Forged Alliance Forever Forged Alliance Forever Forums 2014-12-05T22:00:30+02:00 /feed.php?f=16&t=8794 2014-12-05T22:00:30+02:00 2014-12-05T22:00:30+02:00 /viewtopic.php?t=8794&p=87342#p87342 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]> Statistics: Posted by Ithilis_Quo — 05 Dec 2014, 22:00


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2014-12-04T09:19:17+02:00 2014-12-04T09:19:17+02:00 /viewtopic.php?t=8794&p=87246#p87246 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]> Statistics: Posted by pip — 04 Dec 2014, 09:19


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2014-12-04T02:59:22+02:00 2014-12-04T02:59:22+02:00 /viewtopic.php?t=8794&p=87241#p87241 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>

Statistics: Posted by Ithilis_Quo — 04 Dec 2014, 02:59


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2014-11-30T11:47:29+02:00 2014-11-30T11:47:29+02:00 /viewtopic.php?t=8794&p=86994#p86994 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]> Statistics: Posted by Brute51 — 30 Nov 2014, 11:47


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2014-11-27T22:24:18+02:00 2014-11-27T22:24:18+02:00 /viewtopic.php?t=8794&p=86837#p86837 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]> Statistics: Posted by pip — 27 Nov 2014, 22:24


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2014-11-27T06:55:36+02:00 2014-11-27T06:55:36+02:00 /viewtopic.php?t=8794&p=86765#p86765 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]> Statistics: Posted by Apofenas — 27 Nov 2014, 06:55


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2014-11-03T12:59:07+02:00 2014-11-03T12:59:07+02:00 /viewtopic.php?t=8794&p=85060#p85060 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
It mean that when is some problem, then responsible person start act like death bug, like im not here, dont ask me, dont speak to me, any problem dont exist...

Statistics: Posted by Ithilis_Quo — 03 Nov 2014, 12:59


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2014-11-03T11:49:22+02:00 2014-11-03T11:49:22+02:00 /viewtopic.php?t=8794&p=85054#p85054 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
Ithilis_Quo wrote:
Pip is using strategy know as "death bug" :)


?

Statistics: Posted by pip — 03 Nov 2014, 11:49


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2014-11-02T20:51:09+02:00 2014-11-02T20:51:09+02:00 /viewtopic.php?t=8794&p=85013#p85013 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>

Statistics: Posted by Ithilis_Quo — 02 Nov 2014, 20:51


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2014-10-31T13:01:07+02:00 2014-10-31T13:01:07+02:00 /viewtopic.php?t=8794&p=84803#p84803 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
Andertsk:
я так посмотрел навал у них не очень

Andertsk:
торпед не хватает

I think they have bad naval.

Not enough torpedoes.

Statistics: Posted by Apofenas — 31 Oct 2014, 13:01


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2014-10-31T02:08:28+02:00 2014-10-31T02:08:28+02:00 /viewtopic.php?t=8794&p=84761#p84761 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
Ithilis_Quo wrote:
I know nomads navy is strong. It can be strongest, maybe too much strong. but its very different game play.


Don't lie to yourself. It is not strong at all. If enemy is not experienced to play against nomads, you can compite and win. Soon as he understands its weaknesses and strong sides, you are no match for him.

The game play is different, yes. It's very close to (cybran+uef)/2. But there are some unique and unknown features and balance decigions that make it extremely complicated and new people just dislike those. Some of those were called shit, some - imba. Right now, the only thing that is questionable for me is nomad t2 navy balance.
May be i suggested it wrong at the beginning, with total reworking railgun carrier. But Nomads still need destroyer with torps and torp defence somewhere. So prehaps you could make it this way:

Destroyer: 150+100 dps(may be better number like 175+125 depending of how it will work) surface guns with current range of 80 and railgun weapon(at least single one) with 30-40 dps and range of 35-40(smaller than standard range).

Railgun carrier: nerf dps a bit and spread it between 3 rail guns instead of 2. Make a second shooting mode, so railgun carrier would try to shoot multiple target at once.

Cruiser: Add torpedo defence.

Statistics: Posted by Apofenas — 31 Oct 2014, 02:08


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2014-10-30T17:58:01+02:00 2014-10-30T17:58:01+02:00 /viewtopic.php?t=8794&p=84731#p84731 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
pip wrote:
All in all, you make it sound like Nomads t2 navy sucks, but if you know what you are doing, it's not true, it's a strong, yet different navy.


I know nomads navy is strong. It can be strongest, maybe too much strong. but its very different game play. This suggestion is about give destryoer 40dps underwater - like T1 subs, from only surface dmg, Its small redistribution of dmg. for dont be as fatal when dont play/dont know play in nomad gameplay.

I would not like to see deep charges on nomad destroer its only aeon technology, as is railgun only nomad technology.

You see it as something what must be different as other, but this is so strict that is very hostile for new palyer. They will not, and they are not play nomads, because its too different from other fraction, They need hard learn how to play them and how to paly against comon strategy dont work, and are its very cruel. it is much more complicate as learn how to play cybran when previous play only aeon.

I want to have nomad integrate and would push pressure what help them to be played. People dont play them for some reason.

Statistics: Posted by Ithilis_Quo — 30 Oct 2014, 17:58


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2014-10-30T14:49:05+02:00 2014-10-30T14:49:05+02:00 /viewtopic.php?t=8794&p=84717#p84717 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
pip wrote:
Against Seraphim, in early t2, if you spam frigates + Railgun (and the occasional Cruiser) and don't make Destroyer, you will be fine (at least when the bug will be fixed), that's a way to counter early Sera Destroyer spam. If they submerge, railgun carriers totally own Sera Destroyers, and on surface, they are better, but not too much, because their lasers don't outrange railgun carriers. With Frigates to protect the railgun carriers, you can compete against Sera Destroyers. You can't do the same strategy against Destroyers which have more range, like Cybran and Aeon, and will need Nomads Destroyers to deal with them. Same with UEF : the shield boat will have to be countered by either Cruiser or Destroyer.


