Forged Alliance Forever Forged Alliance Forever Forums 2014-05-31T06:00:12+02:00 /feed.php?f=15&t=7509 2014-05-31T06:00:12+02:00 2014-05-31T06:00:12+02:00 /viewtopic.php?t=7509&p=74276#p74276 <![CDATA[Re: Nomads error report -Game breaking-]]>
pip wrote:
Yes, RK's mod is not compatible with nomads, and your issue is what happens when you activate it before a nomads game.


Yeah this is confirmed sorry for the scare.

Statistics: Posted by Turnus — 31 May 2014, 06:00


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2014-05-29T09:16:01+02:00 2014-05-29T09:16:01+02:00 /viewtopic.php?t=7509&p=74130#p74130 <![CDATA[Re: Nomads error report -Game breaking-]]> Statistics: Posted by pip — 29 May 2014, 09:16


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2014-05-29T04:35:15+02:00 2014-05-29T04:35:15+02:00 /viewtopic.php?t=7509&p=74123#p74123 <![CDATA[Nomads error report -Game breaking-]]>
Teams:
1: Myself playing Nomad / Cybran Sorian AI adaptive
2: 2 more Sorian AI adaptive
3: 1 Sorian AI adaptive (this guy got screwed on so many levels :lol:)
4: Nomad Sorian AIx Adaptive

There is apparently no attach file option so i will have to figure out a way to post my replay and whatnot, but the game breaker was that Nomad units cannot be finished off they don't detonate into wreckage. If i can post my replay then i will have marked what i mean and talked about it in the game.

Replay ID : 2246111

.....After looking through the replay log i think the issue was on my end. I accidently left RK's explosions mod on after a game of Coop. This would completely explain the issue....

Statistics: Posted by Turnus — 29 May 2014, 04:35


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