StevenC21 wrote:
Hi. I just played the Nomads mod for FAF (Obviously), and I have noticed a few bugs, or at least differences from other factions.
1. Some units/structures have improper nicknames or designations, as in, some have none, some have the unit type as the nickname, and the Tech 2 Power Generator is labelled as a "Tech 2 Antimatter-Reactor", whereas both Tech 1 and 3 list it as a "Power Generator".
2. Not really a bug, but an inconsistency with all other factions: The Nomad sACU has to have an upgrade to be able to build non-factories. This seems like a remnant of something, at least to me.
Edit:
3. Some Structures (The Factory HQs), have naming schemes that differ from the standard. Ex. Nomads Factory: Tech 2 Land Factory (HQ) vs Aeon/Cybran/UEF/Seraphim Factory: Tech 2 Land Factory HQ.
Hi, thx for the report!
about the first one: the power generators should be called
t1: Power Generator
t2: Antimatter Reactor
t3: Advanced Antimatter Reactor
if they are not, then its a bug and I'll fix it when i have the time to do so. [EDIT] I checked and they are named properly
about the second one: the sacus for nomads were intended to be the main combat units for nomads at t3 (from the original nomads team) so their build ability is not their main role... this will be changed eventually
the third issue: will be fixed soonStatistics: Posted by CookieNoob — 30 Jan 2018, 16:15
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