Forged Alliance ForeverForged Alliance Forever Forums2012-12-20T18:31:29+02:00/feed.php?f=16&t=25852012-12-20T18:31:29+02:002012-12-20T18:31:29+02:00/viewtopic.php?t=2585&p=25386#p25386 I just sat back and watched him squirm
]]>2012-12-20T15:35:49+02:002012-12-20T15:35:49+02:00/viewtopic.php?t=2585&p=25376#p25376 thx for that sniper tank nerf.. as the usual 1v1 UEF victim i like that change
T3 Static SAM: Health and Max Health = 10500 (from 9000)
T3 Heavy artillery installation: INO2302: Elevation = 200 (from 300) Weapon (I know it's the value of the building that matters, but this is for clarity) Damage = 5000 (from 5500) DamageRadius = 6 (from 5) Firing randomness = 0.25 MinRadius = 175 (from 150) MaxRadius = 750 Muzzle velocity = 55 (from 62) Rateoffire = 0.11 (from 0.1)
INB2302 Defense = 10 000 HP (from 15 000) Economy: Mass cost = 80 000 Energy cost = 800 000 energy Buildtime = 28000
T2 Scarab Field engineer: Vision Radius = 25 (from 28) MaintenanceConsumptionPerSecondEnergy = 0 (from 15) # this fixes the bug where the unit auto stops its build order because of a conflict with energy consumption = same bug as UEF Sparky.
T1 light tank: rateoffire = 3.5 (from 4)
T1 mobile AA: turret yaw speed for AA weapons = 180 (from 90) Rate of fire of AA weapon = 1.1 (from 1.2) Rate of fire of artillery weapon = 0.145 (from 0.15)
T1 tank Buster: Buildtime = 320 (from 300) Surface threat level = 1.5 (from 1) Range = 28 (from 30) Firingrandomness while on the move = 1.3 (from 1.25)
Crawler: Mass cost = 22000 (from 23000) Removed Air layer for the fusion missile so that it can't fire fusion missiles from a Comet. Speed modifier on water removed (was 20% slower like other hover units before)
Bullfrog: Size Y = 3.6 (from 2.6) Mass cost = 28500 (from 31000) Energy cost = 360000 (from 400000) Buildtime = 21000 (from 20000) Plasma weapon: damage = 2000 (from 1600) Muzzle salvo = 2 Initial Damage = 500 removed Speed modifier on water removed (was 20% slower like other hover units before)
Air Units:
T1 air transport: mass cost = 90 (from 100)
Torpedo gunship: Name changed to Vangard torpedo range = 30 (from 25) muzzle salvo size = 3 (from 2) projectile per on fire = 3 (from 2) reload = 0.15 (from 0.2)