Forged Alliance Forever Forged Alliance Forever Forums 2012-02-24T22:14:45+02:00 /feed.php?f=11&t=611 2012-02-24T22:14:45+02:00 2012-02-24T22:14:45+02:00 /viewtopic.php?t=611&p=7160#p7160 <![CDATA[Re: about the T3 artylleri balance. give me your thoughts!]]>
(ugh. artillery wars)

Statistics: Posted by Doompants — 24 Feb 2012, 22:14


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2012-02-24T20:03:25+02:00 2012-02-24T20:03:25+02:00 /viewtopic.php?t=611&p=7141#p7141 <![CDATA[Re: about the T3 artylleri balance. give me your thoughts!]]> Statistics: Posted by noobymcnoobcake — 24 Feb 2012, 20:03


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2012-02-12T04:18:33+02:00 2012-02-12T04:18:33+02:00 /viewtopic.php?t=611&p=6129#p6129 <![CDATA[about the T3 artylleri balance. give me your thoughts!]]>
we all know it is INCREDIBLE expensive to build, and is practically useless if opponent builds up a ton of shields which makes ur 90k investment useless

so my idea is kinda the same from supcom 2

the artylleri there is fairly cheap and possible to build alot of if u want to do that. but they are also very weak.

so the idea is to reduce the t3 artylleri cost to maybe 1/10 of its original pricing so that its actually possible to build this sweet awesome thing in an normal game, but also decreasing its damage output alot.

1 projectile now does 5000 damage if im not to wrong, and it could also be possible to decrease this amount by 1/10 but still have the long range

or maybe decrease the cost of it even more! so u can mass produce it like u could in supcom 2...maybe 2-3 per game? that would be really superb.

it would not be somekinda t3 game ender. more like a t2 arty installation, good but not very good if built just 1 of it. u need many of them to really take out an enemy base or destroy land forces

tell me what you think of this balance idea!

Statistics: Posted by FlyingNorwegian — 12 Feb 2012, 04:18


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