Forged Alliance Forever Forged Alliance Forever Forums 2015-10-10T12:11:25+02:00 /feed.php?f=2&t=10937 2015-10-10T12:11:25+02:00 2015-10-10T12:11:25+02:00 /viewtopic.php?t=10937&p=111961#p111961 <![CDATA[Re: mass vs build power]]> because nukes have 1080 buildpower, 216 t1 engies are needed to equal production speed, almost impossible to keep it up at full speed by adding buildpower during a stall

Statistics: Posted by Myxir — 10 Oct 2015, 12:11


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2015-10-10T11:37:19+02:00 2015-10-10T11:37:19+02:00 /viewtopic.php?t=10937&p=111959#p111959 <![CDATA[Re: mass vs build power]]> if you have an unassisted nuke, and not stalling it will go faster than having tons of engis assisting it and stalling.

for some reason ther is a point when stalling energy hard, your massextractors will even produce less mass, and therefore now cause mass stall as well. therfor just putting more buildpower into the same prooject has sometimes even a negative effect.

thsi sucks prett much if you have millions of t1 engis and want to spam a t4 up fast, it works nice if you can build the whole t4 from storage, but anytime else its mostly slower if you cripple your energy to much.

happens mostly when building paragons, t4 air, RAS, basically all ACU upgrades, or nukes. as they have a way higer energy consumption than mass,

Statistics: Posted by Mr-Smith — 10 Oct 2015, 11:37


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2015-10-10T02:54:01+02:00 2015-10-10T02:54:01+02:00 /viewtopic.php?t=10937&p=111949#p111949 <![CDATA[Re: mass vs build power]]> In the first situation, then no. You can't use more mass when you don't have the power , vice versa, and if you don't have either, can't use more of nothing.
In the second case, putting more buildpower (engies) basically has the effect of assigning more of your economy toward that project.

Statistics: Posted by Gorton — 10 Oct 2015, 02:54


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2015-10-10T02:23:38+02:00 2015-10-10T02:23:38+02:00 /viewtopic.php?t=10937&p=111947#p111947 <![CDATA[mass vs build power]]> Statistics: Posted by bigcrap757 — 10 Oct 2015, 02:23


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