 2015-11-25T06:05:03+02:00 /feed.php?f=2&t=11151 2015-11-25T06:05:03+02:00 2015-11-25T06:05:03+02:00 /viewtopic.php?t=11151&p=114696#p114696 <![CDATA[Re: What about removing collisions for engies?]]>
Anihilnine wrote:
hmm if we removed engineers then we wouldn't have this problem


Like in the C&C games? Click and place. Autobuild. I like it. A lot. Do it.


Just do it.

Statistics: Posted by Rudolph'sRedNose — 25 Nov 2015, 06:05


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2015-11-24T12:32:32+02:00 2015-11-24T12:32:32+02:00 /viewtopic.php?t=11151&p=114665#p114665 <![CDATA[Re: What about removing collisions for engies?]]>
With engiemod everything is fine until you leave a linear or slightly exponential growth of your production. If you need something real quick (T3 air upgrade, SMD, SML, etc.) then engiemod doesn't help you much.

Statistics: Posted by PsychoBoB — 24 Nov 2015, 12:32


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2015-11-24T10:55:47+02:00 2015-11-24T10:55:47+02:00 /viewtopic.php?t=11151&p=114662#p114662 <![CDATA[Re: What about removing collisions for engies?]]>
Tests:
1.1 Taking 5 t3 engis UEF and spamming t3 land factories -> building percivals
1.2 Taking 5 t3 engis UEF and spamming t1 land factories -> upgrading t2 and t3 without help of engis and spamming percivals
2.1 Taking 5 t3 engis UEF and spamming t3 air factories -> building asf
2.2 Taking 5 t3 engis UEF and spamming t1 air factories -> upgrading t2 and t3 without help of engis and spamming asf

Result:
For spamming percivals i had the first 3 percivals for my army before the t1 factory spam could produce a percival. But after 3 percivals have been produced by all t3 factories together already the first percivals came out from the t1 factory spam and prduced times faster. The reason is that you rapidly produce new built power while spamming t1 factories. 20 built power each factory and the spam of t3 factory gives you the ability to produce immidiately t3 units but the time to increase the built power is much higher. The time until the first percival is produced in the first t3 factory you got is enough to upgrade several factories from t1 fac spam to t3 and start producing percivals as well. Exactly the same for asf. If you want to spam units and spent all your mass in t2/ t3 units simply calculate your mass income and spam enough t1 factories. upgrade them and let the units be built. t1 engi spam arround a factory is only good for the hq to upgrade it faster.

Another great bonus is you can use adjacency extremely good. Land factories are golden with t3 mass fabs inside if you can afford the energy. They are definately worth if you produce in 4 factories next to them. 16 mass + 12 mass income = 28 for 3k mass cost and 3500 e cost. For air factories everybody knows meanwhile you need t3 pgens. In teamgames dont use adjacency of mexes because it is simply not good. You need to upgrade all t3 mexes with storages and t2 mass fabs.

Happy spamming ;)

p.s. for ships it is simply not possible to create the same system because i dont want 8 factories with 9k mass ships half built inside. I have stuck in those factories an insane mass ammount. But i think for t2/t3 ships the engi spam is fine and should stay like it is.

t1 engi 11 mass/bp
t1 land fac 12 mass/bp
t2 land fac 13,5 mass/bp
t3 land fac 14,3 mass/bp
t1 air fac 10,5 mass/bp
t2 air fac 12,75 mass/bp
t3 air fac 12,58 mass/bp

Statistics: Posted by Iszh — 24 Nov 2015, 10:55


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2015-11-24T10:24:03+02:00 2015-11-24T10:24:03+02:00 /viewtopic.php?t=11151&p=114655#p114655 <![CDATA[Re: What about removing collisions for engies?]]> My mod mentioned above pimps the T2 and T3 engies in this direction. They are a bit more agile now and have a slightly higher buildrange.

Statistics: Posted by PsychoBoB — 24 Nov 2015, 10:24


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2015-11-24T00:30:23+02:00 2015-11-24T00:30:23+02:00 /viewtopic.php?t=11151&p=114626#p114626 <![CDATA[Re: What about removing collisions for engies?]]>
tatsu wrote:
ajkayforty7 wrote: If it's remove engy collision, then yes i'm against that.

you're the first to post that in this thread. could you elaborate why?

there's a couple videos illustrating how crazy better it makes everything. Most notably simspeed.
https://www.youtube.com/watch?v=Hpf1OaC ... be&t=47m7s


Because you can build T2, T3 or engy stations in stead of the swarm of T1 engies. It gives more incentive to build them. And what will be the next request? removing collision of units so they dont clump up in a chokepoint? I'm also not the first one being against this idea. Performance is the only reason why I would be for this idea, but all the other things remove complexity of engy management and incentive to build better engies, so i'm still against this.

