Forged Alliance Forever Forged Alliance Forever Forums 2013-05-15T23:56:28+02:00 /feed.php?f=15&t=2690 2013-05-15T23:56:28+02:00 2013-05-15T23:56:28+02:00 /viewtopic.php?t=2690&p=42106#p42106 <![CDATA[Re: Recommended changes for the nomads.]]> Statistics: Posted by pip — 15 May 2013, 23:56


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2013-05-15T23:51:40+02:00 2013-05-15T23:51:40+02:00 /viewtopic.php?t=2690&p=42104#p42104 <![CDATA[Re: Recommended changes for the nomads.]]> http://eureka.wikia.com/wiki/Liftoff) It would help to justify the need for the resource consumtpion of the gateway and might fit teh Nomad theme a little more closely.

Statistics: Posted by ncc1702 — 15 May 2013, 23:51


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2013-04-22T13:48:57+02:00 2013-04-22T13:48:57+02:00 /viewtopic.php?t=2690&p=39446#p39446 <![CDATA[Re: Recommended changes for the nomads.]]>
I wonder if we could just make an entirely new entity which we could just tack onto ships. A team-colored generic pirate flag model.

Also, this thread made me think of this - http://www.youtube.com/watch?v=SLMJpHihykI

Statistics: Posted by MushrooMars — 22 Apr 2013, 13:48


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2013-04-19T17:16:48+02:00 2013-04-19T17:16:48+02:00 /viewtopic.php?t=2690&p=39076#p39076 <![CDATA[Re: Recommended changes for the nomads.]]> Years ago Ive planned for RTS Spring a race like this, and Ive modeled some concept ships/tanks/planes in that fashion.

Statistics: Posted by vongratz — 19 Apr 2013, 17:16


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2013-01-19T05:47:29+02:00 2013-01-19T05:47:29+02:00 /viewtopic.php?t=2690&p=27653#p27653 <![CDATA[Re: Recommended changes for the nomads.]]> Statistics: Posted by Astrofoo — 19 Jan 2013, 05:47


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2013-01-19T05:46:08+02:00 2013-01-19T05:46:08+02:00 /viewtopic.php?t=2690&p=27652#p27652 <![CDATA[Re: Recommended changes for the nomads.]]> Statistics: Posted by Astrofoo — 19 Jan 2013, 05:46


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2013-01-19T01:59:07+02:00 2013-01-19T01:59:07+02:00 /viewtopic.php?t=2690&p=27645#p27645 <![CDATA[Re: Recommended changes for the nomads.]]>
I remain unconvinced...

Besides since when did any of the other factions paint flags on their units, it seems a bit gimmicky to me thats all.

Statistics: Posted by Softly — 19 Jan 2013, 01:59


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2013-01-19T01:46:33+02:00 2013-01-19T01:46:33+02:00 /viewtopic.php?t=2690&p=27644#p27644 <![CDATA[Re: Recommended changes for the nomads.]]> Statistics: Posted by Astrofoo — 19 Jan 2013, 01:46


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2013-01-05T17:57:36+02:00 2013-01-05T17:57:36+02:00 /viewtopic.php?t=2690&p=26495#p26495 <![CDATA[Re: Recommended changes for the nomads.]]> Statistics: Posted by Scalestor — 05 Jan 2013, 17:57


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2013-01-05T14:16:33+02:00 2013-01-05T14:16:33+02:00 /viewtopic.php?t=2690&p=26466#p26466 <![CDATA[Re: Recommended changes for the nomads.]]>
By the way, feel free to post other ideas you have (not just you but anyone)!

Statistics: Posted by Brute51 — 05 Jan 2013, 14:16


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2013-01-05T11:39:13+02:00 2013-01-05T11:39:13+02:00 /viewtopic.php?t=2690&p=26429#p26429 <![CDATA[Re: Recommended changes for the nomads.]]> But some things can't change now, like the colours, which were a choice by the old team. Since we have nobody to redo 100+ textures, it's just impossible to change the global colour.

Statistics: Posted by pip — 05 Jan 2013, 11:39


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2013-01-05T04:45:21+02:00 2013-01-05T04:45:21+02:00 /viewtopic.php?t=2690&p=26398#p26398 <![CDATA[Recommended changes for the nomads.]]>
I consider land based exp as either one of two catergories. Light exp and heavy
Light experimentals would be the monkeylord, the new nomad light t4 tank and the missile launcher.
Heavy would be the likes of GC, Megalith, yTHOTHA and the new nomad super heavy tank.
I believe the carrier should be able to lift all the light exp..which would mean adding the ability to lift the monkey lord. I understand this is not the case at present.

I also think consideration needs to be given to whether or not is should be able to lift naval units.
A battleship would theoretically weigh a similar amount to the monkey lord and i think this would add a great strategic element to the use of the carrier.
I dont believe it would be over powered as the slow speed of the transport coupled with the need to dominate the air would make amassing a huge navy very difficult.
I think it should be able to life one battleship/battlecruiser/missileship/aircraftcarrier at a time.
or
Two Cruisers/Destroyers/torpedo boat/shield boat/counterintelligence boat at a time
or
4 frigates/gunboats
I dont think subs should be liftable as well as the atlantis or aeon battleship)

Power gens.
I understand the texturing is still work in progress and whilst i applaud the amount of work that has gone into this faction i think the ultimate goal would be to try and make them consistent with the other factions in game.

It would be nice if power gens followed a similar sort of upgrade pattern to the other factions. I..e They resemble each tech closely but offer more bulk. As it stands the three level power gens for nomads look completely disimilar and bare no resemblance at all. I like the model of the t2 powergen. Regardless. The t2 and t3 power gens look good. The t1 power gen looks awful.

Colour
Once again i understand this is minor and still work in progress:
I like that my units look cool when playing however whilst i like the nomads units appearance the colour chosen as their main theme makes them look ugly. I understand you are going for a run-down sort of look, but can this not be done with a grey or black instead of the horrible brown that we have now?. I think a matt black would suit this faction perfectly.

The Quantum gateway
The nomads have access to a quantum gateway despite it being stated in the faction description that they do not have gateway tech. I believe this item should be removed and replaced with some sort of landing bay. The landing bay would cost the same amount as a quantum gateway and the scu it calls in would cost the same amount of resources as for other factions. The difference here is about giving the faction a distinct flavour that is consistent with their description. The SCU should be dropped onto the landing bay in pretty much the same fashion as the ACU.

Statistics: Posted by flaminius — 05 Jan 2013, 04:45


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