Forged Alliance Forever Forged Alliance Forever Forums 2012-01-02T19:27:14+02:00 /feed.php?f=11&t=483 2012-01-02T19:27:14+02:00 2012-01-02T19:27:14+02:00 /viewtopic.php?t=483&p=4617#p4617 <![CDATA[Re: option for rating]]>
Also : bashing noobs will bring 0 points (more or less).

You can't really cheat the system.

Statistics: Posted by Ze_PilOt — 02 Jan 2012, 19:27


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2012-01-02T19:00:17+02:00 2012-01-02T19:00:17+02:00 /viewtopic.php?t=483&p=4614#p4614 <![CDATA[Re: option for rating]]>

uberge3k wrote:
I would like to see a "rating optional" button, but I have a feeling that it would be abused in much the same way... "My team isn't stacked enough? No rating for this game then!". Thus kind of defeating the purpose of global ratings in the first place.


Completely agree here. This feature is wanted by a few but its gonna get abused (Pontius good example here) would just only put rating on massively stacked games and you would see people with 1700+ rating who only deserve around 1000.

Another option is to set rating on/off as you host game just after game name screen and not let it be changed unless you re-host it.

Statistics: Posted by noobymcnoobcake — 02 Jan 2012, 19:00


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2011-12-29T20:25:27+02:00 2011-12-29T20:25:27+02:00 /viewtopic.php?t=483&p=4427#p4427 <![CDATA[Re: option for rating]]>
We could have the choice to able or disable displaying rating in the lobby.

Now I prefer send my com to the front to kill it just to don't get points.

I do this to give points to my opponents when I see he's under 1000 rating. I don't see any other solution.

Or doing a global rating of the team.

I don't play for rating so ...
I have no problem to play against people who have much points than me, but the most of people don't think like that.

Almost everytime when people join a game and see just one guy who don't have above 1000 rating, this people left the game.

That's why, now I give my points to my opponents. Next time, all people will have about the same rating. I hope ...

Statistics: Posted by LincolnSixEcho — 29 Dec 2011, 20:25


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2011-12-29T11:44:23+02:00 2011-12-29T11:44:23+02:00 /viewtopic.php?t=483&p=4401#p4401 <![CDATA[Re: option for rating]]>
A game quality of 40% mean that the superior player will probably win 8 games out of 10.

A lot of your "stacked games" have a game quality of less than 20% (or even 10%).

Needless to say that except if one team play with only their nose, the probability that they can win is very low.

Mixing the teams is a solution, the algorythm to compute the best matchup exists (It was in fact the second featured implemented in FAF even before ranked games), but I need to recode it to work with auto-team.

It will only give you teams combinaison, then you can do it, or not, and it's not dependant of your place in the map.

Statistics: Posted by Ze_PilOt — 29 Dec 2011, 11:44


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2011-12-29T10:29:56+02:00 2011-12-29T10:29:56+02:00 /viewtopic.php?t=483&p=4399#p4399 <![CDATA[Re: option for rating]]>
Chances are that the game will not be fun for anybody.

Statistics: Posted by Ze_PilOt — 29 Dec 2011, 10:29


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2011-12-29T10:24:38+02:00 2011-12-29T10:24:38+02:00 /viewtopic.php?t=483&p=4398#p4398 <![CDATA[Re: option for rating]]>

And it's true that if you play against a much higher rated team, you will lose barely nothing.

I think it's kind of broken because of autoteams, but you can try typing "get matchup" or "get quality" in the lobby chat, and check faf chat.

A quality index below 50% (or 0.5, depending of the scale) means a very unbalanced game.

A "any outcome is possible" range is beyond 75%.

You can try the trueskill calculator to see how any game can affect your rating. Of course, you don't have access to your skill and mean factor (your rating is skill - 3 * mean), but it can help understand the maths.

http://atom.research.microsoft.com/true ... lator.aspx

A new player got 1500 in skill and 500 in mean (resulting in a 0 rating).

Or maybe you can read that to have the math explained :
http://www.moserware.com/2010/03/comput ... skill.html

Statistics: Posted by Ze_PilOt — 29 Dec 2011, 10:24


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2011-12-29T02:17:37+02:00 2011-12-29T02:17:37+02:00 /viewtopic.php?t=483&p=4392#p4392 <![CDATA[Re: option for rating]]>
Antoninus wrote:
Having a rating optional button would be a good start. Perhaps another solution would be to only rate games that are random teamed. Pretty much the scourge of FAF right now are stacked teams and people dropping out of lobbies if their team isn't going to guarantee them a win. Make ranked games random so that, generally speaking, good players will win more often than not, rather than 100% of the time because they never play on non-elite teams.

TrueSkill already takes into account the relative strength of teams. From my own experience, even "well balanced" games result in 0-1 points if my team wins, and 3-5 points loss should it lose, and I've yet to see points earned for a truly "stacked" game (eg, 1k+ in favor of one team).

