Forged Alliance Forever Forged Alliance Forever Forums 2012-01-15T12:14:18+02:00 /feed.php?f=11&t=524 2012-01-15T12:14:18+02:00 2012-01-15T12:14:18+02:00 /viewtopic.php?t=524&p=5075#p5075 <![CDATA[Re: Mercy Adjustment Mod]]>
This will mean they are not only useful for sniping. Kinda like a balance between the way the are in your mod and the way they are now so they wont be useless vs ACUs. I do think they need a range reduction to give AA more time to target but not much more of a nerf than that

Statistics: Posted by noobymcnoobcake — 15 Jan 2012, 12:14


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2012-01-15T03:03:52+02:00 2012-01-15T03:03:52+02:00 /viewtopic.php?t=524&p=5071#p5071 <![CDATA[Re: Mercy Adjustment Mod]]> On a side note though, the only thing that has been changed on the mercy since 3598 was its fuel was increased from 70 to 110, so the only thing that changed is that is easier to hoard large numbers of them before they run out of fuel and crash. My point is, it may be possible to balance them just by increasing the build time or playing around with the fuel time some more.

Statistics: Posted by microwavelazer — 15 Jan 2012, 03:03


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2012-01-15T00:19:31+02:00 2012-01-15T00:19:31+02:00 /viewtopic.php?t=524&p=5067#p5067 <![CDATA[Re: Mercy Adjustment Mod]]> Statistics: Posted by -_V_- — 15 Jan 2012, 00:19


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2012-01-14T22:06:58+02:00 2012-01-14T22:06:58+02:00 /viewtopic.php?t=524&p=5064#p5064 <![CDATA[Re: Mercy Adjustment Mod]]>
YOU REALLY REALLY don't want the mercys.You aren't allowed to nerf them and now >>they'll hit like a shotgun blast instead.<<Well it's a fantastic idea but I'm not up to do it in the next or another patch.

But why you didn't made a mod that just removes the mercys? :) I guess all are happy then.


-Prince

Statistics: Posted by Prince__ — 14 Jan 2012, 22:06


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2012-01-14T16:55:13+02:00 2012-01-14T16:55:13+02:00 /viewtopic.php?t=524&p=5055#p5055 <![CDATA[Re: Mercy Adjustment Mod]]>
Karottenrambo wrote:
I would still fix the hitbox and lower the range, just because they can not slaughter the acu so easily anymore it does not mean they should be allowed to outrange aa.

But they should not be stopped by one or two mobile t1 aa, thats why they should recieve more hp as return.


I encourage you to test it in the form provided and post feedback. I will then make additional changes as required.

Statistics: Posted by FunkOff — 14 Jan 2012, 16:55


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2012-01-14T16:53:05+02:00 2012-01-14T16:53:05+02:00 /viewtopic.php?t=524&p=5053#p5053 <![CDATA[Re: Mercy Adjustment Mod]]>
But they should not be stopped by one or two mobile t1 aa, thats why they should recieve more hp as return.

Statistics: Posted by Karottenrambo — 14 Jan 2012, 16:53


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2012-01-14T16:48:00+02:00 2012-01-14T16:48:00+02:00 /viewtopic.php?t=524&p=5049#p5049 <![CDATA[Re: Mercy Adjustment Mod]]>
uberge3k wrote:
The additional health, turn speed, and shotgun damage (!!!) will cause far more problems than they "solve". This will make mercies ridiculously OP as they can now cost-effectively slaughter ground units, and will be nigh invincible to any form of land AA.


This is why I hope to have this iteration of the mercy tested before implemented in a patch.


But I guess it'll be good to make people yearn for the good old days of mercies in their current state? :)


Ahahaha. That's certainly one way to look at it.

