Forged Alliance Forever Forged Alliance Forever Forums 2011-09-20T20:57:43+02:00 /feed.php?f=2&t=111 2011-09-20T20:57:43+02:00 2011-09-20T20:57:43+02:00 /viewtopic.php?t=111&p=1268#p1268 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]>
ToejamS wrote:
+1 Kryo, I think its fine as well. You cant just rely on sams, you may need asf's of your own, supported by sams.

that still dont solve the problem of anti torpedos being almost useless and torpedo turrets being useless too

I agree with the air defence thing as no amount of sams will stop a few t3 bommbers get one pass. ASFS are a must lategame.

Statistics: Posted by noobymcnoobcake — 20 Sep 2011, 20:57


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2011-09-20T10:27:08+02:00 2011-09-20T10:27:08+02:00 /viewtopic.php?t=111&p=1184#p1184 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]> Statistics: Posted by ToejamS — 20 Sep 2011, 10:27


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2011-09-19T23:25:28+02:00 2011-09-19T23:25:28+02:00 /viewtopic.php?t=111&p=1143#p1143 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]> Statistics: Posted by Kryo — 19 Sep 2011, 23:25


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2011-09-19T22:14:35+02:00 2011-09-19T22:14:35+02:00 /viewtopic.php?t=111&p=1139#p1139 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]>
Kryo wrote:
well if this happens it should only happen to torps and SAM, BUT SAM are quite cheap right now, and therefore already powerful. Torp launchers are ok too, even if t2 launchers are not very effective against t2 ships (except subs)

I think torps, sams, anti torpedos and cybran T1 aa. As said you can reduce there dps and sams are IMBA i think 30% cost increase.

Statistics: Posted by noobymcnoobcake — 19 Sep 2011, 22:14


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2011-09-19T21:27:49+02:00 2011-09-19T21:27:49+02:00 /viewtopic.php?t=111&p=1127#p1127 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]> Statistics: Posted by Kryo — 19 Sep 2011, 21:27


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2011-09-19T21:26:01+02:00 2011-09-19T21:26:01+02:00 /viewtopic.php?t=111&p=1125#p1125 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]> Statistics: Posted by TA4Life — 19 Sep 2011, 21:26


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2011-09-19T17:59:32+02:00 2011-09-19T17:59:32+02:00 /viewtopic.php?t=111&p=1094#p1094 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]>
AdmiralZeech wrote:
A different mod does overkill management instead - if enough missiles are targeting a unit to kill it (and a little bit more to be safe), then it will fire at other available targets.

http://forums.gaspowered.com/viewtopic.php?t=34776

That was the mod I was talking about thanks

Statistics: Posted by noobymcnoobcake — 19 Sep 2011, 17:59


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2011-09-19T12:06:50+02:00 2011-09-19T12:06:50+02:00 /viewtopic.php?t=111&p=1041#p1041 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]>
http://forums.gaspowered.com/viewtopic.php?t=34776

Statistics: Posted by AdmiralZeech — 19 Sep 2011, 12:06


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2011-09-18T20:02:36+02:00 2011-09-18T20:02:36+02:00 /viewtopic.php?t=111&p=1012#p1012 <![CDATA[Re: torpedo sams missiles find new targets after old one di]]> Statistics: Posted by FunkOff — 18 Sep 2011, 20:02


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2011-09-18T17:36:38+02:00 2011-09-18T17:36:38+02:00 /viewtopic.php?t=111&p=992#p992 <![CDATA[torpedo sams missiles find new targets after old one dies.]]>
Or when 10 anti torpedos fire at the same torpedo and let all the rest through.

What i am sugesting is after the target dies instead of the missile/torpedo self destucting it redirect to new targets. There are mods for this I think and it would be nice to have it implemented into the game at some point. you could make all torpedos and sams slightly less powerfull in return.

this would solve the problem of anti torpedos being almost useless and make sera t1 sub slighlty less gimped. also would man harms are easyer to counter.

Statistics: Posted by noobymcnoobcake — 18 Sep 2011, 17:36


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