Forged Alliance Forever Forged Alliance Forever Forums 2015-10-30T15:24:44+02:00 /feed.php?f=2&t=11041 2015-10-30T15:24:44+02:00 2015-10-30T15:24:44+02:00 /viewtopic.php?t=11041&p=113357#p113357 <![CDATA[Re: Who's breaking the game?]]> in some cases its the best exps, in others its the worst, just depends,but straight out nerfing it (again) is out of the question.
and we should work toward a bomber that is balanced at ever skill lvl, I doubt that will ever be possible, but you could make it turn to fire faster, (so it has a better chance of breaking through shields) and then taking the reload bar away so hover bombing is harder, at least thats my suggestion.

Statistics: Posted by yeager — 30 Oct 2015, 15:24


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2015-10-30T13:31:37+02:00 2015-10-30T13:31:37+02:00 /viewtopic.php?t=11041&p=113354#p113354 <![CDATA[Re: Who's breaking the game?]]>

tatsu wrote:
IceDreamer wrote:So let's be clear, there is no conspiracy here to promote hoverbombing and ruin normal bombing. The fact is that bombers in this game are just messy, and hard to get working right, and annoying to test. They are all, Ahwassa included, much, much better than they used to be.

fine ok.

so long as we admit there's a problem and we work towards improving it :)

Or should we not do anything? Since the bomber is as it was in FA and we dont want to break your game, so you dont need to rage on us. Wouldn't that be better?

Statistics: Posted by speed2 — 30 Oct 2015, 13:31


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2015-10-30T13:20:09+02:00 2015-10-30T13:20:09+02:00 /viewtopic.php?t=11041&p=113353#p113353 <![CDATA[Re: Who's breaking the game?]]>
Ithilis_Quo wrote:
Im sure you dont get that joke :D

Never know when someone on the internet is being serious or sarcastic :)

Statistics: Posted by lextoc — 30 Oct 2015, 13:20


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2015-10-30T13:18:08+02:00 2015-10-30T13:18:08+02:00 /viewtopic.php?t=11041&p=113352#p113352 <![CDATA[Re: Who's breaking the game?]]>

Statistics: Posted by Ithilis_Quo — 30 Oct 2015, 13:18


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2015-10-30T12:55:35+02:00 2015-10-30T12:55:35+02:00 /viewtopic.php?t=11041&p=113351#p113351 <![CDATA[Re: Who's breaking the game?]]>
Ithilis_Quo wrote:
lextoc you realy need to learn how to read not perfect writen text. 90% population on eart dont have perfect english, and when you dont learn how to read it you will not be able comunicate with most of people on world....

I'm quite sure you are the one having difficulties communicating with FAF and not me. If I can't understand what you are trying to say I'm sure there are others who can't either.

Statistics: Posted by lextoc — 30 Oct 2015, 12:55


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2015-10-30T12:45:50+02:00 2015-10-30T12:45:50+02:00 /viewtopic.php?t=11041&p=113350#p113350 <![CDATA[Re: Who's breaking the game?]]> - I changed the speed to 17, <It was not changed for fixing drop issue, but because i lower speed in general for all hight tech air>.
- Then <parameter> BombDropThreshold which is linked directly to the chance of dropping and the position that the bomber needs to drop correctly.
- realod time for 12,5 (from 10), but this have nothing to do with drop chance, only when it is too big, then dont drop on rotation, because its not realoded.

It's not true that bombers will not drop when have a lower range. It needs some tweaks but it's possible. And I was able to do it. Via replay.

Or more correct version:
Spoiler: show
Znižil som dostrel ahwasy z 90 na 60 a nevidím, žiaden negatívny efekt na šancu s akou to zhadzuje bomby. Ale musíme sa pohrať aj s ostatnými parametrami:
- Zmenil som rýchlosť na 17 <ale to nebolo z dôvodu opravenia nezhadzovania bombi, ale preto, že som znižoval rýchlosť pokročilého letectva vo všeobecnosti>
- Následne parameter BombDropThreshold ktorý je priamo prepojený s šancou na zhadzovanie bômb a poziciou aku musi bombarder mať, aby zhadžoval poriadne.
- nabíjací čas pre 12,5s (z 10), ale toto nemá nič spoločné s šancou na zhadzovanie, iba ak je príliš velký tak nezhadzuje na otočke, pretože stále nemá nabité.

