TAG_ROCK wrote:
I dunno it just frightens me to see 10k hp shields that can be spammed so easily. I mean late game when you have many t3 mexes and can spam t3 pgens in seconds.
Well, that's a valid concern. However, the shields have a very small radius, which is a hugely limiting factor. Even 20 of them bunched together than easily be taken down, due the plash damage, from an experimental. Additionally, they need to be balanced for early tech 3 because the weaknesses of the Othuum are only balanced out by the T3 sniper, of which the garbage health is only balanced out by the availability of mobile shields. Without a usable (ie, lower energy consumption) mobile shield, seraphim T3 is simply gimped. Also, going on the logic that T3 should >> T2, Seraphim T3 shield should cost less mass per HP and less energy consumption per HP than T2 mobile shields, which it does not. I'd be fine keeping the high mass cost if it just got a sensible E consumption reduction.Statistics: Posted by FunkOff — 09 Sep 2011, 00:31
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