This is a huge release that looks significantly more polished than the previous one, so check it out!
Build 41 General Changelog:
- General: New ability for Nomads ACU and SCUs: capacitor. This device temporarily boosts the performance of the command unit for a short time. It then needs to recharge using your excess energy. The capacitor ability is manually triggered and boosts damage output, build speed and self repair rates while active.
- General: Removed sniper mode enhancements from ACU and SCU command units.
- SCU: The SCU has had a complete overhaul. New model, new textures, a few new enhancements (rocket launchers), and new features such as "Akimbo control" which allows the SCU to target different units with both arms at the same time.
- General: Many units had their textures enhanced.
- General: the glow parameter in the shader.fx has been reduced for more subtle lightning effects when Bloom is enabled.
- General: New unit icons for about half of the units, necessary after updating the unit textures.
- General: The FAF version of Nomads now supports the engymod changes (HQ and support factories at T2 and T3).
- Structures: Tarmacs changed to a lighter version with a slight copper color. Two mini-mods added that enable different color tarmacs.
- Nuke: Nomads nuke (black hole) effect changed slightly to look a bit better.
- SCU: explosion effects caused by dying SCUs no longer partially plays above water, if the SCU is submerged.
- Shader: Reduced over-the-top glow on all units.
- AI: For every T1 sniper tank or T2 EMP Tank that the AI builds, it also builds at least 1 tank. This is to reduce the large groups of support units that the AI sometimes sends towards enemies.
- AI: Factory built units can now use the abilities area bombardment and capacitor if they have that ability.
- General: UI and special ability (orbital bombard, intel probe, etc) code overhaul. Gameplay wise there's not so much changed but under the hood a lot of improvements were made, that will show full potential in future builds.
- General: The blueprint variables OnWaterSpeedMultiplier, DamageToShields and InitialDamage now globally available, for units of all factions.
- Shield units: A stunned bubble shield unit recovers its shield much quicker (using low power recharging iso damaged recharging).
- Naval: The T2 destroyer and T3 heavy destroyer (naval units) now have supported artillery weapons.
- Bug fix: Factories and other large units can now be stunned by area stunners such as the T2 EMP tank.
- Bug fix: Units with personal shields are no longer stunned while the shield is still activate. Once the shield drops the unit will be stunned but not while the shield is still up.
- Bug fix: Some units left a wreck with much less mass in it than it was supposed to.
New mods:
- Blueish tarmac
- Grey tarmac
- Dreadnought sky ship
Changed mods:
- Small modifications to the other faction SCU preset mod: veterancy corrected and new anti air preset created for Cybran SCU
The Dreadnought Sky ship for those who prefer this placeholder model to the default orbital placeholder model.
Statistics: Posted by Brute51 — 12 Oct 2013, 23:01
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