Statistics: Posted by Ze_PilOt — 24 Jan 2012, 22:28
Statistics: Posted by uberge3k — 24 Jan 2012, 21:52
Which has yet to be proven, as shown in the multiple mercy threads.
Statistics: Posted by FunkOff — 24 Jan 2012, 21:41
FunkOff wrote:
because mercies are clearly OP in 3610
FunkOff wrote:
with a single change, I can make it less good against ACUs and more effective against other targets.
Statistics: Posted by uberge3k — 24 Jan 2012, 21:06
Statistics: Posted by FunkOff — 24 Jan 2012, 20:50
Statistics: Posted by uberge3k — 24 Jan 2012, 19:21
Statistics: Posted by FunkOff — 24 Jan 2012, 18:55
Statistics: Posted by uberge3k — 24 Jan 2012, 18:51
Statistics: Posted by FunkOff — 24 Jan 2012, 18:29
FunkOff wrote:
Your fundamental assertion is wrong, however. Multi-purpose units are very easy to balance provided they are not better at any one thing than a dedicated unit doing only that same thing. Take fighter-bombers, they can shoot air as well but that doesn't make them overpowered because they are much less efficient at it than interceptors.
FunkOff wrote:
Take Aeon/UEF cruisers, they have short range deck guns like frigates so they can shoot other ships/hover units but that doesn't make them OP because frigates perform that function far better.
Statistics: Posted by uberge3k — 24 Jan 2012, 18:04
Multipurpose, do-everything units are really, really difficult to balance, simply
Statistics: Posted by FunkOff — 24 Jan 2012, 17:56
Statistics: Posted by uberge3k — 24 Jan 2012, 16:34
Statistics: Posted by MushrooMars — 24 Jan 2012, 15:06
Statistics: Posted by uberge3k — 24 Jan 2012, 14:48