We try T2 land against cybran hopliting strategy.
Reasult is that i play it in noob strategy who dont adapt, so i build 2brute+1mml+1emp. and was slithly behing against hoplite + stealth, but notging extrem.. when i invest all mas to only mml and EMP, I raped him.
Then we try T3 land,
At first against cybran
My oponent chose invest money to cybran stun+regen sacu, and only litle to brick and arty, but in final that stun sacu with regen total kik me ass, and i cant deal with it. he stun everything, and i was loughing on situation that nomad had so big problem with stun , cybran stun had aoe (probably) and all my army was w8 for artilery shot, with lack of hp on my units was not problem to die for them:) maybe when i invest more money for my EMP tank it will be better, but play as noob and die as noob.
I try use my sacus against, but it was ussles, becase was non stop in stun. one sacu stun my sacu for neverending time.
as ssecond against UEF.
I was scout that he use sacu against, so i make many EMP tanks and nova, for adopting previous situation, but when unit had shield cant be stunded. I dont know if it is bug or it issue, but was suprise from that situation with AOE sacu dmg he kill novas, and go back.. when i build more EMP it start be better, but probably because he dont use artilery as he can.
My rambo sacu dont deal with it as him rambo. But i dont play it for long time and my micro was terible. I need try it again and more, but i think that nomad had problem with T3 tank units.
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what is bad and would really help if rework:
field enginer: make him as military unit, not as enginer. ok he dont had any gun but it is T2 scout and reclaimer, same as scout is military unit, or sparky. I realy like to use him as T2 radar and reclaim after battle, or as prevent my army to dont be TMLed, and must click it for more time, becase it is enginer and not military. When somone want to use him simly as enginer then is easy to anchor him, he would not be puted when go in fight with army.
field enginer 2: radar, he has only 50radar, T1 scout had 45(but cost 8mass), T1 air scout had 65(cost 40mas), and T1 building radar had 115(80mas), sparky had 45 (but sparky had gun and jamming, what is better choice for that money,) i thing scarab woudl had biger radar/sonar range
radar/sonar range 50->65 same as T1 spy plane what cost 40 mass.
this will make him more usefull in battle and better comparable with sparky, what is now better choice for same mass. As sparky had jaming, then nomad can had better radar. Sparky had more hp and gun, scarab had TMD. jaming is more powerfull as radar, and tmd is more powerfull as gun so in finall that would be pretty well comparable units.
simplest sacu: best choice for price ratio to performance is only sceleton sacu 700mass + 1 simply gun 500mass , this is best choice what you can get for your money, advanceg gun is less efective as simply gun for that price. (Especialy when you build sacu as tank unit, what is supost to be shield of army and not sword) And this choice is not in sacu factory option what is mistake. + when i build it manualy it is not military unit, what is wrong and very annoying.
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I must test it more, this was first T3 land testing, and this post write more for myself, for dont forget. + thing in up bar are very likely to changeStatistics: Posted by Ithilis_Quo — 25 Jun 2014, 18:49
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