Forged Alliance Forever Forged Alliance Forever Forums 2014-04-12T12:10:47+02:00 /feed.php?f=15&t=7194 2014-04-12T12:10:47+02:00 2014-04-12T12:10:47+02:00 /viewtopic.php?t=7194&p=71037#p71037 <![CDATA[Re: Artileri support ability]]>
As for the way artillery support works, yes, it's basically when a gunship / t2 tank has vision on a target : artilleries that are in firing range of the target will benefit from the increased accuracy.

Statistics: Posted by pip — 12 Apr 2014, 12:10


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2014-04-12T12:04:16+02:00 2014-04-12T12:04:16+02:00 /viewtopic.php?t=7194&p=71036#p71036 <![CDATA[Re: Artileri support ability]]>
Brute51 wrote:
The MML does get artillery support already.


that i was not know before. Same with T3 artileri missile, i was think thats not artilry where this ability dont ocur on this units. so thats great then.
But how this help MML to get out PD? Isnt it perfect accurate on not moving objects jet? Or it already had some firing randomnes for be usable against army too?

Statistics: Posted by Ithilis_Quo — 12 Apr 2014, 12:04


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2014-04-12T11:21:45+02:00 2014-04-12T11:21:45+02:00 /viewtopic.php?t=7194&p=71031#p71031 <![CDATA[Re: Artileri support ability]]> Statistics: Posted by Wakke — 12 Apr 2014, 11:21


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2014-04-12T08:56:35+02:00 2014-04-12T08:56:35+02:00 /viewtopic.php?t=7194&p=71028#p71028 <![CDATA[Re: Artileri support ability]]>
And as Brute said, MML also benefit from it, and since t2 tanks have artillery support, if your MML are behind t2 tanks, they will have 100% more accuracy, and will be able to take out t2 pd much more reliably.

Statistics: Posted by pip — 12 Apr 2014, 08:56


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2014-04-12T08:22:09+02:00 2014-04-12T08:22:09+02:00 /viewtopic.php?t=7194&p=71027#p71027 <![CDATA[Re: Artileri support ability]]>
Right now in Nomads most artillery units are supposed by gunships. This means that if you fly a gunship near the intended target of an artillery then that artillery will get an accuracy bonus (it's a 100% bonus at the moment, 200% for the T3 rocket artillery). This works because the artilleries don't have homing projectiles. In fact many Nomads units get aided by artillery support. Each unit that can be supported has that listed in the abilities panel that you see when you hover the mouse over a unit. The MML does get artillery support already.

Statistics: Posted by Brute51 — 12 Apr 2014, 08:22


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2014-04-11T23:09:30+02:00 2014-04-11T23:09:30+02:00 /viewtopic.php?t=7194&p=71016#p71016 <![CDATA[Artileri support ability]]> Nomads gunships had artilery suport ability, what is almost ussles, becase artileri is nearly not used on moments when can be on that place gunship too. That place would be for 80% guard with flak, shield or carrier.

My idea, maybe OP i know, but dont know how (i really not want to had OP fractions, op cybrans are enough), but for discuse..

Change this ability from artileri suport to missile suport missiles are the nomads wepen No. 1. for making missile homing with really big firing randomnes (dont occur on TML with manual launche). That would mean when something is firing missile and units with this ability is over this place this ability will had 25-35% chance to hit moving target becase missile would not be targeted on place where target was on time when missile was fire but would targeting moving object with real big inaccurate.

For what it will be good?

When you will had T3 navy fight then heavy destro can go fight and leviathan from back would make a missile suport for him, similar like make another battleships from distanve. Leviathan missile then hit something when enemy move too, not all missile, but 2-3 from salve hit some ship. (Only if would over that place be units with this ability)
using this ability would nomads cost plane what probably lose.

Or when you had T2 land army and build mml then missile would do some dmg on moving units too, becase would be fired randomnes so probably miss a target, but maybe hit another one from enemy army. and mml would be clasic unit for nomads land like are hoplite/mangoos for others. For enemy would be easy protect army againt that = not allow flight nomads air over they army, so 1-2 flak totally solve this nomad ability. And change mml for big waste.

Or ACUs bombard would had biger impact when would send with gunships (i fear from that would be op)

that firing randomnes would must be real big for making them only +-30% chance to hit mybe lower

Statistics: Posted by Ithilis_Quo — 11 Apr 2014, 23:09


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