Forged Alliance Forever Forged Alliance Forever Forums 2015-09-30T17:34:19+02:00 /feed.php?f=2&t=10775 2015-09-30T17:34:19+02:00 2015-09-30T17:34:19+02:00 /viewtopic.php?t=10775&p=111313#p111313 <![CDATA[Re: Harbingers reclaim on attack order]]> Statistics: Posted by JaggedAppliance — 30 Sep 2015, 17:34


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2015-09-30T17:24:14+02:00 2015-09-30T17:24:14+02:00 /viewtopic.php?t=10775&p=111310#p111310 <![CDATA[Re: Harbingers reclaim on attack order]]>
If they are not in the combat zone, then don't use this command. Just tell them to move. ;)

Statistics: Posted by Hawkei — 30 Sep 2015, 17:24


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2015-09-21T11:23:13+02:00 2015-09-21T11:23:13+02:00 /viewtopic.php?t=10775&p=110698#p110698 <![CDATA[Re: Harbingers reclaim on attack order]]>
if this is the case I would suggest to either
a) revert the change giving harbies the auto-reclaim, making harbies unable to reclaim on patrol and attack move
or
b) give the the SACU flag. Regarding targeting priority, I imagine both SACU and T3land are high on the list anyway. Where would I be able to check which units would behave differently?

best regards

Statistics: Posted by lebensnebel — 21 Sep 2015, 11:23


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2015-09-20T12:05:08+02:00 2015-09-20T12:05:08+02:00 /viewtopic.php?t=10775&p=110641#p110641 <![CDATA[Re: Harbingers reclaim on attack order]]>
If you're move-attacking a bunch of units you have the alternative to let the Harbinger assist another attack-moving unit. Otherwise you will have to give it a standard move order or give it a specific attack order somewhere far away, either on a structure / unit or ground-attack. A "normal attack ground" will count as move-attack.

Your final option is to kill all your mass storages and then keep your mass at 100%, then it won't reclaim ;)

Statistics: Posted by Crotalus — 20 Sep 2015, 12:05


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2015-09-20T09:23:22+02:00 2015-09-20T09:23:22+02:00 /viewtopic.php?t=10775&p=110639#p110639 <![CDATA[Re: Harbingers reclaim on attack order]]> but can someone tell if this bug is on the to be fixed/to do list? Cause that would be awesome.

Statistics: Posted by lebensnebel — 20 Sep 2015, 09:23


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2015-09-11T12:31:16+02:00 2015-09-11T12:31:16+02:00 /viewtopic.php?t=10775&p=109823#p109823 <![CDATA[Re: Harbingers reclaim on attack order]]> if patrol is an endless attack oder, please
make an endless move order possible.
this way the unit keeps moving while firing -> AWESOME

Statistics: Posted by rxnnxs — 11 Sep 2015, 12:31


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2015-09-10T23:12:17+02:00 2015-09-10T23:12:17+02:00 /viewtopic.php?t=10775&p=109806#p109806 <![CDATA[Re: Harbingers reclaim on attack order]]>
ax0lotl wrote:
Maybe a toggle to turn off reclaiming by harbingers would be nice. With a build power of 3 (compared to a t1 engy with 5), to me this feature seems as useless as torpedo's on wagners.

Can reclaim walls, can reclaim chicken to prevent the ball, can just reclaim. Can repair and assist engy.

Statistics: Posted by buletproof_bob — 10 Sep 2015, 23:12


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2015-09-10T22:47:32+02:00 2015-09-10T22:47:32+02:00 /viewtopic.php?t=10775&p=109804#p109804 <![CDATA[Re: Harbingers reclaim on attack order]]> Statistics: Posted by D4E_Omit — 10 Sep 2015, 22:47


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2015-09-10T21:20:39+02:00 2015-09-10T21:20:39+02:00 /viewtopic.php?t=10775&p=109797#p109797 <![CDATA[Re: Harbingers reclaim on attack order]]>
DeimosEvotec wrote:
Conclusion: Harbingers don't work as intended as they should do the same as (s)ACUs but instead they act like engineers that can also use "direct attack".

