Forged Alliance Forever Forged Alliance Forever Forums 2011-10-09T14:04:26+02:00 /feed.php?f=11&t=240 2011-10-09T14:04:26+02:00 2011-10-09T14:04:26+02:00 /viewtopic.php?t=240&p=2100#p2100 <![CDATA[Re: Seraphim ACU big weapon upgrade (chronotron amplifier)]]>
I think the restoration field would be more useful if :
A/ it could heal structures too.
B/ it would be just cheaper (I mean the second one, which was supposed to boost health of nearby units, but this boost was removed without the according cost adjustment hence its overprice).

I think it would be intuitive to just let it heal buildings, update the tooltip if need be and leave the cost as it is.

Statistics: Posted by pip — 09 Oct 2011, 14:04


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2011-10-09T13:04:02+02:00 2011-10-09T13:04:02+02:00 /viewtopic.php?t=240&p=2088#p2088 <![CDATA[Re: Seraphim ACU big weapon upgrade (chronotron amplifier)]]> Statistics: Posted by FunkOff — 09 Oct 2011, 13:04


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2011-10-09T12:37:23+02:00 2011-10-09T12:37:23+02:00 /viewtopic.php?t=240&p=2086#p2086 <![CDATA[Seraphim ACU big weapon upgrade (chronotron amplifier)]]>
Moreover, the Sera ACU has to choose between the engineer suits 2 and 3 and this weapon. This is not the case for the Cybran ACU who can have both the engineer suits and laser of death (or torpedo upgrade).

That's why the chronotron amplifier has to have its costs extremely tuned down (and not just 5%). One of the Seraphim ACU game design goal is to be offensive (restoration field to heal the troops, Nano upgrades to heal the Acu on the front, super weapon). But this super weapon is just too expensive when you compare to the other ACU and what you need to sacrifice (engineer suits).

I think if the costs are halfed (mass and energy), we can have a worthy upgrade without being overpowered (even if it would still be really hard to forbid yourself the engineer suits) in order to have a fully offensive (and fearsome) ACU that is worth the gamble.

Thoughts?

Statistics: Posted by pip — 09 Oct 2011, 12:37


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