Forged Alliance Forever Forged Alliance Forever Forums 2015-07-10T14:52:45+02:00 /feed.php?f=2&t=10203 2015-07-10T14:52:45+02:00 2015-07-10T14:52:45+02:00 /viewtopic.php?t=10203&p=103846#p103846 <![CDATA[Re: Harbinger bug]]>
ckitching wrote:
PsychoBoB wrote:Harbinger change in 3641? Where can i find that changes?


Technical changes, it's not been rebalanced or anything: I just reprogrammed how personal shields work to iron out a few bugs with the harbinger and the continental (and to stop it from being the case that every unit in the game checks if it's a continental being hit by a nuke whenever it takes damage, which was just insane).


LOLOLOLOLOLOLOLOLOLOLOLOL

Statistics: Posted by Morax — 10 Jul 2015, 14:52


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2015-07-06T04:02:35+02:00 2015-07-06T04:02:35+02:00 /viewtopic.php?t=10203&p=103305#p103305 <![CDATA[Re: Harbinger bug]]>
Gruffman wrote:
I just came back to FAF after a month away and it seems the Harbinger bug is still there, I had hoped it may have been fixed by now. In survival, harbingers are just indestructible. Only way to kill them is to reclaim them as they run through your defenses.


Euh, I played a bunch of Survival a while back on a LAN party, through FAF. No problems seen with harbies on Survival.

Did you use some crazy mods or outdated version?

Statistics: Posted by E8400-CV — 06 Jul 2015, 04:02


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2015-07-05T18:11:51+02:00 2015-07-05T18:11:51+02:00 /viewtopic.php?t=10203&p=103239#p103239 <![CDATA[Re: Harbinger bug]]>
Gruffman wrote:
Apologies, I had assumed it was a well known bug . It happens for me on the Thermo Survival Map, Harbingers are unstoppable, take no damage and walk without concern through your defenses. Only way to deal with them is to reclaim them.

My client is up to date. No one else gets this bug?


Bug reports in tech support section of this forum, thanks.

Be sure to read the large red text beneath the cat in the computer case :)

Statistics: Posted by Sheeo — 05 Jul 2015, 18:11


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2015-07-05T17:06:40+02:00 2015-07-05T17:06:40+02:00 /viewtopic.php?t=10203&p=103235#p103235 <![CDATA[Re: Harbinger bug]]>
My client is up to date. No one else gets this bug?

Statistics: Posted by Gruffman — 05 Jul 2015, 17:06


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2015-07-04T23:20:15+02:00 2015-07-04T23:20:15+02:00 /viewtopic.php?t=10203&p=103168#p103168 <![CDATA[Re: Harbinger bug]]> https://github.com/FAForever/fa/commit/ ... 730569da60

And a few of its successors.

Statistics: Posted by ckitching — 04 Jul 2015, 23:20


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2015-07-04T23:17:09+02:00 2015-07-04T23:17:09+02:00 /viewtopic.php?t=10203&p=103167#p103167 <![CDATA[Re: Harbinger bug]]>
PsychoBoB wrote:
Harbinger change in 3641? Where can i find that changes?


Technical changes, it's not been rebalanced or anything: I just reprogrammed how personal shields work to iron out a few bugs with the harbinger and the continental (and to stop it from being the case that every unit in the game checks if it's a continental being hit by a nuke whenever it takes damage, which was just insane).

Statistics: Posted by ckitching — 04 Jul 2015, 23:17


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2015-07-04T23:07:36+02:00 2015-07-04T23:07:36+02:00 /viewtopic.php?t=10203&p=103166#p103166 <![CDATA[Re: Harbinger bug]]> Statistics: Posted by PsychoBoB — 04 Jul 2015, 23:07


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2015-07-04T22:53:21+02:00 2015-07-04T22:53:21+02:00 /viewtopic.php?t=10203&p=103165#p103165 <![CDATA[Re: Harbinger bug]]>
Harbingers did get significantly changed in 3641, so this has very likely been fixed.

Statistics: Posted by ckitching — 04 Jul 2015, 22:53


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2015-07-04T22:52:39+02:00 2015-07-04T22:52:39+02:00 /viewtopic.php?t=10203&p=103164#p103164 <![CDATA[Re: Harbinger bug]]> Statistics: Posted by Vee — 04 Jul 2015, 22:52


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2015-07-04T22:49:49+02:00 2015-07-04T22:49:49+02:00 /viewtopic.php?t=10203&p=103163#p103163 <![CDATA[Harbinger bug]]> Statistics: Posted by Gruffman — 04 Jul 2015, 22:49


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