Fun Fact: Harbingers can assist and shoot at the same time.


Alright nice to know! This was driving me crazy, harbies are almost useless like this. I agree make harbies like (s)acus plz.

best regards!

Statistics: Posted by lebensnebel — 10 Sep 2015, 21:20


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2015-09-10T19:22:27+02:00 2015-09-10T19:22:27+02:00 /viewtopic.php?t=10775&p=109789#p109789 <![CDATA[Re: Harbingers reclaim on attack order]]> Statistics: Posted by JaggedAppliance — 10 Sep 2015, 19:22


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2015-09-10T18:24:34+02:00 2015-09-10T18:24:34+02:00 /viewtopic.php?t=10775&p=109788#p109788 <![CDATA[Re: Harbingers reclaim on attack order]]> Statistics: Posted by ax0lotl — 10 Sep 2015, 18:24


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2015-09-10T18:01:55+02:00 2015-09-10T18:01:55+02:00 /viewtopic.php?t=10775&p=109786#p109786 <![CDATA[Re: Harbingers reclaim on attack order]]> Statistics: Posted by JaggedAppliance — 10 Sep 2015, 18:01


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2015-09-10T17:52:30+02:00 2015-09-10T17:52:30+02:00 /viewtopic.php?t=10775&p=109785#p109785 <![CDATA[Re: Harbingers reclaim on attack order]]> There is the "direct attack" which is used when you have a combat unit selected and use an attack command on a vaible target*. The unit then moves towards the target and doesn't stop until it's in range, when it's in range it fires on the target until it's dead or leaves the range which forces the combat unit to move towards it again.

Then there is "attack move" which is used when you use the attack command on the ground and causes combat units(this includes (s)ACUs) to move to target location and whenever there is viable target* inside their range they stop and fire on it, until it's dead or leaves their range, before moving towards the target location again.
Engineers will move to the target location and when your storage is not full, they'll reclaim everything inside a large area around their path to the location that has the needed resource.

"Patrol" has the same effects as "attack move" but the target loaction always the next waypoint, with the exception of (s)ACUs which act like engineers, instead of combat units like they do when you use "attack move".

*A viable target an enemy unit or building that can be attack with the weapons of the your unit and in case of the "direct attack" it musst also be targetable.

Conclusion: Harbingers don't work as intended as they should do the same as (s)ACUs but instead they act like engineers that can also use "direct attack".

Fun Fact: Harbingers can assist and shoot at the same time.

Statistics: Posted by DeimosEvotec — 10 Sep 2015, 17:52


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2015-09-10T13:17:51+02:00 2015-09-10T13:17:51+02:00 /viewtopic.php?t=10775&p=109770#p109770 <![CDATA[Re: Harbingers reclaim on attack order]]>
thanks for the replies.
So I don't press "alt+a", I only press "a" and click on the ground somewhere (nothing there).
I think there are different types of attackmove - maybe this is outdated - but I thought engies behave differently for "a" and "strg+a", which also enables harbies to use the "normal attack move" (a) or alternatively "reclaim attack move" (strg+a) or patrol.

Furthermore, I think the reclaiming with "a" is only a recent development for harbies and it did not start with the reclaim on patrol patch.
Unfortunately I did not play very much in the last year and only restarted playing ~3 weeks ago, so I might be mistaken. Can someone verify this?

Anyhow, if this is working as intended, can you give me advice on how to get harbies to a battle? Do just issue move order after move order? That is much more micro compared to using attack move, as I have to pay attention that they don't run into pds single file.

Does the ACU reclaim when using attack move?

Best regards!

Statistics: Posted by lebensnebel — 10 Sep 2015, 13:17


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2015-09-10T11:45:35+02:00 2015-09-10T11:45:35+02:00 /viewtopic.php?t=10775&p=109764#p109764 <![CDATA[Re: Harbingers reclaim on attack order]]> Statistics: Posted by Zock — 10 Sep 2015, 11:45


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