Statistics: Posted by FunkOff — 14 Jan 2012, 16:48


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2012-01-14T16:43:49+02:00 2012-01-14T16:43:49+02:00 /viewtopic.php?t=524&p=5046#p5046 <![CDATA[Re: Mercy Adjustment Mod]]>
Kryo wrote:
Your shotgun idea is ok, but then damage is spread so much, is it really useful? idk


I encourage you to try it in its current form (in the mod). It's so strong it might actually be overpowered... it absolutely murders hordes of T1 and is strong against T2 and T3 as well.

Statistics: Posted by FunkOff — 14 Jan 2012, 16:43


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2012-01-14T13:18:22+02:00 2012-01-14T13:18:22+02:00 /viewtopic.php?t=524&p=5030#p5030 <![CDATA[Re: Mercy Adjustment Mod]]>
The additional health, turn speed, and shotgun damage (!!!) will cause far more problems than they "solve". This will make mercies ridiculously OP as they can now cost-effectively slaughter ground units, and will be nigh invincible to any form of land AA.

But I guess it'll be good to make people yearn for the good old days of mercies in their current state? :)

Statistics: Posted by uberge3k — 14 Jan 2012, 13:18


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2012-01-14T11:47:10+02:00 2012-01-14T11:47:10+02:00 /viewtopic.php?t=524&p=5025#p5025 <![CDATA[Re: Mercy Adjustment Mod]]>
Cost increase cant be the way, because then it will be used only for ACU even more.

Your shotgun idea is ok, but then damage is spread so much, is it really useful? idk

What could be other ideas? mine are:

1. extra shield damage + shotgun effect = fortification breaker ?

2. stun + shotgun effect = experimental stopper? (because their hitboxes are huge and stun is always good vs exps, stun of course not vs ACU)

Statistics: Posted by Kryo — 14 Jan 2012, 11:47


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2012-01-14T02:18:29+02:00 2012-01-14T02:18:29+02:00 /viewtopic.php?t=524&p=5012#p5012 <![CDATA[Re: Mercy Adjustment Mod]]> Statistics: Posted by ToejamS — 14 Jan 2012, 02:18


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2012-01-13T21:59:52+02:00 2012-01-13T21:59:52+02:00 /viewtopic.php?t=524&p=5005#p5005 <![CDATA[Re: Mercy Adjustment Mod]]>
Karottenrambo wrote:
Making the mercy viable in other situations than only in com snipe would propably the best solution.


Yes. If we only nerf the mercy and do not improve some aspect about it, it will just become another useless unit that will need to be buffed in the future. A change may as well do it right.


But the hp should be increased and the turn speed lowered .


I don't really consider hp or turn rate to be serious weaknesses of the mercy. The way the mercy is used now, it's only rarely that a shot lands on it, so buffing it's HP to 100 or so is unlikely to make an appreciable difference. Turn rate is also not really relevant because the mercy has no trouble reaching targets.

Statistics: Posted by FunkOff — 13 Jan 2012, 21:59


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2012-01-13T16:05:29+02:00 2012-01-13T16:05:29+02:00 /viewtopic.php?t=524&p=4997#p4997 <![CDATA[Re: Mercy Adjustment Mod]]>
But the hp should be increased and the turn speed lowered (its as high as the turn speed of the Ahwassha, no kidding) too, to make it a more reliable unit.

Statistics: Posted by Karottenrambo — 13 Jan 2012, 16:05


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2012-01-12T19:38:34+02:00 2012-01-12T19:38:34+02:00 /viewtopic.php?t=524&p=4941#p4941 <![CDATA[Re: Mercy Adjustment Mod]]> Statistics: Posted by FunkOff — 12 Jan 2012, 19:38


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2012-01-12T15:00:31+02:00 2012-01-12T15:00:31+02:00 /viewtopic.php?t=524&p=4927#p4927 <![CDATA[Re: Mercy Adjustment Mod]]>
I'm not saying it's bad, I'm saying it changes completely the unit's role, and unless Pilot thinks the mercy would be better with this new role, there is no chance this can be used as just a simple "adjustment", similar to a range nerf for instance.

Good imagination there though.

Statistics: Posted by pip — 12 Jan 2012, 15:00


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