There is absolutely nothing nomads can do with seraphim destroyers even if you have correct mix to may be even draw those in unmerge and submerge modes, seraphim players just get in, kill carriers with no problems, submerge and kill destroyers and even ground fire with bombarding mode will not help here.

UEF fleet would have same problem, if there wouldn't be shield boats, torps and torp def on destroyers and coopers with insane torp defence. Nomad destroyers don't have torp, RG carriers don't help fleet, cruiser with its emp is far worse support unit than bullwark.

Same thing with first built seraphim destroyer: you will lose, no matter what naval unit you will build: t1 subs - lose to torps; frigates, destroyers don't shoot underwater; railgun carrier gets killed by surface weapon. You just cannot compete with those.

pip wrote:
All in all, you make it sound like Nomads t2 navy sucks, but if you know what you are doing, it's not true, it's a strong, yet different navy. You have to adjust what you need depending on the faction you face, and the units they use.

Only works a single time: when enemy doesn't know nomad units. Next game you will suck even if you do everything right.

May be if you want a smaller change, you could try to put depth charge on destroyer, so it would work only against submerged units and torpedo defence on cruiser, so it would be even more usefull support unit. But i don't think it would change much: any other t2 fleet will still stay stronger/far easier to play.

Ithilis_Quo wrote:
EMP is direct fire weapon. Is no reason take another weapon with dmg, when can simply rise dmg of EMP.

you suggest more direct fire dps, and then more effective bombard. But this cruaiser would be definitly op. Compare it with cybran. Only 160dps against navy and 30% of it miss. And any other option. And then nomad with 220 dps against wavy with small stun, and with bombard posibility. Its much more stronger units for same price. And for no reason.


At first, i mostly consider to keep cruiser unchange, even though i hate tracking missle and emp in navy and wanted to get it change only if current cruiser will do balancing work worse than suggested one.
At second, cybran cruiser deals 184 dps with main gun and extra 180 with nanodart launcher.
At third, cruiser that i suggested would do 100 dps with direct fire with no emp and shoot 100 dps missles with emp(and ofc absolver effect), that don't track units. 5-6 emp missles with 100-120 dps total is only 20 dps per missle, that may not hit unit, that may get killed by tmd.

Still there should be no talks about cruiser change and their stats. The RG carriers and destroyers is what has to be done first.

Statistics: Posted by Apofenas — 30 Oct 2014, 14:49


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2014-10-30T13:15:26+02:00 2014-10-30T13:15:26+02:00 /viewtopic.php?t=8794&p=84711#p84711 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
Again, the concepts will not change. There will be small adjustments but no rework. Nomads t2 navy is asymetrical and unique compared to the other factions. That's the whole point, it is fully intentional. Their Cruiser is the jack of all trades of Nomads navy because it is good against multiple types of targets. It is a very strong unit and make up for specialized role of Nomads' Destroyer and Railgun carrier. Railgun carrier is a very hard counter to subs, so any big sub fleet will be easily dispatched by some railgun carriers.

Against Seraphim, in early t2, if you spam frigates + Railgun (and the occasional Cruiser) and don't make Destroyer, you will be fine (at least when the bug will be fixed), that's a way to counter early Sera Destroyer spam. If they submerge, railgun carriers totally own Sera Destroyers, and on surface, they are better, but not too much, because their lasers don't outrange railgun carriers. With Frigates to protect the railgun carriers, you can compete against Sera Destroyers. You can't do the same strategy against Destroyers which have more range, like Cybran and Aeon, and will need Nomads Destroyers to deal with them. Same with UEF : the shield boat will have to be countered by either Cruiser or Destroyer.

Unlike other navies, you may not want to rush Nomad destroyer as your first t2 unit, unless the opponent is going heavy frigate spam. As your navy grows, you will make Destroyers more normally, when its weaknesses are covered by the presence of a few railgun carriers.

All in all, you make it sound like Nomads t2 navy sucks, but if you know what you are doing, it's not true, it's a strong, yet different navy. You have to adjust what you need depending on the faction you face, and the units they use.

Statistics: Posted by pip — 30 Oct 2014, 13:15


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2014-10-30T11:25:52+02:00 2014-10-30T11:25:52+02:00 /viewtopic.php?t=8794&p=84703#p84703 <![CDATA[Re: Destroyer and railgun carrier rework and bug]]>
Apofenas wrote:
As for cruiser, i would be sligtly more conserative: either leave it as it is and tweak it to change, or give it roles of both cybran and uef cruiser at once: direct fire gun for help in battle, like cybran(~100 dps) and missles for bombard, like uef. The missles that don't track targets


It is exaktly how you say.

EMP is direct fire weapon. Is no reason take another weapon with dmg, when can simply rise dmg of EMP.

you suggest more direct fire dps, and then more effective bombard. But this cruaiser would be definitly op. Compare it with cybran. Only 160dps against navy and 30% of it miss. And any other option. And then nomad with 220 dps against wavy with small stun, and with bombard posibility. Its much more stronger units for same price. And for no reason.

my suggest is about cca 50true dps against navy (with emp dmg), with distract function (ministun) and with 160dps on bombard for short distance but much more effective against land units as other(muzzle rise), but still less efective as destroer. (maybe it can give some dmg on navy too, but only on time when enemy tmd cruiser come) So in midle of cybran and UEF cruiser.

Statistics: Posted by Ithilis_Quo — 30 Oct 2014, 11:25


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