Forged Alliance Forever Forged Alliance Forever Forums 2011-09-09T08:12:31+02:00 /feed.php?f=11&t=31 2011-09-09T08:12:31+02:00 2011-09-09T08:12:31+02:00 /viewtopic.php?t=31&p=523#p523 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by Ze_PilOt — 09 Sep 2011, 08:12


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2011-09-09T01:24:39+02:00 2011-09-09T01:24:39+02:00 /viewtopic.php?t=31&p=521#p521 <![CDATA[Re: Seraphim T2 Destroyer]]>
but even so , it should stop torpedoes each x seconds

EDIT : i redid the test. Indeed one torp is stopped once in a while , but its still fucked up. It should stop a lot more torps than that

Statistics: Posted by -_V_- — 09 Sep 2011, 01:24


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2011-09-09T00:48:04+02:00 2011-09-09T00:48:04+02:00 /viewtopic.php?t=31&p=520#p520 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by FunkOff — 09 Sep 2011, 00:48


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2011-09-08T22:46:44+02:00 2011-09-08T22:46:44+02:00 /viewtopic.php?t=31&p=514#p514 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by -_V_- — 08 Sep 2011, 22:46


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2011-09-07T19:35:56+02:00 2011-09-07T19:35:56+02:00 /viewtopic.php?t=31&p=480#p480 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by Treble — 07 Sep 2011, 19:35


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2011-09-07T12:14:12+02:00 2011-09-07T12:14:12+02:00 /viewtopic.php?t=31&p=464#p464 <![CDATA[Re: Seraphim T2 Destroyer]]> Maybe a range increase could resolve this problem

Statistics: Posted by Lu_Xun_17 — 07 Sep 2011, 12:14


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2011-09-07T08:47:55+02:00 2011-09-07T08:47:55+02:00 /viewtopic.php?t=31&p=442#p442 <![CDATA[Re: Seraphim T2 Destroyer]]>

We have to fix all these kind of bugs before thinking of changing a single number for balance...

Statistics: Posted by Ze_PilOt — 07 Sep 2011, 08:47


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2011-09-07T07:04:20+02:00 2011-09-07T07:04:20+02:00 /viewtopic.php?t=31&p=440#p440 <![CDATA[Re: Seraphim T2 Destroyer]]> . I especially recommend the test submerged vs cyb destro :lol: . I've just made the test once again (I already did to test the navies) and 10v10, 5 cyb remain and in quite good shape :)

submerging is good though to avoid those t1 frigates.


EDIT : oh and btw they mostly get owned cause the anti torps aren't working from what i've seen so far

Statistics: Posted by -_V_- — 07 Sep 2011, 07:04


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2011-09-07T06:56:40+02:00 2011-09-07T06:56:40+02:00 /viewtopic.php?t=31&p=439#p439 <![CDATA[Re: Seraphim T2 Destroyer]]>

I actually have a small doubt when it comes to aeon cause obviously you can dodge a lot of shots.
But those depth charges are quite effective


T2 sera suck imho and is the reason why i don't play sera on navy. Ofc t3 subs are great but i'm more interested in being polyvalent and being able to pound bases with my navy, good luck with t3 subs. :mrgreen:

Statistics: Posted by -_V_- — 07 Sep 2011, 06:56


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2011-09-07T06:42:05+02:00 2011-09-07T06:42:05+02:00 /viewtopic.php?t=31&p=437#p437 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by TAG_ROCK — 07 Sep 2011, 06:42


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2011-09-07T06:35:54+02:00 2011-09-07T06:35:54+02:00 /viewtopic.php?t=31&p=435#p435 <![CDATA[Re: Seraphim T2 Destroyer]]> It's actually even worse when they are submerged

Statistics: Posted by -_V_- — 07 Sep 2011, 06:35


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2011-09-06T20:15:25+02:00 2011-09-06T20:15:25+02:00 /viewtopic.php?t=31&p=369#p369 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by FunkOff — 06 Sep 2011, 20:15


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2011-09-06T19:55:49+02:00 2011-09-06T19:55:49+02:00 /viewtopic.php?t=31&p=364#p364 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by Gowerly — 06 Sep 2011, 19:55


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2011-09-06T19:51:43+02:00 2011-09-06T19:51:43+02:00 /viewtopic.php?t=31&p=360#p360 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by FunkOff — 06 Sep 2011, 19:51


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2011-09-06T19:50:22+02:00 2011-09-06T19:50:22+02:00 /viewtopic.php?t=31&p=359#p359 <![CDATA[Re: Seraphim T2 Destroyer]]> Statistics: Posted by Gowerly — 06 Sep 2011, 19:50


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