Statistics: Posted by Sheeo — 29 Oct 2015, 04:29
santori wrote:
So maybe changing:
- Code:
self._deviation_quality = {
450: 0.01,
350: 0.1,
300: 0.7,
250: 0.75,
0: 0.8
}
to something like
- Code:
self._deviation_quality = {
450: 0.4,
350: 0.5,
300: 0.7,
250: 0.75,
0: 0.8
}
>>> trueskill.quality_1vs1(Rating(1500, 500), Rating(2515, 48))
0.14695718222057164
>>> trueskill.quality_1vs1(Rating(1500, 500), Rating(1200, 60))
0.5102052390139458
Statistics: Posted by Sheeo — 29 Oct 2015, 04:27
Statistics: Posted by Gorton — 27 Oct 2015, 19:23
Statistics: Posted by TheKoopa — 27 Oct 2015, 18:47
Statistics: Posted by Col_Walter_Kurtz — 27 Oct 2015, 13:45
santori wrote:Once again, I think that the 1500 level joining FAF for the first time is a fairy tale. Even if it isn't, it will take much fewer than 100 games for a player to get the correct rating. Trueskill would be a pretty horrible rating system if it took that long.
Statistics: Posted by Blodir — 27 Oct 2015, 12:29
Statistics: Posted by Col_Walter_Kurtz — 27 Oct 2015, 12:11
Reaper Zwei wrote:
Personally I like Blodir's idea of limiting the search range. It's not all that much fun when you know who's going to win right from the get go.
madformuse wrote:
On a personal level when I started playing a year ago it was pretty intimidating facing off against stronger players, the warnings helped but I would have rather started out with some 0 rated opponents. The concern then is, not that new players can't read but they don't like what they see.
I may not be representative though, when my friend started playing it didn't bother him at all.
Anihilnine wrote:
Well when i was 1399 i played a lot of zero rated players and
a) it was annoying for me to play against them ... to make it interesting i went super early t2 or used labs instead of tanks etc.
b) they were very unhappy, calling it bullshit
c) lots of insta-ctrl-ks
I'm sure there is a reason why the 15-game-or-whatever rule exists but if there are viable alternatives lets try some of them. This way sucks
Anihilnine wrote:
I think its because when the new player I awesome, they win games against 1500 rated players, which does them by a huge amount. The guessing period exists so those players don't unfairly lose rating
Col_Walter_Kurtz wrote:
The way I see it, when a good player starts at 0 ladder rating it will take 100 games until he is 1500 rated. Se he's going to annoy the sub 1500 players for a 100 games in a row. So either new players get the chance to play random opponents like it is now or every time a capable player joins ladder the lower rated players will get him in rotation for much longer.
This thread is a bit unnecessary. Your first 10 ladder games can be over in an hour, and you will get players of your skill level too.
Aurion wrote:
It's just not smart from a 'we want new players to play ladder' point of view. I handled the random period without issues, but many people will get discouraged. They won't play ten games if they get totally stomped in the first two.
Statistics: Posted by Eric_Lesch — 27 Oct 2015, 08:42
Statistics: Posted by Aurion — 26 Oct 2015, 18:00
Statistics: Posted by Col_Walter_Kurtz — 26 Oct 2015, 16:18