T2 is phase where is most tactical option so lets look on what nomads offer on they T2
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LAND
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T2 Brute tank - 250 mass for 1750Hp and cca 60dps, very solid, tank something between rhino and pillar, includin artileri suport ability, what mean when you fire with mml, your mml is more accurate.
T2 fast rouge tank - something like basic hoover tank but faster (5 speed) and less armored, ideal unit for fast, very fast raiding. It is as T2 LAB, dont try use it against normal army, you lose hard. But its perfect for raiding hoplite, unguarded mexes, and haras.
T2 MML - this unit is diferent as others mml, it fire 2 missile each for 200dmg and 1,5/2 AOE, if can go and fire underwater, and most important it had extreme width unacurancy, what is best think on that mml. with comparing with others it had low dps, but can be effective use against moving army, especialy T1 what smash as hell. What is bad that against PD it is half that good as other.
When you play nomads, and oponent is technology behing this is perfect against T1 spam or when is abuse hoplite/mongoos build this mml with EMP tank.
when you play against nomad, and he is build plenty of mml, you will kick him with hover tank or with basic T2 tanks. it is strong only against low HP units and it is ridiculous unaccurate, in some salve is hard to desribe how unaccurate it is
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T2 EMP tank - this tank is skelet of T3 army, one of the most important units in nomad army, it cost many (300mass) have 15dps (140 against shield) and 35 range and EMP for 2,5-0,625 sec by shot, one emp can stun 1 T2 tank or 3emp can stun 1 T3tank. it doesnt stun units with/under shiled, but heavy dmg shield. It is as T2 absolver with EMP.
when play as nomad : dont forget mix this unit to your army, nomad had no shiled and this would destroy enemy shiled easyli, when you turn bombard mode you slowly whole enemy army. nomads dont had tank units on T3 but EMP tank can stun/slow enemy force and you can smash him from range. EMP tank is also perfect for force atack enemy base/firebase, it stun structure too, so you can easy disable enemy turest as medusa can.
when play against nomad : when you see enemy had plenty of EMP care about number of shiled you build, when he had 5 emp in mix it disable mobile shield after 4-5sec, so it is faster as you come on range. dont build only T2/T3 units you must build mix army as target fot this tanks, many and cheaper units are mutch more effective, obsidian and sera smal chicken in front is very bad idea. This tank is pretty expensive and nearly dont do any dmg, know it and use your oponent less firepower against your him.
T2 flak - fire 3 shots with less aoe as others, better against farther group of air units, less effective against closed group.
T2 field enginer - have radar/sonar 50range (can be boost for few second to 75range), can build only firebase, and have TMD, half effective as static tmd but mobile, what is pretty nice for defend mexes against tml and use them as enginering station (+30% buildpower = 17,5) have anchor function what mean you dont mark/move him. and is pretty good for reclaim after-party , and as mobile radar and tmd defense your ACU special against sneaky enemy acu with tml who is trying snipe you in fight
T1 tank destroer: It is T1 units but is important on T2 too, against T2 oponents who dont target this sneaky snipers manualy can be painfully oponent, T2 pilar get dont on one salve by 5 snipers, that mean 50% more mass, but you have biger range and in many situation your T1 sniper are in back and can fire more than once. when oponents have some important and expensive T2 units, stun him and easy kill with snipers. This tank is irreplaceable when you face enemy ACU.
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AIR
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T2 gunship - worst and best gunship, and all together. why worst - because cost 20% more with same stats as others
why best, because have torpedos with similar dmg as torpedo bombers. This gunship need spesific situation where can be perfect, otherwise is worst against naval whitout solid AA have 2x dmg as torpedo bomber, but against navy with normal AA it is as effective as torp bomber who cost 20% more. For what it is perfect is kiling ACU in water map. he dont escape you and you can continue fire underwater.
T2 bomber - second best bomber beyond cybran corsairs. same as T1 bomber T2 is litle bit faster, but speed diferences is not that hight normal is 15, nomads is 16. It have perfect accurate AA misile, who nearly never miss (home missile and continue chase enemy when is beyond spidfire too), and 2 salve on ground, first misile, 0,3sec later second and more dangerous bombs, what together do 1400dmg, but probably not all you hit, it is easyr to dodge as corsair but much faster as sera/uef one. I love this bomber and corsair are some time jealouse on this one. It is compensation for torpedo gunship, what is good only in rare situation.
As nomad: you can use him for snipe, or destroy enemy eco, as all other T2 bomber, but this one work, not as sera/uef one.
