Forged Alliance Forever Forged Alliance Forever Forums 2012-02-14T02:43:47+02:00 /feed.php?f=11&t=592 2012-02-14T02:43:47+02:00 2012-02-14T02:43:47+02:00 /viewtopic.php?t=592&p=6315#p6315 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]>
FunkOff wrote:
ShadowKnight wrote: it is not difficult for the Atlantis to have a built in cost reduction.


How do you do it then?


I believe the easiest way to find out would be to take a look at how the BlackOps team did their Experimental Seraphim Archway. However, now I am awake, I think they may have used duplicate units with different costs... Which CAN be done, but is ugly. I think it may be possible to have an OnBuildStart check of some sort which finds the cost of the unit being built, then applies a multiplier... I'm not sure, you would have to ask a more experienced programmer than myself :/


As for th units being almost free, it wouldn't be nearly as much of a problem as it might seem at first. Everything in this game should be a strategic decision. If we make it so the Experimentals have extremely high build power, the strategy you are going for is massive air assault in a short period of time. On the flip side, if we reduced the costs by 90% and INCREASED the build time by 4 times, then the strategy would be to hide away very slowly building up a supplementary force for almost nothing while concentrating on another strategic option for your main assault. Unlike most RTS games SupCom has TIME as a resource, and IMO we have not yet seen this fact used to it's full potential.

Statistics: Posted by IceDreamer — 14 Feb 2012, 02:43


]]>
2012-02-12T17:19:55+02:00 2012-02-12T17:19:55+02:00 /viewtopic.php?t=592&p=6206#p6206 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]>
build speed is good enough on the exp submarine..make engis assist it even if u want it faster...its mobile, it got anti air and great torpedo capability

Statistics: Posted by FlyingNorwegian — 12 Feb 2012, 17:19


]]>
2012-02-12T17:14:35+02:00 2012-02-12T17:14:35+02:00 /viewtopic.php?t=592&p=6203#p6203 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]>
Qosmius wrote:
did i just read a post where someone suggested t3 planes to basically be free?


Note the context: T3 planes coming from an experimental unit you sunk time and resources into that can do nothing else then build air units.

It's a matter of being useful in the context of other options. i.e. why would you build the experimental instead of just having air factories, whats the benefit/cost ratio.

Statistics: Posted by stimpack88 — 12 Feb 2012, 17:14


]]>
2012-02-12T17:02:12+02:00 2012-02-12T17:02:12+02:00 /viewtopic.php?t=592&p=6198#p6198 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]> Statistics: Posted by FlyingNorwegian — 12 Feb 2012, 17:02


]]>
2012-02-08T14:51:00+02:00 2012-02-08T14:51:00+02:00 /viewtopic.php?t=592&p=5851#p5851 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]>
ShadowKnight wrote:
it is not difficult for the Atlantis to have a built in cost reduction.


How do you do it then?

Statistics: Posted by FunkOff — 08 Feb 2012, 14:51


]]>
2012-02-08T08:05:57+02:00 2012-02-08T08:05:57+02:00 /viewtopic.php?t=592&p=5837#p5837 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]>
Personally, I think a good balance would be an ASF every 5 seconds. Funk, can you do the numbers for this? I am too tired and heading for bed.

Also we might want to consider the alternative: Instead of speeding up production, it is not difficult for the Atlantis to have a built in cost reduction. So even if it takes longer to build them, if they are built at an 80% cost reduction that is a significant advantage over time...

Statistics: Posted by IceDreamer — 08 Feb 2012, 08:05


]]>
2012-02-08T02:55:33+02:00 2012-02-08T02:55:33+02:00 /viewtopic.php?t=592&p=5833#p5833 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]>
ShadowKnight wrote:
I would possibly support that, but bear in mind that such incredibly production speeds mean a VERY large resource/s drain.


Indeed.

Bear in mind the following statistics: Producing an ASF in 1 second means that the Atlantis uses -400 mass and -40,000 energy.

Further, to do so would require a build power of 4000. With that much build power, it would have one build power for every 3 mass cost, making it more than 3 times as efficient at building than tech 1 engineers.

Statistics: Posted by FunkOff — 08 Feb 2012, 02:55


]]>
2012-02-08T02:40:49+02:00 2012-02-08T02:40:49+02:00 /viewtopic.php?t=592&p=5831#p5831 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]> Statistics: Posted by IceDreamer — 08 Feb 2012, 02:40


]]>
2012-02-07T19:35:17+02:00 2012-02-07T19:35:17+02:00 /viewtopic.php?t=592&p=5815#p5815 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]> Statistics: Posted by stimpack88 — 07 Feb 2012, 19:35


]]>
2012-02-07T15:41:55+02:00 2012-02-07T15:41:55+02:00 /viewtopic.php?t=592&p=5811#p5811 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]> Statistics: Posted by IceDreamer — 07 Feb 2012, 15:41


]]>
2012-02-07T15:00:19+02:00 2012-02-07T15:00:19+02:00 /viewtopic.php?t=592&p=5810#p5810 <![CDATA[Re: Decrease build time of Air units made by experimental ca]]> Statistics: Posted by FunkOff — 07 Feb 2012, 15:00


]]>
2012-02-07T19:34:55+02:00 2012-02-07T11:48:57+02:00 /viewtopic.php?t=592&p=5804#p5804 <![CDATA[Decrease build time of Air units made by experimental carrie]]> machine.

Statistics: Posted by stimpack88 — 07 Feb 2012, 11:48


]]>