Forged Alliance Forever Forged Alliance Forever Forums 2015-06-26T00:34:52+02:00 /feed.php?f=2&t=10073 2015-06-26T00:34:52+02:00 2015-06-26T00:34:52+02:00 /viewtopic.php?t=10073&p=102110#p102110 <![CDATA[Re: map variety and the NSA]]>
keyser wrote:
when i used to be playing only rush me more, my win ration was of 80% (depending on how fast my allies could lose their side). if you play only one map, you know it by heart, it mean that you have more chance to do the right thing, and so to get more rating.


I'd say Gala is a great example of this in action.

Statistics: Posted by Reaper Zwei — 26 Jun 2015, 00:34


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2015-06-26T00:22:26+02:00 2015-06-26T00:22:26+02:00 /viewtopic.php?t=10073&p=102107#p102107 <![CDATA[Re: map variety and the NSA]]> Statistics: Posted by keyser — 26 Jun 2015, 00:22


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2015-06-26T00:13:41+02:00 2015-06-26T00:13:41+02:00 /viewtopic.php?t=10073&p=102106#p102106 <![CDATA[Re: map variety and the NSA]]>
keyser wrote:
because most people want to keep their rating

take it from me you don't "keep your rating" by playing known maps, the exact opposite happens.

Statistics: Posted by tatsu — 26 Jun 2015, 00:13


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2015-06-25T23:29:10+02:00 2015-06-25T23:29:10+02:00 /viewtopic.php?t=10073&p=102104#p102104 <![CDATA[Re: map variety and the NSA]]> Statistics: Posted by keyser — 25 Jun 2015, 23:29


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2015-06-25T23:20:06+02:00 2015-06-25T23:20:06+02:00 /viewtopic.php?t=10073&p=102102#p102102 <![CDATA[Re: map variety and the NSA]]> Statistics: Posted by Reaper Zwei — 25 Jun 2015, 23:20


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2015-06-25T21:09:30+02:00 2015-06-25T21:09:30+02:00 /viewtopic.php?t=10073&p=102096#p102096 <![CDATA[Re: map variety and the NSA]]> Statistics: Posted by Vee — 25 Jun 2015, 21:09


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2015-06-25T20:36:12+02:00 2015-06-25T20:36:12+02:00 /viewtopic.php?t=10073&p=102094#p102094 <![CDATA[Re: map variety and the NSA]]> Then you are going to end up with an empty lobby for an hour. Who wants to play a map they have no idea how to play?

Statistics: Posted by NuclearStorm — 25 Jun 2015, 20:36


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2015-06-16T13:08:58+02:00 2015-06-16T13:08:58+02:00 /viewtopic.php?t=10073&p=101591#p101591 <![CDATA[Re: map variety and the NSA]]> Statistics: Posted by Vee — 16 Jun 2015, 13:08


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2015-06-16T10:49:59+02:00 2015-06-16T10:49:59+02:00 /viewtopic.php?t=10073&p=101588#p101588 <![CDATA[Re: map variety and the NSA]]>
And it's true what BRNK says about learning BO's for a million maps. Unless you are in the top 10% you will need to practice and memorize and I just don't have the time to do that. Or you have to accept that your rating will fall - which is fine in itself but will limit you from entering more interesting games on the popular maps.

Statistics: Posted by Col_Walter_Kurtz — 16 Jun 2015, 10:49


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2015-06-15T07:59:04+02:00 2015-06-15T07:59:04+02:00 /viewtopic.php?t=10073&p=101509#p101509 <![CDATA[Re: map variety and the NSA]]>
In this scenario t1 spam is not only a necessity but quite desirable.
Instead building walls and pds, hoping that they will somehow buy
You some time to sit your ass quietly to t3 is the really lame practice.
There's no strategy and depth in this and continously whining about
Spam, reveal that you actually desire playing one dimensional games;
you could instead play no rush 20, x2 and I would have no problem
With this because you would be truthful to yourself and to the
Rest of us. Heck, I even wish the ridiculousness of nr x2 once in
A while.

