Forged Alliance Forever Forged Alliance Forever Forums 2012-03-07T15:38:31+02:00 /feed.php?f=11&t=771 2012-03-07T15:38:31+02:00 2012-03-07T15:38:31+02:00 /viewtopic.php?t=771&p=8368#p8368 <![CDATA[Re: Is PD creep fair? How do you counter?]]>
FunkOff wrote:
Overcharge does more damage to structures in 3612


What is the damage to buildings now :?: I know it is 400 for ACU and 12000 for units (as indicated in unit database).

Statistics: Posted by X-Peri-MENTAL — 07 Mar 2012, 15:38


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2012-03-04T12:32:32+02:00 2012-03-04T12:32:32+02:00 /viewtopic.php?t=771&p=7934#p7934 <![CDATA[Re: Is PD creep fair? How do you counter?]]> Statistics: Posted by Pavese — 04 Mar 2012, 12:32


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2012-03-03T22:59:50+02:00 2012-03-03T22:59:50+02:00 /viewtopic.php?t=771&p=7906#p7906 <![CDATA[Re: Is PD creep fair? How do you counter?]]>
Last game i encountered a t3 push I made 6 TML launchers and simply hit the enemy acu making t3 pds (I guess he thought he was safe under a shield) during which time i made 4 t3 mobile artillery to slow the crawl, but it felt ineffective at best. Even the TML's weren't really mass effective and it required my enemy acu not noticing. Hardly fine strategic play is it ;)

It is something the balance team are looking into for 3612 and onwards.

Statistics: Posted by wetlettuce — 03 Mar 2012, 22:59


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2012-03-03T22:30:30+02:00 2012-03-03T22:30:30+02:00 /viewtopic.php?t=771&p=7905#p7905 <![CDATA[Re: Is PD creep fair? How do you counter?]]>
If possible, you can go with units or bomber for his eco if you're not sure if you can get his firebase.

T2 PD creep is strong, the best is you stop it before he can make many PDs. If he got not many Units, don't let him make PDs at the front. Atack him, force him to retreat and slowly tower himself forward from his last PD. That will cost him a lot additional PDs instead of just setting a tower in front of your base and gives you time to make more units.

While it is strong, a lot players tend to overrate the firepower of the T2 PDs against a huge T1 Army. It get easy overrolled. Be carefull if T1 PDs are mixen in, though.

If he wants to tower forward, force him to build a shield and maybe a stealth by making a pd just out of range of his PD. After he made it and an additional PD to kill yours, reclaim it fast.

Statistics: Posted by Zock — 03 Mar 2012, 22:30


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2012-03-03T21:20:38+02:00 2012-03-03T21:20:38+02:00 /viewtopic.php?t=771&p=7901#p7901 <![CDATA[Re: Is PD creep fair? How do you counter?]]> Statistics: Posted by TheStrategist — 03 Mar 2012, 21:20


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2012-03-03T18:12:17+02:00 2012-03-03T18:12:17+02:00 /viewtopic.php?t=771&p=7883#p7883 <![CDATA[Re: Is PD creep fair? How do you counter?]]>
TheStrategist wrote:
EDIT: Seems the replay doesn't work for some unknown reason. A couple of my replays of different games were replaced with an identical replay file of the same wrong game.


The problem is that FA's "Save Replay" function doesn't save the last replay, it just copies a replay named "LastGame.SCFAReplay" to the new filename you gave it.

We don't create a new "LastGame.SCFAReplay" since a lot of updates, so it's always taking the same old game.

Your actual game has an unique name with the DATE and TIME as part of the filename.

The broken SaveReplay function will be removed from the game in one of the coming updates.

Statistics: Posted by thygrrr — 03 Mar 2012, 18:12


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2012-03-03T17:52:18+02:00 2012-03-03T17:52:18+02:00 /viewtopic.php?t=771&p=7880#p7880 <![CDATA[Re: Is PD creep fair? How do you counter?]]>
If its in the game its fair.

Statistics: Posted by SpinDrah — 03 Mar 2012, 17:52


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2012-03-03T17:31:14+02:00 2012-03-03T17:31:14+02:00 /viewtopic.php?t=771&p=7879#p7879 <![CDATA[Re: Is PD creep fair? How do you counter?]]>

Statistics: Posted by FunkOff — 03 Mar 2012, 17:31


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2012-03-03T14:55:36+02:00 2012-03-03T14:55:36+02:00 /viewtopic.php?t=771&p=7865#p7865 <![CDATA[Re: Is PD creep fair? How do you counter?]]> . My bad.

Statistics: Posted by Nizar89 — 03 Mar 2012, 14:55


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2012-03-03T14:28:29+02:00 2012-03-03T14:28:29+02:00 /viewtopic.php?t=771&p=7864#p7864 <![CDATA[Re: Is PD creep fair? How do you counter?]]>

Statistics: Posted by Kryo — 03 Mar 2012, 14:28


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2012-03-03T14:18:12+02:00 2012-03-03T14:18:12+02:00 /viewtopic.php?t=771&p=7863#p7863 <![CDATA[Re: Is PD creep fair? How do you counter?]]> T2 PDs are effective against T2 tanks, and that's why you build them.

If you wished to win with a drop, first of all scoot!
Against an IA with no ASF, T3 transport are useless. You should have made T2 transport 10 minutes before, some heavy tanks, mobile AA and shield.

Statistics: Posted by Nizar89 — 03 Mar 2012, 14:18


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2012-03-03T12:02:49+02:00 2012-03-03T12:02:49+02:00 /viewtopic.php?t=771&p=7859#p7859 <![CDATA[Re: Is PD creep fair? How do you counter?]]> Statistics: Posted by Sunder — 03 Mar 2012, 12:02


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2012-03-03T21:21:05+02:00 2012-03-03T11:03:12+02:00 /viewtopic.php?t=771&p=7852#p7852 <![CDATA[Is PD creep fair? How do you counter?]]>
One of the most frustrating but most fun games I've played is attached. Please watch and tell me what I should have done differently. General playing advice is also welcome.


EDIT: Seems the replay doesn't work for some unknown reason. A couple of my replays of different games were replaced with an identical replay file of the same wrong game.

Statistics: Posted by TheStrategist — 03 Mar 2012, 11:03


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