Forged Alliance Forever Forged Alliance Forever Forums 2014-05-30T14:49:28+02:00 /feed.php?f=16&t=7309 2014-05-30T14:49:28+02:00 2014-05-30T14:49:28+02:00 /viewtopic.php?t=7309&p=74229#p74229 <![CDATA[Re: BUG list]]>
Besides, in a real game, not in sandbox, if you spend your time making skeleton SACU, then manually upgrade with default gun, you will not be able to keep up with normal t3 production. And if your enemy show up in your base and your SCU has not a gun yet, he will do nothing, it's waste of mass. The gun has 281 DPS and 25 range and SACU has 12 000 HP. It's not possible to kill Percivals efficiently because percivals have 35 range and 400 DPS. So yes, if you use this SACU combination when Percies don't move, and the SACU avoid Perceval shots, it will win, if Percival move back, for sure the percival wins.

However, if this combination is too cheap / strong in real games, it can be easily adjusted but please try it in real games before making a judgement.

As for othuum, they are not supposed to counter Nova, unless there are some mobile shields with them. Otherwise, Seraphim need to use snipers to counter Nova. Since Nova don't have a lot of hp and are slower than sniper, you can really damage and kill them with snipers.

As for Double Gun upgrade for ACU, please tell me the exact sentence that you think is wrong because it has been fixed and it now says that double gun doesn't affect overcharge (there is no double OC). The first gun upgrade is not double gun and increases range of overcharge the same way as all other ACU.

Statistics: Posted by pip — 30 May 2014, 14:49


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2014-05-30T13:33:21+02:00 2014-05-30T13:33:21+02:00 /viewtopic.php?t=7309&p=74224#p74224 <![CDATA[Re: BUG list]]> I love taht ships!! thats great. and that destroer who on low range rape everything and dont need torpedos as other for it :)) best!
T3 subs now look like well balance when go against serahin, 3 sera win vs 2 nomad, but it is very close.
and heavy destroer is perfect, good work.

SACUS
you had right about thay can not build, you had my apologise. I was thik that thay had same build power only not posible to build. That is good that dont had. Otherwise you had not right that percival are much stronger. I test it against PC who was static when i move, so probably it is not 100%correct, but in mostly all situation mass to mass i defeat percis/bricks/outhums only with sacu sceleton+cheaper gun =900mass. So yes you can win only with SACUs and nothing else and its not so hard. (sceleton + chear gun is best option are is not as posibility to build as complet, get it in pls)
When i combine it with novas + EMP then they would be master raper, seriously try it.

NOVA probably, but dont test it yet, would need be litlle bit slower as Outhum tanks, for same reason why auroras are slowest T1. Outhmum need had posibility to get on range with same speed he had no chance. as outhums are litle bit faster as brick/percis becase need to had posibility to go on range. my suggest 2,5->2,3

problem with sacus are that when are categorized as militari unit as in same shudle as enginer, and you dont hit all your army (sacu+novas) only novas. Recategorize them as military.

ACU double gun had still title as double gun and OC too, rewrite it, as only gun and not OC

voice, i dont say it by myself, i know that i can turn it off.. but look on other people who start play nomads and found some units who is all time doing similar voice as when i sit on toilete. thats wired, thats like from some fat ogre units from warcraft but this is not warcraft, its total diferent kinde us univers where this is not parth of it. Like on age of empires unit dont say you "yes comander our galactic star gate would be open!" Its wired and make it oposite reaction. (speed2 dont want to play nomads becase are ugly and had wired shit voice, tokyto dont care abou ugly but had problem with sacus voice, juraj had problem with many things but this voice is from wtf category for him, ask other people for thay reaction, but imho you would found similar reaction)

and sorry for previous reaction im under stress.

Statistics: Posted by Ithilis_Quo — 30 May 2014, 13:33


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2014-05-30T10:00:15+02:00 2014-05-30T10:00:15+02:00 /viewtopic.php?t=7309&p=74216#p74216 <![CDATA[Re: BUG list]]>
Second, redo all your tests because Percivals are much stronger than Nomads SACU mass for mass and for buildtime. Only when you heavily micro your SACU and use capacitor can they compete against Percivals. With no micro, Percivals will win all the time.

And Nomads SACU are not like other SACU, because they are more specialized. You didn't even notice that if Nomads SACU have no engineer arm, they are like normal units (they even leave wrecks): they can't build anything and take forever to get a new upgrade (they need to be assisted). Only with an engineer arm they can build PD super fast, and then they are not very strong with just one weapon. They still can reclaim, same as Harbingers which cost a lot less and Harbingers can reclaim and shoot at the same time, Nomads SACU cannot.

