T1 gunship - 525>500 and also 53>35, i understand that nomad design is about powerfull units with low armor i dont forget on this premise. But with comparing with bomber im afraid that it would not be a relevant choice, when in low speed and dps and more hp it would be different choice for different use. and 500 hp is still not super high number, on gunship is surviability much more prized quality as dps. on bomber it is vice verse. because bomber is for shock and flying out from danger gunship is for being annoying and slowly push on post where stay.
BEAMER - then why you would build beamer when you use him in front of your army? im not exactly sure what is price, but think it is about 13 000 mass or something like that. when it is 13K that mean you can build for that price cca 13 sluger = 7200x13 + 404x13dps => 93600 hp and 5252 dps units what dont die when lose 1/3 of hp because it is not only one units. Building sluggers would be at least 2,5x more effective as build beamer = building beamer whiteout comet is critical mistake what is same as autodestruct half of your sluger army what you cant build because u build beamer.
-When you dont want to change nova and sluger for more friendly units, (what you probably dont want, and i dont chage it) then beamer need serious buff what make him more survivable and give him some advantage as building same mass amount of slugger.
at least +10/15 range more (more safe is less as more) and stun on location where fire + on some aoe(3?) around (as have cybran EMP sacu) then would be chance that beamer dont must be waste of not builded slugger.
NOVA - avoiding shot can make loayalist too (but harder) it is faster units, with strong EMP with more dps and hp on mass. Now would be nova compared with loayalist and titan where hard lose in past as T3 aurora was nova specific units for nomad army, what was well balanced with another. Nova have hover ability what is prized, but this price is too high. As you pointed on riplide vs obsidian obsidian have 25% more dps as riplide and 38% more hp. bud riplide is 30%faster units, with high roof = much less overkill, with hoover and with less price (on obsidian cost is + 37,5mass for permanent -10 energy consumption) Obsidian is stronger (its strongest) land units as riplide but it is not so radical difference as new raiding nova vs loayalist.
loayalist with same price as nova would have 4650hp and 285dps. it is rape. That would mean nova would be use on land only in very rare situation and slugger start be dominant tank. Dont have idea and tested how this change reflect on naval balance. probably it would be fine, but it need test.
SLUGGER projectil animation - what about 2 projectil and 0,1 aoe for not miss half dps? I personaly dont see this plasma beam as atractive on this tank. it is minor and not important issue. but on me it lock weird for have beam/plasma weapon on this kind of units on nomads unit set with "low technology" for me it is predestined to be simply projectil weapon. when litle bit closer canon to each others then tank can fire virtual linked double shot, what can act as single shot but lock as double. but i dont care so much about graffic side.
ARTILERY SUPORT - when artilery suport would be only on scout(+land scout) and spy plane it would be perfect!. it make sense that it is on this and only on this units, gunship dont need it. it is too expensive for this use, and on tanks when is on visual range mostly dont operate with artilery, because then fight change from statit to dynamic action and from that time artillery fire maybe once. take it only on scout/spy plane (only visual range not radar) and i send you a flower!
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Ok impresion aside, I will test it whiteout bias.
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+ i have compromise for capacitator and overcharge. its not ideal solution but hope that acceptable for you. but at first i test this stuff and more consider about compromise solution.Statistics: Posted by Ithilis_Quo — 15 Oct 2014, 02:41
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