Forged Alliance Forever Forged Alliance Forever Forums 2017-12-05T05:47:02+02:00 /feed.php?f=16&t=14575 2017-12-05T05:47:02+02:00 2017-12-05T05:47:02+02:00 /viewtopic.php?t=14575&p=157523#p157523 <![CDATA[Re: adjacency bonus]]>
so about the T3 arty, i tried messing around with it, and i tried to Ctrl-K it, and things got weird : also the unit was apparently gone (i couldn't select it, and the strat icon was no longer there), but there was no explosion, the building didn't turn into a wreck, and the satellite didn't fall on the ground (or whatever's supposed to happen when the building dies)

Statistics: Posted by lapantouflemagic — 05 Dec 2017, 05:47


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2017-07-25T17:15:35+02:00 2017-07-25T17:15:35+02:00 /viewtopic.php?t=14575&p=152465#p152465 <![CDATA[Re: adjacency bonus]]> it will be part of the next update.

No idea about the rocket arty bug (the fire cycle indicator)

Statistics: Posted by CookieNoob — 25 Jul 2017, 17:15


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2017-07-22T16:22:28+02:00 2017-07-22T16:22:28+02:00 /viewtopic.php?t=14575&p=152316#p152316 <![CDATA[Re: adjacency bonus]]>

the t3 arty adjacency bonus is a bit tricky as its only the relay unit for the satellite. I will have a look at it today or tomorrow.


easiest way: add the cost of 4 t3 pgens and increase fire rate.

Statistics: Posted by ABSTRACT — 22 Jul 2017, 16:22


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2017-05-17T10:00:57+02:00 2017-05-17T10:00:57+02:00 /viewtopic.php?t=14575&p=148961#p148961 <![CDATA[Re: adjacency bonus]]>
thx for your report, I looked into it and tried to fix the t2 arty adjacency thingy. It turned out to be waaayyy more complicated than I first thought. The reason this happens is that the recoil time (muzzle timeout) and the rackrecoiltimeout were longer than the (via adjacency) reduced fire cycle. That caused the weapon to skip one fire cycle when it wasnt recoiled entirely. To fix it, I reduced the muzzle reload time and the rack recoil timeout and now its working properly when surrounded with pgens*.

*there are exceptions, for example 4 t2 pgens will reduce the firing cycle enough to hit the same problem again, I wasnt able to fix that though. (on the other hand: who surrounds his arty with 4 t2 pgens??)

so 1 - 4 t1 pgens or up to 3 t2 pgens should work nicely.


the t3 arty adjacency bonus is a bit tricky as its only the relay unit for the satellite. I will have a look at it today or tomorrow.

I didnt look into the t3 rocket arty issue yet but I think this will be a pain to fix xD

Statistics: Posted by CookieNoob — 17 May 2017, 10:00


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2017-05-15T18:33:24+02:00 2017-05-15T18:33:24+02:00 /viewtopic.php?t=14575&p=148838#p148838 <![CDATA[adjacency bonus]]> - t2 artillery: fully surrounded with t1 pgens (i havent tested with other pgens) shoots slower than without
- t3 artillery: no adjacency bonus (idk if it is intended; but other factions have it; but they have about the same costs and dps -> #balance)
---- btw the dps (currently 100 in the properties window) seems to be wrong calculated. i think it is about 500 because we have 5 projectiles/rate.
- t3 rocket artillery: just a view bug (it shoots before the loading bar is finished)

Statistics: Posted by ABSTRACT — 15 May 2017, 18:33


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