Also, maybe you didn't notice, but Nomads SACU are intended to add variety to their t3 game, with several types of SACU to fill different roles. Instead of having fast bot, super heavy bot, missile tank like UEF, they have only one tank, but a Rocket SACU, possibility of having a fast SACU, and heavy SACU, and even and Anti-naval SACU to make up for lack of naval units at t2 and t3.

Last thing, you cannot spam SACU as easily as Percivals, you will still need Nova, otherwise you will not be able to repel any t3 army with SACU only, it's just impossible.

NB: the kamikaze possibility with Resource Generator is there for more than a year. It's a secondary use for the resource generator, along with energy production and capacitor charge time reduction.

Statistics: Posted by pip — 30 May 2014, 10:00


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2014-05-30T03:36:14+02:00 2014-05-30T03:36:14+02:00 /viewtopic.php?t=7309&p=74201#p74201 <![CDATA[Re: BUG list]]>

I was very fast try it, for now definitly dont had time and hope that dont found time for it:). But from this 10 minute of testing first feeling...

Guys it is OP, this idea would probably dont work, and that sacu voice, its teribleee "hmmm ghrmmm" "approved" (ok mabye) "ghmmm hmmm" "ehmmm ghmmm" all time, that sound maximum stupid lever 7000. dont take it personal, thats my feeling from it.

Sacu on mass to mass push percis/brick to hell. For 500+400 mass he kill percis. and can asist/reclaim/etc (this one what is best option is not in automatick option)

RAS kamikadze idea is nice, but them it is kamikadze not ras. Dont know how many dmg it do on how big range, but when it would hit ally unit then it would be master ussles, or worse.

Novas new fire efects are perfect!!!

SACus are ignoring you try take them to group with others unit. It is in same group as enginer.


And this idea of sacuing is probably wrong, we was trying balance something but this bring much bigger problem for balance. And dont solve it nearly nothing :/. Sacu is a diferent unit as tanks are, it will not work together. Sacus would be too strong, or too expensive, or too cheap with many funcsion what would be complete diferent as other fractions. I know you want it diferent, but this is probably bad way how to do it.

When you build only sacus, you rape your oponent. you dont need nothing else. 900 mass for stronger units as is percival + you can reclaim + you can build others upgrade before/after fight and then start build PDs/Base what cost nearly nothing. As when you build 10 sacus what is 9000 mass = 500x10 +9x400(gun)+1x400(engynering) then you build PDs in insaine speed and still can fight better as percies. why then build T3 land? that units would had 120 000HP and non stop build shield and PD around, mutch better as EXP
this rape land balance.


And most player would not use it and lose hard whitotu sacu, and when discover it then would not build other land units becase sacu do everything what somone need to had. It had range, buiild rate, anti-navy, HP and low mass cost. same as other T3 but with 12KHP and similar dmg


ok this was very rought coment, im very tired now for more soft version, and probably nearest 2 weeks would not had time for more testing it (hard exams) so is good that you work on it, but on my opinion it is not best way.

(look on how eaysist would be make T3 tank from titan/loalalist category, but not for raiding but for tanking. 480mass cost speed 2,5-3, range 20, dps 75, hight ROF (kind of gatling), HP 5400) And dont need complet rebalance 8-10 units what SACU is

Statistics: Posted by Ithilis_Quo — 30 May 2014, 03:36


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2014-05-29T21:57:34+02:00 2014-05-29T21:57:34+02:00 /viewtopic.php?t=7309&p=74178#p74178 <![CDATA[Re: BUG list]]> Statistics: Posted by Brute51 — 29 May 2014, 21:57


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2014-05-28T10:21:25+02:00 2014-05-28T10:21:25+02:00 /viewtopic.php?t=7309&p=74066#p74066 <![CDATA[Re: BUG list]]> Statistics: Posted by pip — 28 May 2014, 10:21


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2014-05-27T18:46:05+02:00 2014-05-27T18:46:05+02:00 /viewtopic.php?t=7309&p=74019#p74019 <![CDATA[Re: BUG list]]>
i would like to try that new novas with another T3 tank, with love :)

Statistics: Posted by Ithilis_Quo — 27 May 2014, 18:46


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2014-05-17T13:45:58+02:00 2014-05-17T13:45:58+02:00 /viewtopic.php?t=7309&p=73103#p73103 <![CDATA[Re: BUG list]]> Statistics: Posted by pip — 17 May 2014, 13:45


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2014-05-16T19:23:38+02:00 2014-05-16T19:23:38+02:00 /viewtopic.php?t=7309&p=73044#p73044 <![CDATA[Re: BUG list]]> probably too complicate.

new tank unit would be probably better solution :/
___


I try Sacus, in artificient test, and found one new bug, that they dont explode, or they explode but leave wreck, what other fraction dont leave wreck. So then it is many and many mass for enemy.

