Forged Alliance Forever Forged Alliance Forever Forums 2011-09-13T14:37:46+02:00 /feed.php?f=11&t=70 2011-09-13T14:37:46+02:00 2011-09-13T14:37:46+02:00 /viewtopic.php?t=70&p=676#p676 <![CDATA[Re: T2 PD visual bug, and a potential fix]]>

Statistics: Posted by Ze_PilOt — 13 Sep 2011, 14:37


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2011-09-13T14:20:17+02:00 2011-09-13T14:20:17+02:00 /viewtopic.php?t=70&p=671#p671 <![CDATA[Re: T2 PD visual bug, and a potential fix]]> Statistics: Posted by Kryo — 13 Sep 2011, 14:20


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2011-09-13T14:04:39+02:00 2011-09-13T14:04:39+02:00 /viewtopic.php?t=70&p=670#p670 <![CDATA[Re: T2 PD visual bug, and a potential fix]]>

Statistics: Posted by uberge3k — 13 Sep 2011, 14:04


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2011-09-12T15:36:46+02:00 2011-09-12T15:36:46+02:00 /viewtopic.php?t=70&p=627#p627 <![CDATA[Re: T2 PD visual bug, and a potential fix]]> Statistics: Posted by Kryo — 12 Sep 2011, 15:36


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2011-09-11T16:25:34+02:00 2011-09-11T16:25:34+02:00 /viewtopic.php?t=70&p=587#p587 <![CDATA[Re: T2 PD visual bug, and a potential fix]]> Statistics: Posted by Gowerly — 11 Sep 2011, 16:25


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2011-09-11T15:04:07+02:00 2011-09-11T15:04:07+02:00 /viewtopic.php?t=70&p=584#p584 <![CDATA[Re: T2 PD visual bug, and a potential fix]]>
I would be inclined not to use this for short-ranged beam weapons, like rhinos, GCs and monkeylords, but I do think this could be useful for serpahim and cybran T2 PDs, the UEF battlecruiser, seraphim destroyer..... and any I'm forgetting. (If you remember lemme know)

Statistics: Posted by FunkOff — 11 Sep 2011, 15:04


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2011-09-11T14:58:50+02:00 2011-09-11T14:58:50+02:00 /viewtopic.php?t=70&p=583#p583 <![CDATA[T2 PD visual bug, and a potential fix]]>
Mods such as Autogive help to some extend, as they display a message when your ACU is taking damage. The difficulty with this is that it's very difficult to distinguish between damage that you already know about (eg, you're dueling with another ACU near there) and the "silent killers" of Cybran or Seraphim T2 PD. Usually by the time you realize there's PD there it's too late to pull back.

Now, I know this can be fixed by scouting. Everyone should scout and scouting is good and great. We know that. :) The problem is, this is not an issue for UEF or Aeon, as their PDs are projectile weapons rather than beam weapons - therefore you can always tell when you are being hit by them, even if you haven't scouted the PD itself. And while it pains me to take away an advantage from the woefully underpowered Cybran, this is much more of a bug than intended behavior.

My proposed solution is to add a new projectile weapon to Cybran and Seraphim PDs. It would do no damage; it's purpose would be for visual purposes only, as it would then be visible both zoomed in close with it's visual effect and zoomed out with the yellow projectile weapons fire dot. If we want to make it look "pretty" then it could theoretically be an energy pulse moving along the beam.

Statistics: Posted by uberge3k — 11 Sep 2011, 14:58


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