Statistics: Posted by pip — 08 Jul 2014, 09:05
Statistics: Posted by Resin_Smoker — 08 Jul 2014, 03:06
Statistics: Posted by Resin_Smoker — 08 Jul 2014, 03:02
Statistics: Posted by Ithilis_Quo — 06 Jul 2014, 01:04
Resin_Smoker wrote:
Brute,
I played a few rounds with the Nomads yesterday... First off, well done mate! This was a difficult project to say the least and I'm extremely impressed with T1 through T3.
That being said, I highly recommend increasing the speed of some of the experimentals.
Specifically the Comet would benefit the most from a speed increase considering:
1) That this unit is made to be rushed to take advantage of the its transport ability.
2) None of the Nomad's land units appear to be able to fire from a transport. (Huge loss there)
3) Its weapon range is limited and it's DPS is not significant. This is further compounded by the fact that all the AA missiles all fire on the same target rather than firing selectively at individual targets.
4) Far as i can tell the unit has no ground attack capabilities at all.
5) Hit points are not sufficient to really have a chance of making a single transport run. (considering the first four points)
Note: I've seen the torps firing while the unit was over land without a single naval target in sight.
In short, I feel the units speed should be increased from 12 to 16. It's not fast enough to outrun anything but maybe just fast enough to be able to make a successful transport drop before being shot down. (providing free mass to the lucky player nearest the corpse)
[...]
Resin
Statistics: Posted by Brute51 — 03 Jul 2014, 22:41