I try rocket against PDs and they work well against structure, but not against pd under shield. T3 hoplite is nice idea, but this mechanism on T3 doesnt work as well as on T2. Because on T2 hoplite is used against weak T1 army, had nice range and splash dmg, but SACu is last gen unit, is used mostly or only against many HP T3 units, where that splash is not enought to hit moving army and do significant dmg. I would like to see it in game, but it need some buff. Against building is as good as is T3 mobile artilery for same price had 230dps and one time biger range, against PDs and base it muth better, against moving army is similar ussles like rocket sacus. Maybe litle more.. => making T3 artilery is more effective as making more expensive sacus
What would help would be make aiming better = better muzzle velocity, it is big range and time when rocket fly would be shorter, that would help using against moving army. And against PD would help when it would had very litle bit biger range that would attack on T2PD and dont be under attack = 50->55range.

2700 mass and neednes had 3000 mass cost building is not nothing, that unit can be strong. Or better say is predictable to be strong.
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primar canon wepon bug, i had no idea how are things code, but doesnt help when simply change rocket launcher as primar wepon instead of gun ?

Statistics: Posted by Ithilis_Quo — 16 May 2014, 19:23


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2014-05-16T00:30:12+02:00 2014-05-16T00:30:12+02:00 /viewtopic.php?t=7309&p=72989#p72989 <![CDATA[Re: BUG list]]> _
Then we need new tanky T3 units, heavy armor, slow move, small range, high rof. something on price like titan/loayalist but with less movement, dps, but with more HP.


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power armor emitter sound nice, they had power armor on ACU what is a freeky advande technology i think :) better as shields on acu, when not as aura on existing unit then new one only as suport unit like is shield but with this hp bonus field. For me that sound as nomad style, had so weak unit that are investing time to inventing something what bring unit better armor, and that is power armor emitter. When compare with shield then mobile buble shield is better because you dont hit any dmg when shield is on. but this bring armor bonus to unit but that doesnt mean unit would not be damaget, it dont take any regen to around units like shield do (for yourself) and when get be damaged and go out from range of emiter would had same % of damage like before with him.

that would had relative big energy upkeep, idk -150/250 .
I know that this answer is affected by my love on bringing T2 untis on T3 position, but look on it out of box.
It is not to strong, T2 units are far behind on T3, but nomads T2 units are imho one of most powerfull, so when we are loking on it as on lore then it is a good motivation for nomads make something that make they best better. They technology is so limited that must use T2 units and in big number for counter others T3, because they technology are on this level uncomporable with others... :geek: and power armor is used on ACU and SACu. T2 unit would had with it only 2100 hp and 70dps its not so strong with comparing others T3, loayalist cost 2x more as brute but had 3100 hp and 160 dps, and dont need other support unit.
____

Ok other solutions :)

whats are you thinking about, how to fix it?

Only NOVAs with low HP and lower speed (what we must to do) would be raped in normal fight, they can not had main T3 units who will not had HP with any meal shield before.

Statistics: Posted by Ithilis_Quo — 16 May 2014, 00:30


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2014-05-15T21:47:03+02:00 2014-05-15T21:47:03+02:00 /viewtopic.php?t=7309&p=72974#p72974 <![CDATA[Re: BUG list]]>

Statistics: Posted by Ithilis_Quo — 15 May 2014, 21:47


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2014-05-15T21:28:00+02:00 2014-05-15T21:28:00+02:00 /viewtopic.php?t=7309&p=72973#p72973 <![CDATA[Re: BUG list]]>
Ithilis I know that you've fallen in love with the idea but do you agree that there is (probably) a way to fix the problem in an easier way? Lets at least explore "easier" sollutions first...

Statistics: Posted by Brute51 — 15 May 2014, 21:28


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2014-05-15T18:21:46+02:00 2014-05-15T18:21:46+02:00 /viewtopic.php?t=7309&p=72963#p72963 <![CDATA[Re: BUG list]]> __

-capacitator, when it is a function and not bug, then dont allow put in off if it is not fully exhaust (people would be think that it is broken)

Statistics: Posted by Ithilis_Quo — 15 May 2014, 18:21


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2014-05-15T18:55:12+02:00 2014-05-15T17:11:02+02:00 /viewtopic.php?t=7309&p=72960#p72960 <![CDATA[Re: BUG list]]>
Nomads had a technology far away from other fractions but must be comparable with other nations, and give bonus HP to T2 units is exactly a bring more firepower where the nomads are excellent.
(serafin restoration field is a different one, that is as "ohh my units around :feel my power from the destiny, elktro-nano-biotikulator bring a shellter on your plate armor!" where nomads comand aura is like "Soldier!! we go on fight it would be hard fight but are will is unbreakable! dont feel the pain and go directly to the mount of hell, i will command you!" :) )