Nie je pravda, že bombarder nebude zhadzovať ak má nižší dostrel. Potrebuje to trochu doladiť, ale je to možné. A i ja som bol schopný to spraviť. Viac replay


lextoc you realy need to learn how to read not perfect writen text. 90% population on eart dont have perfect english, and when you dont learn how to read it you will not be able comunicate with most of people on world....

Statistics: Posted by Ithilis_Quo — 30 Oct 2015, 12:45


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2015-10-30T12:31:15+02:00 2015-10-30T12:31:15+02:00 /viewtopic.php?t=11041&p=113348#p113348 <![CDATA[Re: Who's breaking the game?]]>
Ithilis_Quo wrote:
I reduce range on ahwasa from 90 to 60. And i dont see any negative effect on drop chance.


But its need to play with other parameter as well. I change speed for 17, not because drop chance purpose, (because i lower speed on every hight tech air) its probably linked, and BombDropThreshold for 20. what is directli linked for chance to drop, and position that bomber need to have to drop corectly.

its not true to say that bomber will not drop when would have lover range. It need to play with it, but its posible to do. And i was do it.



Spoiler: show
___________
Also here is some reload bug. Where in some causes ahwasa (but also sometime occur on artilery) realoding bar jast stop on 98%, so then cant drop, because relaod time is not finish. Then its need to manual stop unit, let it lay, maul the keyboard and somehow it refresh after some time.


Let me try to set an example as speed suggested. :)

I reduced the range of the ahwasa from 90 to 60 and I didn't see any negative effects on the drop chance. But we should play with the other parameters as well:

I changed the speed to 17, <don't understand this part>. Which is linked directly to the chance of dropping and the position that the bomber needs (?) to drop correctly.

It's not true that bombers will not drop should they have a lower range. It needs some tweaks but it's possible. And I was able to/will do it (?).

Statistics: Posted by lextoc — 30 Oct 2015, 12:31


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2015-10-30T12:52:12+02:00 2015-10-30T12:08:03+02:00 /viewtopic.php?t=11041&p=113347#p113347 <![CDATA[Re: Who's breaking the game?]]>
IceDreamer wrote:
For bombers, speed and range are directly linked. I just tried reducing the range from 90 to 75 and it has a dramatic effect on drop chance

I reduced the range of the ahwasa from 90 to 60 and I didn't see any negative effects on the drop chance. But we should play with the other parameters as well:
- I changed the speed to 17, <It was not changed for fixing drop issue, but because i lower speed in general for all hight tech air>.
- Then <parameter> BombDropThreshold which is linked directly to the chance of dropping and the position that the bomber needs to drop correctly.
- realod time for 12,5 (from 10), but this have nothing to do with drop chance, only when it is too big, then dont drop on rotation, because its not realoded.

It's not true that bombers will not drop when have a lower range. It needs some tweaks but it's possible. And I was able to do it. Via replay.



Spoiler: show
___________
Also here is some reload bug. Where in some causes ahwasa (but also sometime occur on artilery) realoding bar jast stop on 98%, so then cant drop, because relaod time is not finish. Then its need to manual stop unit, let it lay, maul the keyboard and somehow it refresh after some time.

Statistics: Posted by Ithilis_Quo — 30 Oct 2015, 12:08


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2015-10-30T10:23:20+02:00 2015-10-30T10:23:20+02:00 /viewtopic.php?t=11041&p=113342#p113342 <![CDATA[Re: Who's breaking the game?]]> Maybe someone can make a quick test and increase the altitude by 10-20%?