Things are quite ok and healthy at the moment imo. They could be better,
Yes, but you couldn't ever cancel the obsession of some people for
Some maps;so why insist on swimming adverso flumine? It's futile.

For example ladder could be regulated a bit more, so, that it is ensured
That a correct mix of maps is involved every time. I have the feeling
That the previous map rotations gave more consistent results and that
Having preferred maps lead to continuously play the same maps.
And auto-killing yourself in order not to play your hated maps should
Lead to you losing double the points, do i have to explain why?

As for custom games (also called ranked gobal , lol), they are the definition
Of a rating bender. No regulation, no control over the environment on which skill
Is judged. You can have a 2000 rating by playing 2000 Isises, Shitonz and gaapz.
Still it is the basis of global ranking, only to satisfy the strange wishes and qualms
Of some vocal people.
Still I have no problem with things as they stand right now.
I do my thing, others do theirs; just saying my opinion.

Statistics: Posted by prodromos — 15 Jun 2015, 07:59


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2015-06-14T19:14:54+02:00 2015-06-14T19:14:54+02:00 /viewtopic.php?t=10073&p=101469#p101469 <![CDATA[Re: map variety and the NSA]]>
In any case, well played, and now let's stop derailing the thread. :)

Statistics: Posted by codepants — 14 Jun 2015, 19:14


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2015-06-13T18:30:03+02:00 2015-06-13T18:30:03+02:00 /viewtopic.php?t=10073&p=101440#p101440 <![CDATA[Re: map variety and the NSA]]>

Statistics: Posted by quark036 — 13 Jun 2015, 18:30


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2015-06-13T18:21:37+02:00 2015-06-13T18:21:37+02:00 /viewtopic.php?t=10073&p=101439#p101439 <![CDATA[Re: map variety and the NSA]]>
BRNKoINSANITY wrote:
@ codepants, I would agree that there is more variety in wonder than in any overplayed map out there. However, I would say that in 50% or more of games, the winning team is decided by who got the upper hand in the spam war UNLESS there is a large air imbalance. I don't think I have ever seen a wonder where at least half the players did not go for t1 spam.


Interesting... we must play with different groups of people. I used to try t1 spam on wonder, but inevitably the person next to me would ecowhore, which meant it was basically a 2v1 -- me vs my mirror and their mirror. I'd end up behind in eco, because t1 spamming a 2v1 means giving them mass, and that was that. Or, one time my air player went straight to t3, and their air player just t1 bomber spammed my land spam, so I was mass gifting again. We won in the end because of air, but the point is, I don't think I'd ever seen a successful t1 spam on that map until I played against you last night. Some t1, sure, but not a spam.

Statistics: Posted by codepants — 13 Jun 2015, 18:21


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2015-06-13T15:27:44+02:00 2015-06-13T15:27:44+02:00 /viewtopic.php?t=10073&p=101429#p101429 <![CDATA[Re: map variety and the NSA]]>

@ codepants, I would agree that there is more variety in wonder than in any overplayed map out there. However, I would say that in 50% or more of games, the winning team is decided by who got the upper hand in the spam war UNLESS there is a large air imbalance. I don't think I have ever seen a wonder where at least half the players did not go for t1 spam.

Statistics: Posted by BRNKoINSANITY — 13 Jun 2015, 15:27


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2015-06-13T03:51:26+02:00 2015-06-13T03:51:26+02:00 /viewtopic.php?t=10073&p=101416#p101416 <![CDATA[Re: map variety and the NSA]]>
BRNKoINSANITY wrote:
Wonder is for people who love spam wars.


Really? You're telling me the majority of your wonder casts are spam wars?

I've seen wonder go pretty much every direction. That's what I like about it. It's not as varied as Canis, since the players usually don't spread out as much, but in my experience wonder is pretty unpredictable (aside from the occasional stacked game, and especially air stacked games).

(bigcrap)
I understand you want other maps to be more popular and I agree that many maps are overplayed. But I sympathize with Brnk -- it's nice to "know what you're getting into." People want what's familiar.

Statistics: Posted by codepants — 13 Jun 2015, 03:51


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