When we agree that NOVA would be T3 aurora (my hand is up!) then we need something what would defend them. so we need some units with many hp in front of them and must be possible to easy spam them.
.
So there are this options A) new "many hp" T3 units B) rework NOVA to dont be aurora (NOOOOOOOOOOOO..) C) use other tech units as T3 units
Use sacu as tank is on my opinion bad idea, because nomads are yet very complicate and complex nation, you must combine this with this and with this to be as effective as when other fraction use only one unit type. Sacus are not posible to spam, it is expensive special unit for special situation and would not be many player who will know that this is how to save NOVAs against be raped, so in finally they would be raped many time and start crying about how low they are and need balance, and wold not be pleasure for them to play nomads, and would be against make nomads as normal fraction on FAF... (thats why i try to push balance on final)

Why this command aura would not be problem on units that ppl can spam is that it would had small number of unit that it catch. So you must had big mount of T3 units too. (radius 30 is because it want to catch naval too, and naval had bigger spreed distances, but probably would be enough as visual radius = 25)
___

NOVA,
speed 3,2 vs low, fully agree, i decide 3,2 because it is speed on water, and cant be extremly slow on water, it would help when would be slower on land and faster on water (but its hard to explain as nomad shit technology) . And is not so big differences betwem 3,2 or 3,0 so 3,0 is great.
-
Range
40 vs 38 is more about calculation, it look nicer :) and it is not so big differences, what is a big differences is a join canon from 2 to one, then range is a problem and you had probably right. So i throw this idea, 1100 every 4 sec would be OP.
but i will rather when it would a change a dmg too, i dont had calculate it yet but maybe 320->300/275dps split on 150 on long range canon (38->40range, rof 7,1->6) and 150/125 on low range canon (25->20/22range) what pretty help other units use they range against NOVA :twisted:, bigger range but only 30% dmg and 70% of dmg on low range. about outhums ready down

..Outhum -> in past i was test every T3 units how good they are for each others fraction, and you will be surprised but serafin T3 are best one, outhum with shield are mass to mass most effective units, you need micro and energy for shield but they then rape brick/percival with very good efetcivnes, against titans are better, against loayalist stund had problem. Harbs with shields are third that efective as outhum with shield. Specificum about aeon and serafins is that they must combine with shileds and spider bot, many people forget for it but spider bots on flat map rape percis/bric/ exp preaty easy, And this would be same and more ultimate against nomads, 2 shots from sera sniper and nova is down, sniper is 15% cheaper unit, with one time bigger range. (thats a reson why that comand aura need speed bonus for around units, because then nomads would be very week against sniper, because dont had shield -> and speed of big mounth units is something like firepower, what is exaktly in that where are nomads experts)
..aeons similar like sera outhums must use shiled and sniper, but can better use T3 artilery against nomads, low hp on unit, army (can fire on move) And dont forget that when outhum had 400dps nova would had 70% from that, and only 55%HP so when use shield and go on range (nomad player dont micro) then would be raped same as are raped aeons player with auroras when something go on range) when dont use shiled can use sniper bot and shot them from range, nomad can counter it from air or by T3 artilery and of course speed buff help them a litle to catch non micred snipers
_
Ok its a huge mount of text, but i hope that it help me to get you for this command aura idea and massive use T2 units on T3 position.

on my mind it looks like ideal - beautiful solution

Statistics: Posted by Ithilis_Quo — 15 May 2014, 17:11


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2014-05-14T18:49:43+02:00 2014-05-14T18:49:43+02:00 /viewtopic.php?t=7309&p=72909#p72909 <![CDATA[Re: BUG list]]>
As for 40 range Nova, it's not possible unless it gets low speed (like aurora) around 2.5, so that Othuum can get in range decently. I prefer a speed 3 Nova with 38 range so that Othuum has a chance to catch / damage them with their 32 range weapon. Just 1 range difference is a huge deal, it's the main reason why Othuum suck (Harbingers have only 3 more range than Othuum main weapons and they are far superior for this reason). Nova has currently 13 more range (6 for the long range weapon of the othuum), it's a huge difference, and only works because it's only half the DPS. If the Nova had all its DPS, or even just 300 DPS at 40 range, as you suggest, Harbingers and Othuum would not be able to approach (only percivals would be able to compete).

However, you made a good point about the Aeon strat bomber killing 3300 HP Nova too easily. 3500 HP may be enough a nerf. 3300 was chosen because it's the minimal value above 2 percival shots. The less HP the nova has, the easier it is for ships to counter them.

As for Rockets, it's better to talk about them once SCU upgrade values are definitive, it's not yet the case, some changes are planned. But if you don't check out what dual rockets do in capacitor mode, especially against a line of t2 pd, you can't understand why it's a powerful upgrade.

Statistics: Posted by pip — 14 May 2014, 18:49


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