Forged Alliance ForeverForged Alliance Forever Forums2015-09-28T09:57:00+02:00/feed.php?f=2&t=108762015-09-27T14:22:00+02:002015-09-27T14:22:00+02:00/viewtopic.php?t=10876&p=111142#p111142added multiplayer support for up to 4 players, units spawn evenly distributed to players but the total amount stays the same
]]>2015-09-27T03:49:53+02:002015-09-27T03:49:53+02:00/viewtopic.php?t=10876&p=111135#p111135Statistics: Posted by nine2 — 27 Sep 2015, 03:49
]]>2015-09-26T22:00:41+02:002015-09-26T22:00:41+02:00/viewtopic.php?t=10876&p=111122#p111122Statistics: Posted by keyser — 26 Sep 2015, 22:00
]]>2015-09-28T09:57:00+02:002015-09-26T15:29:08+02:00/viewtopic.php?t=10876&p=111092#p111092arena style map, guided by ideas and suggestions from viewtopic.php?f=42&t=10854 , based on speed2's design and inital code viewtopic.php?f=2&t=10860
land arena: FAF_ARENA(A7Q).zip
water arena (not really tested, no presets yet): FAF_ARENA(TGV water).zip
install it by downloading this, extracting it, and placing the FAF_ARENA(A7Q) folder which contains 5 lua files (not another folder) in your maps folder, which is likely located in C:\Users\%USERNAME%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Maps
there are some presets to easily start up a challenge, but you can ditch those and configure it to your liking
options: - presets (will ignore all other settings) - player unit kind, how many, and how far away from each other they spawn - when the mission is over (lost 1/over half/all player units) - emeny unit kind, how many per wave, how many waves, the time delay between waves, and how enemy untis behave - how many spawns the enemy uses (1 or 8 atm)
winning a challenge tells us about cheats enabled or disabled, and how long it took
no matter if you won or lost a challenge, you can instantly restart it by pressing that button
some challenge results to be found here viewtopic.php?f=42&t=10854&start=30#p111056 (they might not have a "cheats disabled/enabled" info yet, as that was added a version later have fun testing it yourself, and show us some results!
you're free to use this code, make another version, improve it, add challenges/units and so on