Forged Alliance Forever Forged Alliance Forever Forums 2012-05-13T20:59:42+02:00 /feed.php?f=2&t=1036 2012-05-13T20:59:42+02:00 2012-05-13T20:59:42+02:00 /viewtopic.php?t=1036&p=13032#p13032 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by Ze_PilOt — 13 May 2012, 20:59


]]>
2012-05-13T20:42:39+02:00 2012-05-13T20:42:39+02:00 /viewtopic.php?t=1036&p=13031#p13031 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by Veta — 13 May 2012, 20:42


]]>
2012-05-13T20:13:33+02:00 2012-05-13T20:13:33+02:00 /viewtopic.php?t=1036&p=13027#p13027 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>
That will require to test all possible combinations. That's not in our scope.

Statistics: Posted by Ze_PilOt — 13 May 2012, 20:13


]]>
2012-05-13T20:00:36+02:00 2012-05-13T20:00:36+02:00 /viewtopic.php?t=1036&p=13024#p13024 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>
[CPC]Sana wrote:
Ahem, just a question: wil we still be able to have Black Ops + Phantom, then?

that made me think, if u can Zep u could maybe make it so u can select multiple featured mods used at once when hosting?

Statistics: Posted by Beastmode — 13 May 2012, 20:00


]]>
2012-05-13T19:38:43+02:00 2012-05-13T19:38:43+02:00 /viewtopic.php?t=1036&p=13023#p13023 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>
Ze_PilOt wrote:
What Phantom-N does that -X does not ?

The letter 'N' seems to be important for them. :lol:

Problem: Hovering phantom-X is not showing the explanation tolltip.

Statistics: Posted by Moritz — 13 May 2012, 19:38


]]>
2012-05-13T12:18:33+02:00 2012-05-13T12:18:33+02:00 /viewtopic.php?t=1036&p=13002#p13002 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>
You can reveal or not phantom with -X, so -N is kinda obsolete now.

Statistics: Posted by Ze_PilOt — 13 May 2012, 12:18


]]>
2012-05-13T05:50:35+02:00 2012-05-13T05:50:35+02:00 /viewtopic.php?t=1036&p=12995#p12995 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by VoiceofReason — 13 May 2012, 05:50


]]>
2012-05-10T08:14:08+02:00 2012-05-10T08:14:08+02:00 /viewtopic.php?t=1036&p=12792#p12792 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by Ze_PilOt — 10 May 2012, 08:14


]]>
2012-05-10T01:41:20+02:00 2012-05-10T01:41:20+02:00 /viewtopic.php?t=1036&p=12780#p12780 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by [CPC]Sana — 10 May 2012, 01:41


]]>
2012-05-09T19:15:05+02:00 2012-05-09T19:15:05+02:00 /viewtopic.php?t=1036&p=12766#p12766 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>
At the 8 minute mark, a number of players is selected as phantom* (the others are named "innocent")
The phantoms have to be discovered and killed for the innocents to win (all phantoms must die).

If all innocents die, the phantoms will fight a standard FFA war (alliances are not automatically broken, but this might be reconsidered in the new mod to get an automatic break between every phantom if all innocents die).

The only advantage of the phantoms is a certain mass and energy bonus (the percentage bonus they get is based on the number of players in the game).

*At the 7 minute mark, ever player can choose the number of phantoms (one up to three and possibly four in the next mod version). It's a standard voting system: highest number wins. It is standard accepted that 6 player games get 2 phantoms. 7, 8 usually get 3 (7 may be debatable). 5 also gets 2 and games with less players are usually not played.

This hints to a 2v1 outnumbered situation on the phantom side: 1 phantom on every 2 innocents. It would mean that 12 players get 4 phantoms.

Statistics: Posted by Plasma_Wolf — 09 May 2012, 19:15


]]>
2012-05-09T00:00:50+02:00 2012-05-09T00:00:50+02:00 /viewtopic.php?t=1036&p=12711#p12711 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by Crayfish — 09 May 2012, 00:00


]]>
2012-05-08T22:04:49+02:00 2012-05-08T22:04:49+02:00 /viewtopic.php?t=1036&p=12700#p12700 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Statistics: Posted by VoiceofReason — 08 May 2012, 22:04


]]>
2012-05-08T21:51:37+02:00 2012-05-08T21:51:37+02:00 /viewtopic.php?t=1036&p=12698#p12698 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>

Statistics: Posted by uberge3k — 08 May 2012, 21:51


]]>
2012-05-08T21:41:44+02:00 2012-05-08T21:41:44+02:00 /viewtopic.php?t=1036&p=12696#p12696 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]>
I think that adding just that option is enough, since that would imply a 2v1 situation on innocents vs phantoms, which is just the situation at games with six players (like Roanoke).

Statistics: Posted by Plasma_Wolf — 08 May 2012, 21:41


]]>
2012-05-08T21:22:55+02:00 2012-05-08T21:22:55+02:00 /viewtopic.php?t=1036&p=12694#p12694 <![CDATA[Re: Volunteers to Convert Phantom Nv1.0???]]> Any progress on Having Phantom N v1.0 as a Featured mod? I Believe other mods have been added since, and Phantom N v1.0 Is still regularly played on FAF, more often than some of the feature mods too I'm sure...

Statistics: Posted by VoiceofReason — 08 May 2012, 21:22


]]>