Statistics: Posted by CodingSquirrel — 09 Aug 2015, 14:58
Swaygin wrote:
(1)I still would have been unable to find the files in the vault.
Statistics: Posted by DeimosEvotec — 09 Aug 2015, 14:51
briang wrote:You could've gotten that answer one of two ways without having a rant post:
A: Noticing the server search button and thinking: "Hmmmm maybe I should SEARCH THE SERVER for newer versions."
B: Asking chat why you can't find updated versions of X mod.
The obvious response will answer the question, "What do I do to install the dependencies?" No new information was provided; yes, I've already been told I'm missing a dependency, and yes I already know it doesn't work, which is why I've reported it to begin with. Without Cuddles comment telling me to download Common Mod Tools, it still wouldn't be functioning. The user is going to need to know this.
The best option in my opinion, especially for UI mods, is (1). Let the user keep their old haircut if they want to. People will have various requests and glitches, but they can still play the game. It'd be nice if you could improve/fix some things, but if you don't have the time no big deal. If you start working on a fix and something comes up, there isn't any pressure to fix it immediately; no one is going to be unable to play the game until you finish.
a. What do I have to upgrade to?
Statistics: Posted by ckitching — 09 Aug 2015, 14:40
Statistics: Posted by Sheeo — 09 Aug 2015, 13:56
Statistics: Posted by Swaygin — 09 Aug 2015, 13:43
The mod auther posted this on the 13th of July.Crotalus wrote:
NOTICE: You must use version 7 or above with patch 3641
v7 requires Common Mod Tools v1
Statistics: Posted by DeimosEvotec — 09 Aug 2015, 11:57
Statistics: Posted by Swaygin — 09 Aug 2015, 09:04
ckitching wrote:
You've not installed the dependencies of the mod yet, of course it doesn't work.
Statistics: Posted by Swaygin — 09 Aug 2015, 08:41
Statistics: Posted by Swaygin — 09 Aug 2015, 08:37
Statistics: Posted by Cuddles — 08 Aug 2015, 12:30
Swaygin wrote:
When launching a FAF (beta) game, EcoManagerV7 is now unclickable (unlike EcoManagerV3, which still functioned) yet there is popup, error message after the name, or color change. Note that this new code blacklisting mods itself appears to be buggy, and has created a new way to disable parts of the game from functioning.
Swaygin wrote:
I have yet again removed and reinstalled FAF.
Swaygin wrote:
Ckitching, the only part of your initial response that tried to address what I'd written said that this was done to save the developers' time. I don't think anyone's time has been or will be saved, and instead users' time will have been wasted and their freedom to play the game how they'd like unnecessarily restricted.
Swaygin wrote:
First, there are less restrictive and intrusive ways to save developers' time from false error reports. Here's a possibility:
Swaygin wrote:
Should a user encounter an error in the game, they will be less likely to blindly post in tech support after having repeatedly been shown this message at the start of their games.
Swaygin wrote:
I still don't know what mod update you've even been referring to, as at every mentioning you've avoided the actual filename
Swaygin wrote:ckitching wrote:"Ally overflow"/"Ecomanager": All except the very latest version have been blacklisted. Spoke to Crotalus about them at the time: he's got a new version out of both of these that works just fine, I hear.
where the emphasis at the end is mine.
Swaygin wrote:
(1) Did you even know the name of the newest/very newest/very latest/new version you refer to?
Swaygin wrote:
(2) Did you look in the vault? If so, did you find it? If so, have you considered mentioning how to find it when you force people to try to upgrade?
Swaygin wrote:
(3) Did you try to play a game with the mod enabled in regular FAF?
(4) Did you try to play a game with the mod enabled in FAF (beta)?
ckitching wrote:
So I somehow doubt the mod fails in both game modes for me yet works flawlessly in both for you (assuming you ever indeed got past step (1)).
Swaygin wrote:
If you can't spend 90 seconds to test a change that affects everyone playing the game, even after someone protests about a problem with its implementation, then there's a desperate need for some standard of quality control. If there aren't enough manhours for this then do everyone a favor and stop touching it until there are.
Statistics: Posted by ckitching — 08 Aug 2015, 11:59
ckitching wrote:
"Ally overflow"/"Ecomanager": All except the very latest version have been blacklisted. Spoke to Crotalus about them at the time: he's got a new version out of both of these that works just fine, I hear.
Statistics: Posted by Swaygin — 08 Aug 2015, 10:30
Statistics: Posted by ckitching — 07 Aug 2015, 20:08
Statistics: Posted by CodingSquirrel — 07 Aug 2015, 19:44