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NAVAL
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Pride of nomad are T2 navy, this navy rely need your attention because whitotou micro and good mixing you lose hard, very hard, but when you do things right you can rape your oponent for ragaquit and simply saying "nomads too OP" For nomads navy you need mix more like everything else, whitotu destro you lose against enemy direct fire naval, whitout cruiser you lose against enemy direct fire naval, and air, and whitotu railgun you lose against subs. When you have all you are strong
T2 destroer: 70range, 1,5 aoe litle faster(more accurate shots, 15%) only 6400 hp, and only maincanon with less dmg as others main canon, had any topedo, and any topr defense. But have bombard mode (fire faster and unacurate)
As nomad: you must use your range, and accuranci when is batle go more face to face, dont wory and go in, when you turn bombard mode you had superior DPS but need to be realy near for dont miss so many shots, when you are face to face you have 40% more dps and can kik enemy ass. but be aware for sups, no torpedos, no torp defense. It is also best destroer for bombard coast, best AOE solid range and brutal force of bombard mode.
against nomads: it is easy, lowe hp, low dps, and any anti-subs/torpedo defense, use your subs and he do 0dmg to you, most easy it is for serafin, thay can submerged destro, emerge near cruiser destroy him and by torpedo smash destroer. only problem for you is railgun who is against subs superior. It is better cooper who destroy torpedos by simply fire.
T2 railgun: each shot destroy some torpedos on place where shots come to target = work as torp defense too, but only if shot on right target. have 60 range, what is many, so you can easy outrange enemy subs, and smash him from range.
against nomads: against enemy destroers it had low hp and low dps. superior only against subs.
T2 cruiser: solid AA, and EMP boat with 1 sec stun by shot for T2 units, that mean one boat can stun cca 50% action of one T2 boat, it is only way how you can stay and win naval fight, whitotou this boat you have no chance, with oponents would rage. Also this cruiser have one missile (300dmg) what is homing, so you can do some dmg with him too, but nothing drastac.
as nomads: you need this ships have in safe place, most important are on beginig of T2 naval, you can easy destroy enemy destroer because he would be on stun, and reclaim, but you need something before cruiser as tank, destroers, or plenty of T1 frigate
against nomads: cruiser is your primar objects, when you can kill enemy cruiser you win naval. best options against nomad navy is mix submerged units for unprepared oponents (who dont build that many railgun boat) and plenty of T1 frigate who can fire on cruiser when primar force (destro) would be on stun. when you kill it nomad destro is crap. with cruiser nomad destro kik your ass on 1000 meter wide hole.
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ACU
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On T2 you have some new option, depend on whiht strategy you chose, nomads have one of best battle acu, and low hp is not problem for him.
Gun + advance gun :gun upgrade cost normal 800mas, and double rate of fire and range, advance gun cost 1500 mass and 45 000energy, what is -350e for 2minute +something = not so big pain how it can looks like. advance gun take you double dmg = 360dps. You must know on whith situation you are and it is cost effective for you. It is cca 30% effective as is serafin master gun but cheaper and posible to build on T2.
rapid repair: + 3500 hp and very solitd regen (cca+100/sec) if 15sec not in fight, for 1000mass it is very good price for early fight acu. you can upgrade it on nomad nano, what mean acu with 40 000hp someting as sefarine style, but with less hp, and less regen who is only out of fight. and this thing cost 3000 mass so it is for T3 stage.
locomotor: cost 650 mas and give you +50% speed = 2->3 this upgrade have only one problem, and that is: lokomotor is on back, so you have more hp or speed, and more armor and regen is mostly more important as bonus speed, but when you dont have 420e/sec for rapid repair and want some early bust, speed is nice to run on enemy acu, and run out from problems, he cant catch you with acu, and T1/t2 tanks are only slithli faster as you are, so you have more time to get some reinforsments
intel probe : when you decide dont move acu from base and stay in safe, you can invest 600 + 1200 mass to probe and advance probe, what is satelite with cca 60range radar for every place in map, whit decay after 35 sec and reachard every 60sec. or advance satelite what is visual intel on same place.
Orbital bombardment: this upgrade mean that you can bombard some place on 200 range from acu with 10 tml where each do cca 500dmg on cca 4-5 Aoe, bombard cost you only time (60sec reacharg) this upgrade is expensive but when you deside for it is easy for you destroy enemy mexies, or PDs, or early unshiledet T2 Pgen, enemy need plenty of tmd, or schield mexis, what is anoing. I personaly hope that this upgrade would be changet, but hight price make them nearly not used.
against nomad: when enemy has this upgrade then you need at least mobile shiled on your mexies, this upgrade is something like acu TML but have lesser range 200 vs 256, and tmd are not so effective against, but what is good against is dont allow enemy acu go on range your mexes, and def only mexes what are near oponents.
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So again, primar strategy for nomads on T2 is mix mix mix, you cant and you dont win when would play "standard" one units show tactic. this on nomads simply doesnt work. And when you play against nomad principe is same, because they mix, you need mix too, not so many as nomad but whitout mix, you are on shorter side. On T2 is for nomads air less important as on T1 thay have perfect bomber, but strongest T2 land, and potencial naval, so is better focus on this places.
Have nice day, no luck when you face my in game, and play nomads.Statistics: Posted by Ithilis_Quo — 03 Jul 2014, 01:32
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