Forged Alliance Forever Forged Alliance Forever Forums 2015-09-26T23:26:33+02:00 /feed.php?f=2&t=10878 2015-09-26T23:26:33+02:00 2015-09-26T23:26:33+02:00 /viewtopic.php?t=10878&p=111126#p111126 <![CDATA[Re: Billy bug?]]>
https://github.com/FAForever/fa/commit/ ... 9e4659ca6f

Statistics: Posted by Crotalus — 26 Sep 2015, 23:26


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2015-09-26T21:59:04+02:00 2015-09-26T21:59:04+02:00 /viewtopic.php?t=10878&p=111121#p111121 <![CDATA[Re: Billy bug?]]>

But I found a different bug for stationary TML and ACU TML/Billy:
If you queue up more missiles than needed to kill the target, when you killed the target the launcher will still continue the building and launching cycle untill it has completed all queued up launches(nothing out of the ordinary untill now) BUT it doesn't actually launch the missiles, the firing animation is played and the ammo gets consumed but no actual missile is launched.


it's already known for sml (at least aeon one)

Statistics: Posted by keyser — 26 Sep 2015, 21:59


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2015-09-26T20:54:50+02:00 2015-09-26T20:54:50+02:00 /viewtopic.php?t=10878&p=111117#p111117 <![CDATA[Re: Billy bug?]]>
But I found a different bug for stationary TML and ACU TML/Billy:
If you queue up more missiles than needed to kill the target, when you killed the target the launcher will still continue the building and launching cycle untill it has completed all queued up launches(nothing out of the ordinary untill now) BUT it doesn't actually launch the missiles, the firing animation is played and the ammo gets consumed but no actual missile is launched.

Statistics: Posted by DeimosEvotec — 26 Sep 2015, 20:54


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2015-09-26T19:35:08+02:00 2015-09-26T19:35:08+02:00 /viewtopic.php?t=10878&p=111110#p111110 <![CDATA[Billy bug?]]>
Does anyone know why this happens/how I can avoid this?

Statistics: Posted by Mycen — 26 Sep 2015, 19:35


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