Therefore, if you're obsessed with points, stacking will have little positive effect. In fact, the quickest way to increase your score would be to play against stacked teams and WIN, because that would necessarily give you the possibility for the largest possible increase in score whilst minimizing risk to your points. But, alas, that would require actually possessing very high skill to achieve. :p

Random teams simply wouldn't work. Many times I've seen people refuse to start in a lobby if the teams aren't randomized, which is hilarious because more often than not, random makes things worse. Randomness is laziness and a way to abdicate responsibility / placate those crying "BALANCE!!!", disguised as a convenient silver bullet.

TrueSkill-automated teams is an interesting idea, but would fail to take into account players wanting to play with each other (which is usually the entire point of a teamgame to start with), and players wishing to play specific positions. Both could be overcome with varying degrees of success, but they would require nontrivial additions to the lobby to accommodate them.


Simply put, the best solution is to play with people you know. If randoms join, fine. If said randoms dislike the non-stackedness of their team, they're free to bring their own friends. If they can't or won't do so, no one is forcing them to play in that lobby.

If you join a game and don't like the teams, then no one is forcing you to play. Does that make games take longer to start? Sometimes, yes. But, did you really want to play with someone who is playing only for points in the first place?


I would like to see a "rating optional" button, but I have a feeling that it would be abused in much the same way... "My team isn't stacked enough? No rating for this game then!". Thus kind of defeating the purpose of global ratings in the first place.

Statistics: Posted by uberge3k — 29 Dec 2011, 02:17


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2011-12-29T01:21:56+02:00 2011-12-29T01:21:56+02:00 /viewtopic.php?t=483&p=4391#p4391 <![CDATA[Re: option for rating]]> Statistics: Posted by Antoninus — 29 Dec 2011, 01:21


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2011-12-29T00:34:22+02:00 2011-12-29T00:34:22+02:00 /viewtopic.php?t=483&p=4390#p4390 <![CDATA[Re: option for rating]]> Statistics: Posted by TA4Life — 29 Dec 2011, 00:34


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2011-12-28T23:07:17+02:00 2011-12-28T23:07:17+02:00 /viewtopic.php?t=483&p=4383#p4383 <![CDATA[Re: option for rating]]> Statistics: Posted by Kryo — 28 Dec 2011, 23:07


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2011-12-28T23:03:36+02:00 2011-12-28T23:03:36+02:00 /viewtopic.php?t=483&p=4382#p4382 <![CDATA[Re: option for rating]]> 45mn for host a game is so long :/

Statistics: Posted by [W.W.]Velaone — 28 Dec 2011, 23:03


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2011-12-28T22:28:17+02:00 2011-12-28T22:28:17+02:00 /viewtopic.php?t=483&p=4380#p4380 <![CDATA[Re: option for rating]]> If the skill level difference is too huge, chances are that the game will not be balanced. So they are right to not start them.

There is a function to compute and auto-balance games at best, but it's not really user friendly for now.

Statistics: Posted by Ze_PilOt — 28 Dec 2011, 22:28


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2011-12-28T22:13:33+02:00 2011-12-28T22:13:33+02:00 /viewtopic.php?t=483&p=4379#p4379 <![CDATA[Re: option for rating]]> Statistics: Posted by Ze_PilOt — 28 Dec 2011, 22:13


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2011-12-28T22:01:02+02:00 2011-12-28T22:01:02+02:00 /viewtopic.php?t=483&p=4378#p4378 <![CDATA[Re: option for rating]]>
[W.W.]Velaone wrote:
Now I'm forced to CTRL-K my com and never kill commander for take a smaler Rating.


And that's a false claim and a poor understanding of the system.
You will have the exact same rating if you lose your commander or ctrl-k.

You = A.
Enemy = B.

Ctrl-k your commander = lose it = -1.
The enemy got 0.

-1 < 0 -> A < B.

You lose your ACU : - 1
the enemy got + 1.
-1 < + 1 -> A < B.


The only important thing is to have more or less point than the enemy team. The difference of points is not relevant to the rating, only the "order". That way, winner gain point, loser lost points, no matter how it's done.
In Both cases, A < B.

Also, it's the team score that matter, not your individual score. Even if you kill 2 ACU, if your team lose, you lose.

The score at the end are only there for debug : It helps me know if the score are registered correctly. Seems that it's okay now, it will disappears soon.

Statistics: Posted by Ze_PilOt — 28 Dec 2011, 22:01


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2011-12-28T21:40:47+02:00 2011-12-28T21:40:47+02:00 /viewtopic.php?t=483&p=4377#p4377 <![CDATA[Re: option for rating]]>
[W.W.]Velaone wrote:
Is this possible to add a button on the game window for desactivate the rating ? 3game of 4 are not played cause rating.

Now I'm forced to CTRL-K my com and never kill commander for take a smaler Rating.

The rating is only shown for debug purposes.

Remember kids, Points Are Pointless ((C) Raging_Squirrel). :p

Statistics: Posted by uberge3k — 28 Dec 2011, 21:40


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