But I found a different bug for stationary TML and ACU TML/Billy:
If you queue up more missiles than needed to kill the target, when you killed the target the launcher will still continue the building and launching cycle untill it has completed all queued up launches(nothing out of the ordinary untill now) BUT it doesn't actually launch the missiles, the firing animation is played and the ammo gets consumed but no actual missile is launched.
it's already known for sml (at least aeon one)Statistics: Posted by keyser — 26 Sep 2015, 21:59
]]>