Forged Alliance Forever Forged Alliance Forever Forums 2012-03-29T23:49:23+02:00 /feed.php?f=11&t=916 2012-03-29T23:49:23+02:00 2012-03-29T23:49:23+02:00 /viewtopic.php?t=916&p=10129#p10129 <![CDATA[Re: More simple solutions]]>
It's a very interesting counter.

Statistics: Posted by wetlettuce — 29 Mar 2012, 23:49


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2012-03-29T21:39:25+02:00 2012-03-29T21:39:25+02:00 /viewtopic.php?t=916&p=10128#p10128 <![CDATA[Re: More simple solutions]]>
Double shield regen rate of static shields, cut PD range to visual range (28).


T1 PDs are great! they help you in a defensive position, create an obstacle in chokepoints that needs to be killed or avoided and are rather easy to kill if you leave them alone.


T2 PDs can hold the line without an army around, its very hard to brake through and since Transport have this terrible drop mechanic and are easily denied, theres hardly a way around them. They Cover entire areas and force you to build MMLs in great numbers.

They don't help with your defense, they are your defense. They don't make for interesting games.

Statistics: Posted by Pavese — 29 Mar 2012, 21:39


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2012-03-29T20:40:28+02:00 2012-03-29T20:40:28+02:00 /viewtopic.php?t=916&p=10125#p10125 <![CDATA[Re: More simple solutions]]>
FunkOff wrote:
I have a simple idea to several balance issues: tactical missiles travel through shields. Mmls are too weak? Solved. Shields are too strong? Solved. Cybran is underpowered? Solved. Missile subs are useless? Solved. Tmd not nearly as good as shield gen? Solved.


I'm fine with this so long as TMD is not so sketchy. Kind of like SAM's, you can get though TMD by exploiting the first wave being overkilled thus letting the second wave through.

It's been my experience that TML en masse can ONLY be countered by shields (or volcanoes). I don't care how many TMD you have.

When you add cybran missile splits to it, the TML4 will be very OP (against everyone but Aeon) especially en masse.

I prefer to add MML tracking ala SC vanilla. It doesn't have to be as OP as the original Viper, but SOME tracking will help MMLs a little, and make them more than just a static PD buster.

Maybe an outside the box solution is an ongoing MASS cost to shields (and stealth). If RUNNING a shield cost MASS, you would really have to think before buillding one.

What I would REALLY like to travel through the shield is overcharge.

Statistics: Posted by SJAndrew — 29 Mar 2012, 20:40


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2012-03-29T15:36:02+02:00 2012-03-29T15:36:02+02:00 /viewtopic.php?t=916&p=10101#p10101 <![CDATA[Re: More simple solutions]]> Statistics: Posted by thygrrr — 29 Mar 2012, 15:36


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2012-03-28T19:34:21+02:00 2012-03-28T19:34:21+02:00 /viewtopic.php?t=916&p=10039#p10039 <![CDATA[Re: More simple solutions]]>
FunkOff wrote:
Gunseng wrote:Hoplites have awesome range at 37,


T2 PD is 50.


Stealth reduces that greatly. Honestly the only problem I ever come across with Cybran is when you have a choke point and a PD creep battle going on. Their PDs are just as good as everyone elses but their shields are crap. You can use stealth and pummel away at their PDs and shields but it's just too easy to spam those shields with all other factions. With emp hoplites, stealth, and PD creep, hell it might even be overpowered lol.

Statistics: Posted by Gunseng — 28 Mar 2012, 19:34


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2012-03-28T19:26:57+02:00 2012-03-28T19:26:57+02:00 /viewtopic.php?t=916&p=10037#p10037 <![CDATA[Re: More simple solutions]]>
Gunseng wrote:
Hoplites have awesome range at 37,


T2 PD is 50.

Statistics: Posted by FunkOff — 28 Mar 2012, 19:26


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2012-03-28T19:20:18+02:00 2012-03-28T19:20:18+02:00 /viewtopic.php?t=916&p=10035#p10035 <![CDATA[Re: More simple solutions]]>
FunkOff wrote:
Gunseng wrote:F :cry: or Cybran, the Hoplite should have a toggle button like their T1 mobile AA that allows them to toggle between increased damage versus shields or normal mode.


Heh, that would be useless because of the short range!


Hoplites have awesome range at 37, and Cybran have mobile stealth and amazing stationary stealth field gen. If you're not using both of those you're not doing it right. I just figure if you give Cybran this advantage earlier than all the other factions they'll have a better chance at T2 compared to their disadvantages against T2 mobile/stationary shield spam.

Statistics: Posted by Gunseng — 28 Mar 2012, 19:20


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2012-03-28T13:54:15+02:00 2012-03-28T13:54:15+02:00 /viewtopic.php?t=916&p=10010#p10010 <![CDATA[Re: More simple solutions]]>
Anaryl wrote:
That's not a simple solution at all.

How bout just nerf the regen rate like normal people?


The up regen rate or the down regen rate (down being about 4x as much, on average)?

Statistics: Posted by FunkOff — 28 Mar 2012, 13:54


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2012-03-28T13:43:25+02:00 2012-03-28T13:43:25+02:00 /viewtopic.php?t=916&p=10004#p10004 <![CDATA[Re: More simple solutions]]>
Gunseng wrote:
F :cry: or Cybran, the Hoplite should have a toggle button like their T1 mobile AA that allows them to toggle between increased damage versus shields or normal mode.


Heh, that would be useless because of the short range!

Statistics: Posted by FunkOff — 28 Mar 2012, 13:43


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2012-03-28T06:07:57+02:00 2012-03-28T06:07:57+02:00 /viewtopic.php?t=916&p=9989#p9989 <![CDATA[Re: More simple solutions]]>
I think the best option would be to go ahead and give each faction their own T3 shield disruptor EXCEPT for Cybran.

For Cybran, the Hoplite should have a toggle button like their T1 mobile AA that allows them to toggle between increased damage versus shields or normal mode.

Statistics: Posted by Gunseng — 28 Mar 2012, 06:07


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2012-03-22T23:14:00+02:00 2012-03-22T23:14:00+02:00 /viewtopic.php?t=916&p=9617#p9617 <![CDATA[Re: More simple solutions]]>
Kryo wrote:
that would make TMLs even more dominating....


More? TMLs are only good for brief periods, it seems, that is, the time after you reach tech 2 and built the TML launcher, and before the enemy has built shields to cover all the important stuff.

Statistics: Posted by FunkOff — 22 Mar 2012, 23:14


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2012-03-22T20:07:43+02:00 2012-03-22T20:07:43+02:00 /viewtopic.php?t=916&p=9605#p9605 <![CDATA[Re: More simple solutions]]> Statistics: Posted by Kryo — 22 Mar 2012, 20:07


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2012-03-22T19:32:59+02:00 2012-03-22T19:32:59+02:00 /viewtopic.php?t=916&p=9602#p9602 <![CDATA[Re: More simple solutions]]> Statistics: Posted by FunkOff — 22 Mar 2012, 19:32


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2012-03-22T19:29:19+02:00 2012-03-22T19:29:19+02:00 /viewtopic.php?t=916&p=9601#p9601 <![CDATA[More simple solutions]]> Statistics: Posted by FunkOff — 22 Mar 2012, 19:29


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