Statistics: Posted by wasdf — 24 Nov 2015, 00:30


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2015-11-23T23:27:41+02:00 2015-11-23T23:27:41+02:00 /viewtopic.php?t=11151&p=114620#p114620 <![CDATA[Re: What about removing collisions for engies?]]> https://en.wikipedia.org/wiki/Cognitive_dissonance

Statistics: Posted by Rudolph'sRedNose — 23 Nov 2015, 23:27


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2015-11-23T23:02:14+02:00 2015-11-23T23:02:14+02:00 /viewtopic.php?t=11151&p=114618#p114618 <![CDATA[Re: What about removing collisions for engies?]]>
tatsu wrote:
ajkayforty7 wrote: If it's remove engy collision, then yes i'm against that.

you're the first to post that in this thread. could you elaborate why?

there's a couple videos illustrating how crazy better it makes everything. Most notably simspeed.
https://www.youtube.com/watch?v=Hpf1OaC ... be&t=47m7s

first one? then you didnt really read this thread :D

Statistics: Posted by speed2 — 23 Nov 2015, 23:02


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2015-11-23T22:58:38+02:00 2015-11-23T22:58:38+02:00 /viewtopic.php?t=11151&p=114617#p114617 <![CDATA[Re: What about removing collisions for engies?]]>
ajkayforty7 wrote:
If it's remove engy collision, then yes i'm against that.

you're the first to post that in this thread. could you elaborate why?

there's a couple videos illustrating how crazy better it makes everything. Most notably simspeed.
https://www.youtube.com/watch?v=Hpf1OaC ... be&t=47m7s

Statistics: Posted by tatsu — 23 Nov 2015, 22:58


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2015-11-24T10:10:29+02:00 2015-11-23T22:53:18+02:00 /viewtopic.php?t=11151&p=114616#p114616 <![CDATA[Re: What about removing collisions for engies?]]>
Changelog:
Spoiler: show
- T2 Engineers
MaxBuildDistance = 6,-- from 5
MaxAcceleration = 2.5,-- from 1.9
MaxBrake = 2.5,-- from 1.9
MaxSpeed = 2,-- from 1.7

- T3 Engineers
MaxBuildDistance = 7.5,-- from 5
MaxAcceleration = 2.5,-- from 1.9
MaxBrake = 2.5,-- from 1.9
MaxSpeed = 1.7,-- from 1.4

Builrate and Health is not touched for now.

Please give me some feedback of what you think!

Statistics: Posted by PsychoBoB — 23 Nov 2015, 22:53


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2015-11-23T18:44:46+02:00 2015-11-23T18:44:46+02:00 /viewtopic.php?t=11151&p=114593#p114593 <![CDATA[Re: What about removing collisions for engies?]]>

I'm now on making a mod for T2 and T3 engineers but i can't find the buildrange in the blueprint files...


Edit: NVM! Found it! It's "MaxBuildDistance"!

Statistics: Posted by PsychoBoB — 23 Nov 2015, 18:44


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2015-11-23T16:18:10+02:00 2015-11-23T16:18:10+02:00 /viewtopic.php?t=11151&p=114582#p114582 <![CDATA[Re: What about removing collisions for engies?]]>
tatsu wrote:
is there anybody against this idea like at all?

what are we waiting for?

The balance councilor... ;)

I try to make a mod (like i did with engie collisions) but i'm not a modder. So you have to be patient or give me some help!

Statistics: Posted by PsychoBoB — 23 Nov 2015, 16:18


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2015-11-23T16:17:43+02:00 2015-11-23T16:17:43+02:00 /viewtopic.php?t=11151&p=114581#p114581 <![CDATA[Re: What about removing collisions for engies?]]> Statistics: Posted by briang — 23 Nov 2015, 16:17


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2015-11-23T16:07:05+02:00 2015-11-23T16:07:05+02:00 /viewtopic.php?t=11151&p=114578#p114578 <![CDATA[Re: What about removing collisions for engies?]]> Statistics: Posted by Iszh — 23 Nov 2015, 16:07


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2015-11-23T15:41:49+02:00 2015-11-23T15:41:49+02:00 /viewtopic.php?t=11151&p=114577#p114577 <![CDATA[Re: What about removing collisions for engies?]]>
Edit: Though i also agree with what mephi said on the previous page, they already have certain advantages over T1 engies, It's a trade off to build them at the moment, but not one that is not worth building. UEF engy stations also should stay much more expensive, if you have air control you can really start abusing them reclaiming everything everywhere.

Statistics: Posted by wasdf — 23 Nov 2015, 15:41


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2015-11-23T14:28:42+02:00 2015-11-23T14:28:42+02:00 /viewtopic.php?t=11151&p=114571#p114571 <![CDATA[Re: What about removing collisions for engies?]]>
tatsu wrote:
is there anybody against this idea like at all?

what are we waiting for?

Image

Statistics: Posted by speed2 — 23 Nov 2015, 14:28


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