Shiny new features, and design changes:
The T4 transport has been replaced with a brand new model! Now armed with two SAM turrets, four anti ground machine guns, and able to carry 18 t3 units, and a special unit, its better than ever!
T1MAAA target priorities have been reworked so its now much easier to use. The AA toggle now switches its target priorities, and you can now always order it to attack a specific target.
The intel boost mechanic has been rewritten from the ground up! now instead of a charged ability, its a toggle, where you can pay for additional intel range with a steep energy cost.
Updated the icons for the capacitor, with fantastic work from Ninrai. Now all the icons are the same style and of a much higher quality.
Artillery support mechanic has been removed, as it wasnt working, and was confusing as a mechanic
Bugfixes, code improvements and more:
fixed a bug where on some maps trees were not being cleared for the Nomads acu at the game start
fixed a faf bug where units inside transports inside carriers wouldnt die when the carrier died. yeah try working that one out xD
fixed the faf ingame stats display, since its horribly broken and people kept thinking that what it showed were actual nomads units stats.
fixed a bug with capacitor where you could keep the capacitor bar after removing it
removed the intel probe custom cursor, and replaced it with standard ability cursors
reduced the nomads acu size slightly
refactored build restrictions
refactored onlayerchange buffs
Balance:
changed the costs for orbital bombardment missiles, as it was a little to cheap to spam the heavy bombardment. Also reduced the max rate of fire for the bombardment.
the T1 tank destroyer no longer has any AOE
fixed a typo with the ACU overcharge
nerfed t3 static rocket artillery
nerfed the T2 emp tank to have a lower stun duration and aoe
reworked the T3 tactical submarine into a more support-like unit. It is now armed with inaccurate EMP missiles, and weaker torpedoes, so it is more of a bombardment type of unit. It is also armed with a tactical nuke, similar to the UEF billy, that is shot down with TMD
nerfed the slugger so it has less DPS and less AOE
reworked the T1 gunship so it now fires in bursts, with some inaccuracy. This should make it better against clumped units, and worse for sniping high value targets.