Statistics: Posted by SC-Account — 15 Oct 2015, 20:39
Statistics: Posted by RoLa — 15 Oct 2015, 08:26
Statistics: Posted by SC-Account — 15 Oct 2015, 07:49
Statistics: Posted by Axle — 15 Oct 2015, 07:41
Sheeo wrote:SC-Account wrote:But why not allow proxies to be disabled in lobby until better connection protocols are established? Is that so much of a problem technically? I imagine it to be basically commenting out a single line of code, am I wrong?
You're not wrong. But I do believe I explained the problem with doing exactly that just in my earlier post.
Statistics: Posted by Sheeo — 14 Oct 2015, 20:22
SC-Account wrote:But why not allow proxies to be disabled in lobby until better connection protocols are established? Is that so much of a problem technically? I imagine it to be basically commenting out a single line of code, am I wrong?
Statistics: Posted by SC-Account — 14 Oct 2015, 19:07
Statistics: Posted by Sheeo — 14 Oct 2015, 14:17
Statistics: Posted by speed2 — 13 Oct 2015, 11:38
SC-Account wrote:Sheeo wrote:You have the option already -- it's called the kick button.
If you try and disable proxy connections as an individual player the only thing you'll gain is being unable to connect at all (For now) -- not very helpful.
We're working on implementing industry standard connectivity establishment (ICE/TURN). Until that's out your best bet is to use common sense, ask players with prior known connection issues to not play in your games and resort to the kick button if needed. Don't be a d*** about it though -- it's rarely the players fault that their connection is sub par.
Not being able to connect at all at least tells you that something is wrong. Also it is incredibly annoying to figure out who is connected via proxy before start. Last but not least I highly doubt that they most of them even need the proxy to connect. The not being able to connect with someone situation was not nearly as wide spread as the use of proxies. I get proxied to tons of people, but there was only one single player I could never connect to before proxy implementation. Some players maybe would need 2 minutes to connect without proxy, but I doubt the function gives them that much time and connects them with proxy after 5 seconds or such. Couldn't that be increased to say 5 minutes for starters.. or to a player set value.
Having 2 or more players with 1k ping to each others is nothing about being a d*** Sheeo - it is simply fucking unplayable.
Statistics: Posted by SC-Account — 13 Oct 2015, 11:34
Sheeo wrote:You have the option already -- it's called the kick button.
If you try and disable proxy connections as an individual player the only thing you'll gain is being unable to connect at all (For now) -- not very helpful.
We're working on implementing industry standard connectivity establishment (ICE/TURN). Until that's out your best bet is to use common sense, ask players with prior known connection issues to not play in your games and resort to the kick button if needed. Don't be a d*** about it though -- it's rarely the players fault that their connection is sub par.
Statistics: Posted by Sheeo — 12 Oct 2015, 19:28
Statistics: Posted by tatsu — 12 Oct 2015, 16:11
Statistics: Posted by SC-Account — 12 Oct 2015, 10:02