Forged Alliance Forever Forged Alliance Forever Forums 2015-09-06T01:27:06+02:00 /feed.php?f=2&t=10669 2015-09-06T01:27:06+02:00 2015-09-06T01:27:06+02:00 /viewtopic.php?t=10669&p=109478#p109478 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by D4E_Omit — 06 Sep 2015, 01:27


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2015-09-05T13:02:23+02:00 2015-09-05T13:02:23+02:00 /viewtopic.php?t=10669&p=109433#p109433 <![CDATA[Re: Who's interested in a megagame?]]>
IceDreamer wrote:
You are kidding right? I've played 6v6, 41k withnpw slowdown before. A heavily OCed i7 is perfectly capable of keeping up, providing the players actually attack one another. It seems you've never seen what a 5.5+GHz OC can really do.

5.5 GHz OC? Let's be realistic here, there are very few chips out there capable of that and even fewer people with the will and resources to do it. Especially in a community as small as FAF.

Statistics: Posted by da_monstr — 05 Sep 2015, 13:02


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2015-09-05T09:31:02+02:00 2015-09-05T09:31:02+02:00 /viewtopic.php?t=10669&p=109428#p109428 <![CDATA[Re: Who's interested in a megagame?]]>
=M.V.K.= wrote:
Wouldn't GW be a "megagame" of sorts??


Holy turd on a stick, a post which both makes contextual sense and uses "" correctly! Did hell freeze over?! :D

Statistics: Posted by IceDreamer — 05 Sep 2015, 09:31


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2015-09-05T08:40:14+02:00 2015-09-05T08:40:14+02:00 /viewtopic.php?t=10669&p=109425#p109425 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by =M.V.K.= — 05 Sep 2015, 08:40


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2015-09-05T08:31:40+02:00 2015-09-05T08:31:40+02:00 /viewtopic.php?t=10669&p=109424#p109424 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by IceDreamer — 05 Sep 2015, 08:31


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2015-09-05T08:16:46+02:00 2015-09-05T08:16:46+02:00 /viewtopic.php?t=10669&p=109421#p109421 <![CDATA[Re: Who's interested in a megagame?]]> But you speak of 40x40 or 81x81 maps with at least 6v6 or maybe preferably 8x8 players.

Well, unfortunately there's no processor and most.importantly supporting software to
Benefit from the potential of modern chips, that can facilitate such a game.
Supposing you speak of a.decent game, where there's not only an action every
10 min s, ie there's continuous movement of.troops and supposing the game evolves.to more than
4000 units on the map,.it is just impossible.
Forget -2 speed and forget the "no potato cpu". At 4000 units you will.run from 0 to. -4, even if all
Players have state of the art pcs. As you move to 5000 you will be hitting -4 to -10.

So, while.desirable such a game would be so slow.if it wouldn't crash already, that it's for all intents and purposes
NOT FEASIBLE. Wait until the world passes from the stage of the mobile "revolution", to seriously
Again work on computing and then you will have your mega game.

And anything even slightly less than state of the art will have you crawling at negative speeds way before 4000 units,
Which is the sad reality.

Statistics: Posted by prodromos — 05 Sep 2015, 08:16


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2015-09-05T05:16:11+02:00 2015-09-05T05:16:11+02:00 /viewtopic.php?t=10669&p=109406#p109406 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by =M.V.K.= — 05 Sep 2015, 05:16


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2015-09-05T04:40:01+02:00 2015-09-05T04:40:01+02:00 /viewtopic.php?t=10669&p=109399#p109399 <![CDATA[Re: Who's interested in a megagame?]]>
Deering wrote:
You say you want t1 spam and build up. That's not going to happen on a large map. Also I believe its ~8 antis for countering yolona. But that's only going to protect that single area. And use 120mass per second and you can't stall or they will stop building.

on another note I'd play


quark036 wrote:
I think that the type of map he was envisioning would lead to t1 spam, but only if it was a lot closer to 20x20 than 40x40. Imagine something the size of setons, but with several smaller seas rather than 2 big oceans, and with players from opposing teams all mixed together across the map, so they have to fight through to link up with each other.

Statistics: Posted by =M.V.K.= — 05 Sep 2015, 04:40


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2015-09-05T03:42:39+02:00 2015-09-05T03:42:39+02:00 /viewtopic.php?t=10669&p=109397#p109397 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by =M.V.K.= — 05 Sep 2015, 03:42


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2015-09-04T03:02:52+02:00 2015-09-04T03:02:52+02:00 /viewtopic.php?t=10669&p=109287#p109287 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by Thim — 04 Sep 2015, 03:02


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2015-08-29T19:27:17+02:00 2015-08-29T19:27:17+02:00 /viewtopic.php?t=10669&p=108812#p108812 <![CDATA[Re: Who's interested in a megagame?]]>

Statistics: Posted by D4E_Omit — 29 Aug 2015, 19:27


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2015-08-29T19:16:33+02:00 2015-08-29T19:16:33+02:00 /viewtopic.php?t=10669&p=108810#p108810 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by D4E_Omit — 29 Aug 2015, 19:16


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2015-08-27T23:56:09+02:00 2015-08-27T23:56:09+02:00 /viewtopic.php?t=10669&p=108642#p108642 <![CDATA[Re: Who's interested in a megagame?]]> I'll check out debris, thanks.

Statistics: Posted by Thim — 27 Aug 2015, 23:56


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2015-08-27T10:54:45+02:00 2015-08-27T10:54:45+02:00 /viewtopic.php?t=10669&p=108586#p108586 <![CDATA[Re: Who's interested in a megagame?]]>
I think Debris is a nice map for this, I last played it in GPG era. :mrgreen:

Statistics: Posted by Col_Walter_Kurtz — 27 Aug 2015, 10:54


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2015-08-27T00:43:20+02:00 2015-08-27T00:43:20+02:00 /viewtopic.php?t=10669&p=108558#p108558 <![CDATA[Re: Who's interested in a megagame?]]> Statistics: Posted by Thim — 27 Aug 2015, 00:43


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