Statistics: Posted by PsychoBoB — 30 Oct 2015, 10:23


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2015-10-30T05:27:18+02:00 2015-10-30T05:27:18+02:00 /viewtopic.php?t=11041&p=113338#p113338 <![CDATA[Re: Who's breaking the game?]]>
IceDreamer wrote:
So let's be clear, there is no conspiracy here to promote hoverbombing and ruin normal bombing. The fact is that bombers in this game are just messy, and hard to get working right, and annoying to test. They are all, Ahwassa included, much, much better than they used to be.

fine ok.

so long as we admit there's a problem and we work towards improving it :)

Statistics: Posted by tatsu — 30 Oct 2015, 05:27


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2015-10-30T03:00:55+02:00 2015-10-30T03:00:55+02:00 /viewtopic.php?t=11041&p=113336#p113336 <![CDATA[Re: Who's breaking the game?]]>
Oh, and by the way, for those complaining about range, it's 90. Exactly the same as a standard Stratbomber.

So let's be clear, there is no conspiracy here to promote hoverbombing and ruin normal bombing. The fact is that bombers in this game are just messy, and hard to get working right, and annoying to test. They are all, Ahwassa included, much, much better than they used to be.

Statistics: Posted by IceDreamer — 30 Oct 2015, 03:00


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2015-10-30T02:26:56+02:00 2015-10-30T02:26:56+02:00 /viewtopic.php?t=11041&p=113334#p113334 <![CDATA[Re: Who's breaking the game?]]> in theory of course :3

in reality it manages to break no matter what happens to it xdddd

Statistics: Posted by Exotic_Retard — 30 Oct 2015, 02:26


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2015-10-30T01:47:04+02:00 2015-10-30T01:47:04+02:00 /viewtopic.php?t=11041&p=113333#p113333 <![CDATA[Re: Who's breaking the game?]]>
Zock wrote:
Nerfing range would make the inconsistent drop behaviour even worse.


this is not true, drop is somehow linked on range too, but still ahvasa with 30% less range dont drop on same level as with range that outrange sams.

Statistics: Posted by Ithilis_Quo — 30 Oct 2015, 01:47


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2015-10-30T00:43:25+02:00 2015-10-30T00:43:25+02:00 /viewtopic.php?t=11041&p=113330#p113330 <![CDATA[Re: Who's breaking the game?]]>
Exotic_Retard wrote:
allow me to correct you:
Well hover bombing leads to several issues
You can't micro your asf (or use them at all for that matter)
Mistakes are costly you are further away from the enemy base than regular bombing = safer
You are a giant target you can outrange sams by hoverbombing
It's not like czar or bug, you can use ONE at a time since ahwassas dont collide with each other, you just put them in the same place and you can micro 2,3 at the same time
And add to all this the fact you need to kill 100 engineers to get your first vet and it's kinda stupid
In some cases it's absolutly fine, other times it's just stupid
imo nerfing range would have been a better solution than increasing reload (as much) on ahwassa.

inb4 this is ignored again or w.e.

hope this helps


Nerfing range would make the inconsistent drop behaviour even worse.

Statistics: Posted by Zock — 30 Oct 2015, 00:43


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2015-10-30T00:36:39+02:00 2015-10-30T00:36:39+02:00 /viewtopic.php?t=11041&p=113329#p113329 <![CDATA[Re: Who's breaking the game?]]>
Mad`Mozart wrote:
I agree, time to start thinking about average players more and maybe consider their opinion on balance. Not like we have a lot of higher rated guys playing anyway, they're a dying kind.


That's already happening. Feedback is mostly taken from the balance forum and the testing team, both dominated by average rated people. If you look at the members of the balance team you will too find that high rated players are a minority. For a good balance, all skill levels need to be considered, but in high level, even small changes can have a big impact, making it the most delicate one. It's more complex but it would break the topic to talk about the nuances of balancing processes.

About the bomber, speed2 is correct, there was no change to it except reload in the last patch and I can't remember any change in previous patches either since the bomber fixes in 3603 that were done before faf existed.

The reload change was done to make hover bombing more difficult, no changes were ever done to encourage it.

Statistics: Posted by Zock — 30 Oct 2015, 00:36


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